A Libre Multiplayer FPS Game built with Godot 4 engine and a fully open-source toolchain https://libla.st
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Liblast/README.adoc

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Liblast - a Libre Multiplayer FPS Game

A Libre Multiplayer FPS Game built with Godot game engine and a fully FOSS toolchain.

Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

Goals

Primary goals:
  1. Create a fun open-source game for everyone to enjoy

  2. Prove that libre creative tools suffice to make a good game - we use only open-source software in the production

  3. Have fun, get to know each other and grow together with the project

Secondary goals:
  1. Push the envelope of open-source FPS games in regards to a coherent design, style, technology and overall quality

  2. Enable the game to be playable on lower-end computers, but provide higher fidelity for those who have more powerful hardware

  3. Allow joining the game from a web browser for quick sessions, as well as providing downloadable package for residential or portable usage

  4. Actively help the development of Godot engine and other open-source tools that we depend on

  5. Facilitate 3rd party content via mods

  6. Provide optional online accounts to securely store user data and protect their in-game identity


Check out the YouTube channel for video updates and livestreamed playtesting sessions.

Want to help?

How To Play

Download the game

Go to the releases page and download the latest release of the game. You’ll find some instructions and notes there as well.

There’s one public dedicated server running at liblast.unfa.xyz the game will present the server address upon startup.

To start playing Liblast, it’s recommended to first host a local game and adjust your mouse sensitivity and other preferences, as well as modify your profile (player name and color). Then connect to a server and play!

Controls

Key Action

W, A, S, D

Movement

Mouse

Camera

Left Click

Shoot

R

Reload

Space

Jump

Shift (Hold)

Jetpack

1, 2

Select weapon

T

Chat with team

Y

Chat with all

Z

Zoom

M

Mute audio

ESC

Main menu

^ / °

Console

Contributing and Getting in touch

Check the Contribution Guide!

If you want to talk to the dev team and discuss the game in an instant manner, go here: https://chat.unfa.xyz/channel/liblast

How to Edit the Game

Liblast Godot 4 Downloads

Current Godot version used in main branch is 4.0.alpha.custom_build.ce6f284e5 (taken from Calinou): * Editor for Windows * Editor for Mac OS

As Godot 4 haven’t had a stable release yet, we’re using development builds. It’s important that everyone uses the same version of the engine, as there’s still rapid changes going on.

If you’re having issues and you suspect an engine bug, test with the current nightly builds before reporting the problem here or in Godot Github.

Important
It may be necessary to delete asset import cache after updating the engine version. If you are having issues, try to delete the Liblast/Game/.godot/imported directory before opening the project. Godot will re-import all assets. Deleting the Godot cache directory ~/.cache/godot can be also helpful if you face problems.

GNU/Linux

  1. Make sure you have git and git-lfs installed. Additional tools to make using git in the commandline easier that we can recommend are tig, lazygit and gitui.

  2. Clone the Git repository:

    git clone https://codeberg.org/unfa/Liblast.git
  3. Enter the cloned repository:

    cd Liblast
  4. Initialize Git-LFS:

    git lfs install
  5. Pull the Git-LFS stored files:

    git lfs pull
    git fetch
  6. Run the Godot editor and import the project located in liblast/Game/project.godot.

macOS

  1. Install git and git-lfs:

    brew install git git-lfs
  2. Clone the Git repository:

    git clone https://codeberg.org/unfa/Liblast.git
  3. Enter the cloned repository:

    cd Liblast
  4. Initialize Git-LFS:

    git lfs install
  5. Pull the Git-LFS stored files:

    git lfs pull
    git fetch
  6. Run the Godot editor and import the project located in liblast/Game/project.godot.

Windows

  1. Install Git for Windows.

  2. Open Git Bash.

    Tip
    You can open Git Bash in a directory in Windows Explorer using the option Git Bash Here in the context menu.
  3. Clone the Git repository:

    git clone https://codeberg.org/unfa/Liblast.git
  4. Enter the cloned repository:

    cd Liblast
  5. Initialize Git-LFS:

    git lfs install
  6. Pull the Git-LFS stored files:

    git lfs pull
    git fetch
  7. Run the Godot editor and import the project located in liblast/Game/project.godot.

What does Liblast mean?

Libre + Blast = Liblast (pronounced ˈlɪblɑːst)

No, it’s not a library ;)