VenenuX mod pack of villages for minenux
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mckaygerhard 03f58b7f9e Fix nil value due partial spawed things on villages due pregenerated map 2 months ago
cottages cottages does not need trees, ths is included in default 2 months ago
handle_schematics added complete mod: all the villages, no submodules from original gits 2 months ago
mg_villages Fix nil value due partial spawed things on villages due pregenerated map 2 months ago
mobf_trader added complete mod: all the villages, no submodules from original gits 2 months ago
moresnow added complete mod: all the villages, no submodules from original gits 2 months ago
village_canadian added complete mod: all the villages, no submodules from original gits 2 months ago
village_gambit added complete mod: all the villages, no submodules from original gits 2 months ago
village_modern_houses added complete mod: all the villages, no submodules from original gits 2 months ago
village_ruins added complete mod: all the villages, no submodules from original gits 2 months ago
village_sandcity added complete mod: all the villages, no submodules from original gits 2 months ago
village_towntest added complete mod: all the villages, no submodules from original gits 2 months ago
README.md Started villages mod pack cos sokomine never teach how to build it 2 months ago
modpack.txt added complete mod: all the villages, no submodules from original gits 2 months ago

README.md

villages

This is a modpack for minetest that produces villages, complete with people and traders, of many kinds but the repo for complete mod pack was never build so i made one here

Information

This mod pack builds around those mods:

mod included observations forum address
mg_villages creates teh villages and managed the features https://forum.minetest.net/viewtopic.php?f=9&t=13588
handle_schematics which is used to actually place the houses https://forum.minetest.net/viewtopic.php?f=9&t=13116
cottages medieval, lumberjack and more village types https://forum.minetest.net/viewtopic.php?t=5120
moresnow for nicer snow on roofs, fences and the like https://forum.minetest.net/viewtopic.php?f=9&t=9811
mobf_trader people as traders inside the villages https://forum.minetest.net/viewtopic.php?t=9013
village_canadian canadian style by LadyMcBest: Mauvebics MM2.6 modpack https://github.com/Sokomine/village_canadian
village_gambit built by Gambit for the peaceful_npc mod https://github.com/Sokomine/village_gambit
village_modern_houses Modern Houses Up for Grabs! adapted for https://forum.minetest.net/viewtopic.php?f=12&t=10705
village_ruins bunkeers, cabinets, churs or towers in ruins https://forum.minetest.net/viewtopic.php?f=5&t=13297
village_sandcity with sandmobs that we all so often kill in passing https://github.com/Sokomine/village_sandcity
village_towntest from Cornernotes towntest mod adds type cornernote https://forum.minetest.net/viewtopic.php?t=3223

The individual village_* mods are also intended as an example of how you can create your own villages

Technical info

The mod is based on (and derived from) Nores experimental mg mapgen. It does not depend on any particular mapgen. You can create your own village types based on your own.

Dependences

Required

  • default
  • farming
  • stairs

Optional

  • homedecor
  • intllib
  • trees
  • wool
  • moreblocks

Quick start

but the complete directory as villages name, and that's all, check settings at settings.

A modpack containing all the diffrent village types and mods required for a quick start can be found in the original villages modpack introduced on the Minetest forum. This reposiroty included all but highly modified for MinenuX minetest.

License

Sokomine and ohers