A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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Matt e1ed270c4b friendlytarget: don't limit to missile check. 2 months ago
actors demilitarize: castcall. 2 months ago
filter torches: filter. 2 months ago
graphics smg: if dot specified, use reflex. 2 months ago
maps range: remove unknown UDMF key 'shown' 6 months ago
sounds sounds: use Freedoom sounds. 2 months ago
sprites torches: filter. 2 months ago
zscript friendlytarget: don't limit to missile check. 2 months ago
.gitattributes not zenscript 2 years ago
.gitignore skins: explicitly clear skinname array. 2 years ago
README.md readme: fuck markdown 11 months ago
animdefs.txt roll: remove cameratexture override 3 months ago
blurdesaturate.fp blursphere: add MarisaKirisame's desaturation shader. 4 months ago
blurspheretexts.txt blursphere: move msgs to separate txt. 1 year ago
castingcall.txt as the moonlight expels 2 years ago
colourblind.fp Added colourblind shader for testing purposes in the future. 3 years ago
credits.txt nitevis: credits. 1 year ago
cvarinfo.txt player: add hd_height cvar. 2 months ago
decaldef.txt Minor tidying up. 3 years ago
decorate.txt bossbrain: pull plug on old deco. 2 years ago
doomdefs.txt spiderdemon: don't glow while not shooting. 3 months ago
doomednums.txt mantling: allow reduced squirming. 2 months ago
fontdefs.txt There can get to be a lot of these. 3 years ago
gldefs.txt gldefs: dummy out new shader. 4 months ago
hd.txt sounds: convert to WAV, then use LAME to conver to MP3. 4 months ago
hd_lore_nonfree.md lore: UAC nonfree. 1 year ago
hd_manual.md manual: document rret abbreviation for reflexreticle. 2 months ago
keyconf.txt weapon: remove whichdot. 2 months ago
language.en language: next version. 2 months ago
licence.txt licence: add intro paragraph; update year. 9 months ago
mapinfo.txt mapinfo: delete quit messages. 2 years ago
menudef.txt player: add hd_height cvar. 2 months ago
nitevis.fp nitevis: use modified dtouch-compatible shader. 2 months ago
operatornames.txt operatornames: might need an escape~ 2 months ago
psalms.txt psalm: add 44:3. 1 year ago
sndinfo.txt sndinfo: add default gib definitions. 2 months ago
teaminfo.txt Some more tweaks and fixes. 3 years ago
texgun.txt Spinning the open revolver cylinder now goes counterclockwise by default. 2 years ago
textures.txt textures: add fake pad. 2 months ago
trnslate.txt barrel: hyperfixate on chunk. 2 months ago
zscript.zs nicknames: put generators in separate functions. 2 months ago


Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.

For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973