2.9 KiB
Mesche Compiler
Mesche is a programming language that is designed for integration in C applications.
It is used as a high-performance scripting language to drive C applications and enable interactive development of program behavior. The compiler and runtime can be compiled directly into the C application so that this interactivity is available even in shipped applications.
Features
- Compiles directly to bytecode running on a custom VM
- First-class functions with closures
- First-class delimited continuations via
reset
andshift
- Tail-call optimization for recursive algorithms and loops
- Modules can be defined and loaded into Mesche projects
- Record types with fast setter and accessor functions
- Native function registration for integrating with C APIs
- Supports running a VM per OS thread (theoretically, but not tested)
- Cross-platform build orchestration, dependency management, and release builds with
mesche build
andmesche cli
: https://github.com/mesche-lang/cli
Usage
Build from Source
git clone https://codeberg.org/mesche/mesche
./bootstrap.sh
cd build
make
# Run the REPL!
components/cli/mesche repl
Build on Guix
I've provided a guix.scm
file which makes it easy to build and install local clone of Mesche on Guix:
guix shell --pure -f guix.scm coreutils
This will build a local Guix Shell environment where you can run mesche repl
.
Alternatively, you can open a development shell to build Mesche using the steps in the previous section:
guix shell --pure -Df guix.scm coreutils
# .. run cmake, etc ...
Commentary
Principles
- Simple: The compiler and runtime should be easy to understand and debug.
- Extensible: The language will be extensible through macros, Mesche modules, and easy registration of C functions into the runtime.
- Practical: Provides tools to build C/C++ projects that use Mesche (`mesche build`) and also manage project dependencies, especially those containing Mesche modules.
Use cases
- Developing hackable tools for creative work (video and music production, writing, task management)
- Game development with the Substratic Engine
- Mobile application development (in the future)
Should I use this?
Probably not, this project is highly experimental and will probably change frequently. However, if you find the idea interesting and would like to try it, I would certainly be happy to have your feedback!
Future Features
- A set of persistent data structures a la Clojure
- Support for Windows, macOS, and Android
- Hygenic macro definitions following Scheme's design
- Authoring C API bindings directly in Mesche code to generate C wrappers
- APIs for working with dynamic arrays of C structures
License
This project is licensed under the BSD 3-Clause License.