Tools written in Rust to deal with Blender files.
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Jan Walter 07619296d4 [btoa] Use the first vertex color for the whole triangle/quad. 3 years ago
assets [btoa] Add support for some basic (point and distant) lights. 3 years ago
blend_info Have a README and Makefile in each (sub-) directory. 3 years ago
btoa [btoa] Use the first vertex color for the whole triangle/quad. 3 years ago
LICENSE Initial commit 4 years ago
Makefile Have a README and Makefile in each (sub-) directory. 3 years ago
README.md Add global light scaling. 3 years ago
README.org Add global light scaling. 3 years ago

README.md

Table of Contents

Tools written in [Rust](https://www.rust-lang.org) to deal with [Blender](https://www.blender.org) files.

blend_info

> cd blend_info/
> cargo build --release
...
> ./target/release/blend_info --help
blend_info 0.1.0
Jan Walter <jan@janwalter.com>
Print some information about a Blender scene file.

USAGE:
    blend_info <path>

FLAGS:
    -h, --help       Prints help information
    -V, --version    Prints version information

ARGS:
    <path>    The path to the file to read

btoa

> cd btoa/
> cargo build --release
...
> ./target/release/btoa --help
btoa 0.1.0
Parse a Blender scene file and export it in Arnold's .ass file format.

USAGE:
    btoa [OPTIONS] <path>

FLAGS:
    -h, --help       Prints help information
    -V, --version    Prints version information

OPTIONS:
    -c, --camera_name <camera-name>            camera name
    -l, --light_scale <light-scale>            global light scaling [default: 1.0]
    -o, --output_filename <output-filename>    output filename (default: "btoa.ass")

ARGS:
    <path>    The path to the file to read