Clojure Pong
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(defproject clong "0.1.0-SNAPSHOT"
:description "A minicosm-powered game"
:url ""
:license {:name "Eclipse Public License"
:url ""}
:min-lein-version "2.9.1"
:dependencies [[org.clojure/clojure "1.10.0"]
[org.clojure/clojurescript "1.10.520"]
[org.clojure/core.async "0.4.500"]
[minicosm "0.1.6"]]
:plugins [[lein-figwheel "0.5.19"]
[lein-cljsbuild "1.1.7" :exclusions [[org.clojure/clojure]]]]
:source-paths ["src"]
:cljsbuild {:builds
[{:id "dev"
:source-paths ["src"]
:figwheel {:open-urls ["http://localhost:3449/index.html"]}
:compiler {:main clong.main
:asset-path "js/compiled/out"
:output-to "resources/public/js/compiled/clong.js"
:output-dir "resources/public/js/compiled/out"
:source-map-timestamp true
;; To console.log CLJS data-structures make sure you enable devtools in Chrome
:preloads [devtools.preload]}}
;; This next build is a compressed minified build for
;; production. You can build this with:
;; lein cljsbuild once min
{:id "min"
:source-paths ["src"]
:compiler {:output-to "resources/public/js/compiled/clong.js"
:main clong.main
:optimizations :advanced
:pretty-print false}}]}
:figwheel {:css-dirs ["resources/public/css"]}
:profiles {:dev {:dependencies [[binaryage/devtools "0.9.10"]
[figwheel-sidecar "0.5.19"]]
;; need to add dev source path here to get user.clj loaded
:source-paths ["src" "dev"]
;; need to add the compliled assets to the :clean-targets
:clean-targets ^{:protect false} ["resources/public/js/compiled"