Looks like you want to lend a helping hand? Great, feel welcome to read the following sections in order to know how to ask questions and see what you can work on!
By following the guidelines detailed below, you are respecting the time of the developers working on this project and in turn the developers will show that respect again in addressing your issue, assessing changes, and helping you finalize your pull requests.
Who are we looking for
GDScript programmers (there’s a lot of coding work ahead of us before the other aspects will have a place to grow)
In a longer perspective:
An art lead (help us create a unique and memorable aesthetic for the game!)
Concept artists (help us come up with awesome character, weapon, and environment designs!)
Playtesters (help us make sure the game is fun!)
Blender 3D artists (help us make the 3D world of the game!)
Level designers (helps us create awesome places to fight in!)
Material Maker artists (help us create awesome PBR materials and VFX!)
Writers (help us develop the lore of the game and make sure the world is consistent!)
Voice actors (help us make the characters unforgettable and lovable!)
Even if you don’t have much experience, but you are dedicated to learn the art of game development and want to make something awesome together - get in touch!
Bug report template
Short and descriptive example bug report title
A summary of the issue and the OS environment in which it occurs. If suitable, include the steps required to reproduce the bug.
This is the first step
This is the second step
Further steps, etc.
Any other information you want to share that is relevant to the issue being reported. This might include the lines of code that you have identified as causing the bug, and potential solutions (and your opinions on their merits). If you have enabled the logger, include the log file, its data could be useful to understand the issue.
What if I want to add to the game?
Keep in mind the vision of the project and its lore when writing the feature request, other than that, be extensive in detailing the feature and why it fits the game!