VenenuX fork of the ambience mod for patches
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1.6 KiB

Redo version of ambience mod by TenPlus1

  • 0.1 - Initial release
  • 0.2 - Code change and new water sounds added
  • 0.3 - Works with Fire Redo mod to provide fire sounds
  • 0.4 - Code optimized
  • 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
  • 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
  • 0.7 - Code tweaks and added Jungle sounds for day and night time
  • 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
  • 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
  • 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
  • 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
  • 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
  • 1.3 - Added API for use with other mods, code rewrite
  • 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
  • 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
  • 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
  • 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
  • 1.7.0 - backguard compatiblity with 0.4.17 and player checks for minenux project, enhanced documentation, fix depends

Code license: MIT