a game I made in 9 days for the godot wild jam #48 https://protodrew.itch.io/intergalactic-singles-night
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "DTS",
"language": "GDScript",
"path": "res://addons/dialogic/Localization/translation_service.gd"
}, {
"base": "Node",
"class": "Dialogic",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicClass.gd"
}, {
"base": "Reference",
"class": "DialogicAnimaPropertiesHelper",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/Anima/DialogicAnimaPropertiesHelper.gd"
}, {
"base": "Node",
"class": "DialogicAnimaResources",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/Anima/DialogicAnimaResources.gd"
}, {
"base": "Control",
"class": "DialogicBackgroundMusic",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
}, {
"base": "Node",
"class": "DialogicCustomEvents",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/DialogicCustomEvents.gd"
}, {
"base": "Node",
"class": "DialogicDefinitionsUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
}, {
"base": "Node",
"class": "DialogicParser",
"language": "GDScript",
"path": "res://addons/dialogic/Parser/DialogicParser.gd"
}, {
"base": "Reference",
"class": "DialogicResources",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicResources.gd"
}, {
"base": "Reference",
"class": "DialogicUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicUtil.gd"
}, {
"base": "PanelContainer",
"class": "HistoryRow",
"language": "GDScript",
"path": "res://addons/dialogic/Example Assets/History/HistoryRow.gd"
} ]
_global_script_class_icons={
"DTS": "",
"Dialogic": "",
"DialogicAnimaPropertiesHelper": "",
"DialogicAnimaResources": "",
"DialogicBackgroundMusic": "",
"DialogicCustomEvents": "",
"DialogicDefinitionsUtil": "",
"DialogicParser": "",
"DialogicResources": "",
"DialogicUtil": "",
"HistoryRow": ""
}
[application]
config/name="Intergalactic Singles Night"
run/main_scene="res://Game_Manager.tscn"
config/icon="res://icon.png"
[display]
window/size/height=768
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/dialogic/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
dialogic_default_action={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":true,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
reset_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
quit={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"