A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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mc776 6e93d949a1 Merge pull request 'Allow busting of polyobjects' (#62) from emmy_gote/HideousDestructor:polybust into main 4 months ago
actors spawns: move secondblood to stim not zerk. 2 years ago
filter sprites: tweak Freedoom. 4 months ago
graphics liberator: center scope frame hole 6 months ago
maps range: remove unknown UDMF key 'shown' 6 months ago
sounds Added a1337spy's bolt racking sounds. 2 years ago
sprites sprites: add my old N.I.C.E. Head Keen replacement. 5 months ago
zscript doorbuster: bust polyobjects 4 months ago
.gitattributes not zenscript 2 years ago
.gitignore skins: explicitly clear skinname array. 2 years ago
README.md readme: fuck markdown 11 months ago
animdefs.txt blursphere: update animdefs and sndinfo. 4 months ago
blurdesaturate.fp blursphere: add MarisaKirisame's desaturation shader. 4 months ago
blurspheretexts.txt blursphere: move msgs to separate txt. 1 year ago
castingcall.txt as the moonlight expels 2 years ago
colourblind.fp Added colourblind shader for testing purposes in the future. 3 years ago
credits.txt nitevis: credits. 1 year ago
cvarinfo.txt mobvoice: make client-side 5 months ago
decaldef.txt Minor tidying up. 3 years ago
decorate.txt bossbrain: pull plug on old deco. 2 years ago
doomdefs.txt as the moonlight expels 2 years ago
doomednums.txt doomednums: group explosive traps. 10 months ago
fontdefs.txt There can get to be a lot of these. 3 years ago
gldefs.txt gldefs: dummy out new shader. 4 months ago
hd.txt loadout: add comments to explain those items. 8 months ago
hd_lore_nonfree.md lore: UAC nonfree. 1 year ago
hd_manual.md manual: remove obsolete message. 4 months ago
keyconf.txt keyconf: add roll commands. 5 months ago
language.en version: update next target. 4 months ago
licence.txt licence: add intro paragraph; update year. 9 months ago
mapinfo.txt mapinfo: delete quit messages. 2 years ago
marinenames.txt All the name stuff is now in marinenames.txt. 2 years ago
menudef.txt menudef: correct command names. 4 months ago
nitevis.fp NVG: Remove "negative" filtering, split and adjust presets 1 year ago
psalms.txt psalm: add 44:3. 1 year ago
sndinfo.txt blursphere: update animdefs and sndinfo. 4 months ago
teaminfo.txt Some more tweaks and fixes. 3 years ago
texgun.txt Spinning the open revolver cylinder now goes counterclockwise by default. 2 years ago
textures.txt herp: simplify turret ammo count. 5 months ago
trnslate.txt stims: correct translation. 2 years ago
zscript.zs wearables: rename to wornitems. 4 months ago


Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.

For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973