Simulation of a tractor, rendered in wireframe...
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
Julian Leyh 9de82b5452 remove custom opengl.gpr, rely on system having an oglada.gpr 9 years ago
bin add empty directories 10 years ago
lib use separate project file for opengl files 10 years ago
obj add empty directories 10 years ago
src add missing files (add README, gitignore, and code for Worlds class. Worlds is still missing Get_Transformed_Model.) 10 years ago
tests first commit 10 years ago
.gitignore add missing files (add README, gitignore, and code for Worlds class. Worlds is still missing Get_Transformed_Model.) 10 years ago
README add missing files (add README, gitignore, and code for Worlds class. Worlds is still missing Get_Transformed_Model.) 10 years ago
ahven_tests.gpr first commit 10 years ago
tractor.gpr remove custom opengl.gpr, rely on system having an oglada.gpr 9 years ago

README

This project was originally written in C++ for Win32, using the WinAPI as
graphical interface. The Task was to draw a simulated scene consisting of
a tractor and a dynamic count of wagons behind it. The tractor should
drive on an ellipse, pulling the wagons. You should have the ability to
manipulate the scene by setting internal variables, like the radi of the
ellipse, the speed, etc. While the simulation is in progress, you should
be able to add or remove wagons by pressing a key, and zoom in or out.

I thought this would be a nice project to reimplement in Ada using Lumen.