VenenuX fork of the ambience mod for patches
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
mckaygerhard 9108629a8e solves rare situations when got crash 2 months ago
sounds playerplus compatibility, removed fire sounds for defaults 4 years ago music plays every 20-30 minutes, use /mvol 0 to turn off 7 months ago
api.txt added ephemeral flag for sounds 2 years ago
depends.txt playerplus compatibility, removed fire sounds for defaults 4 years ago
description.txt add missing files 4 years ago
init.lua solves rare situations when got crash 2 months ago
mod.conf update mod.conf info 1 year ago
screenshot.png add missing files 4 years ago
settingtypes.txt code tweak, set detection 8 months ago
soundsets.lua play cave drips when near water 7 months ago

Ambience Redo mod for Minetest by TenPlus1

Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...

  • 0.1 - Initial release
  • 0.2 - Code change and new water sounds added
  • 0.3 - Works with Fire Redo mod to provide fire sounds
  • 0.4 - Code optimized
  • 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
  • 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
  • 0.7 - Code tweaks and added Jungle sounds for day and night time
  • 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
  • 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
  • 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
  • 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
  • 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
  • 1.3 - Added API for use with other mods, code rewrite
  • 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
  • 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
  • 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
  • 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.

Code license: MIT