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Rust crate to implement at least parts of the PBRT book's C++ code. See also https://www.rs-pbrt.org/about ...
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Jan Walter 2ab342b08e Compute vertex tangents and create triangle mesh from subdivision mesh. 3 months ago
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ass Use metalness and specular_[color|roughness] for metal/mirror. 5 months ago
scenes Compute vertex tangents and create triangle mesh from subdivision mesh. 3 months ago
spds Let's work on issue #60 and provide test data (assets/spds). 5 months ago