A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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361 lines
5.1 KiB

sprite PUNCA0,141,74{
offset -160,-130
patch skelfist,-454,-28{}
}
sprite PUNCB0,124,61{
offset -10,-145
patch skelfist,-321,-39{}
}
sprite PUNCC0,150,82{
offset -15,-120
patch skelfist,-171,-15{}
}
sprite PUNCD0,161,108{
offset -20,-105
patch skelfist,-10,-5{}
}
sprite REVGA0,53,89{
offset -130,-85
patch revrhand,0,48{}
patch revready,15,0{}
}
sprite REVGB0,53,89{
offset -130,-87
patch REVGA0,0,0{}
patch revham2,15,20{}
}
sprite REVGC0,53,89{
offset -130,-86
patch REVGA0,0,0{}
patch revham3,20,25{}
}
sprite REVGD0,52,90{
offset -130,-85
patch revrchnd,0,52{}
patch revrcoil,14,0{}
}
sprite RRVGA0,53,89{
offset -137,-85
patch revrhand,0,48{flipx}
patch revready,7,0{}
}
sprite RRVGB0,53,89{
offset -137,-87
patch RRVGA0,0,0{}
patch revham2,7,20{}
}
sprite RRVGC0,53,89{
offset -137,-86
patch RRVGA0,0,0{}
patch revham3,12,25{}
}
sprite RRVGD0,52,90{
offset -138,-85
patch revrchnd,0,52{flipx}
patch revrcoil,7,0{}
}
sprite REVFA0,36,53{
offset -143,-65
patch revflash,0,0{}
}
sprite REVGE0,62,80{
offset -140,-100
patch revcyl2,9,0{}
patch revturn,0,3{}
}
sprite REVGF0,93,75{
offset -120,-100
patch revcyl1,43,0{}
patch revopen,0,20{}
}
sprite REVGG0,93,75{
offset -121,-101
patch revcyl2,43,0{}
patch revopen,0,20{}
}
sprite RVR1A0,7,7{
offset -156,-110
patch revround,0,0{}
}
sprite RVR2A0,7,7{
offset -166,-110
patch revround,0,0{}
}
sprite RVR3A0,7,7{
offset -170,-117
patch revrnd6,0,0{}
}
sprite RVR4A0,7,7{
offset -166,-125
patch revrnd3,0,0{}
}
sprite RVR5A0,7,7{
offset -156,-125
patch revround,0,0{}
}
sprite RVR6A0,7,7{
offset -152,-117
patch revround,0,0{}
}
sprite RVR1B0,7,7{
offset -175,-109
patch revround,0,0{}
}
sprite RVR2B0,7,7{
offset -183,-114
patch revround,0,0{}
}
sprite RVR3B0,7,7{
offset -183,-123
patch revround,0,0{}
}
sprite RVR4B0,7,7{
offset -175,-127
patch revround,0,0{}
}
sprite RVR5B0,7,7{
offset -167,-123
patch revround,0,0{}
}
sprite RVR6B0,7,7{
offset -167,-114
patch revround,0,0{}
}
sprite RVR1D0,7,7{
offset -180,-111
patch revround,0,0{}
}
sprite RVR2D0,7,7{
offset -184,-119
patch revround,0,0{}
}
sprite RVR3D0,7,7{
offset -180,-127
patch revround,0,0{}
}
sprite RVR4D0,7,7{
offset -170,-127
patch revround,0,0{}
}
sprite RVR5D0,7,7{
offset -166,-119
patch revround,0,0{}
}
sprite RVR6D0,7,7{
offset -170,-111
patch revround,0,0{}
}
sprite RVR1C0,7,7{
offset -180,-111
patch revround,0,0{}
}
sprite RVR2C0,7,7{
offset -184,-119
patch revround,0,0{}
}
sprite RVR3C0,7,7{
offset -180,-127
patch revround,0,0{}
}
sprite RVR4C0,7,7{
offset -170,-127
patch revround,0,0{}
}
sprite RVR5C0,7,7{
offset -166,-119
patch revround,0,0{}
}
sprite RVR6C0,7,7{
offset -170,-111
patch revround,0,0{}
}
sprite RVR2E0,7,7{
offset -180,-111
patch revround,0,0{}
}
sprite RVR3E0,7,7{
offset -184,-119
patch revround,0,0{}
}
sprite RVR4E0,7,7{
offset -180,-127
patch revround,0,0{}
}
sprite RVR5E0,7,7{
offset -170,-127
patch revround,0,0{}
}
sprite RVR6E0,7,7{
offset -166,-119
patch revround,0,0{}
}
sprite RVR1E0,7,7{
offset -170,-111
patch revround,0,0{}
}
sprite RIFGA0,73,103{
offset -123,-90
patch autorifl,0,-105{}
}
sprite RIFGB0,74,103{
offset -123,-90
patch autorifl,-73,-105{}
}
sprite RIFFA0,58,98{
offset -130,-62
patch autorifl,0,-214{}
}
sprite BRFGA0,73,102{
offset -124,-90
patch autorifl,0,0{}
}
sprite BRFGB0,74,102{
offset -123,-90
patch autorifl,-73,0{}
}
sprite BRFFA0,63,103{
offset -129,-63
patch autorifl,-73,-209{}
}
sprite BLOGA0,60,93{
offset -130,-104
patch bloptip,7,9{}
patch blopbase,0,0{}
}
sprite BLOGB0,60,93{
offset -117,-94
xscale 0.92
yscale 0.92
patch BLOGA0,0,0{}
}
sprite BLOGC0,60,93{
offset -117,-94
xscale 0.92
yscale 0.92
patch bloptip,7,0{}
patch blopbase,0,2{}
}
sprite BLOGD0,60,93{
offset -130,-104
patch blopbase,0,0{}
}
sprite BARGF0,64,116{
offset -115,-73
xscale 0.9
yscale 0.94
patch BARGA0,0,0{}
}
sprite BLSGB0,122,110{
offset -82,-94
xscale 0.9
yscale 0.9
patch BLSGA0,0,0{}
}
sprite THBGA0,83,61{
offset -118,-107
patch PLSGA0,0,0{}
}
sprite THBGB0,104,111{
offset -140,-57
patch PLSGB0,0,0{flipx}
}
sprite THBFA0,83,75{
offset -118,-93
patch PLSFA0,0,0{}
}
sprite THBFB0,85,73{
offset -117,-95
patch PLSFB0,0,0{}
}
sprite BEVGA0,140,55{
offset -122,-166
xscale 1.3
yscale 1.3
patch SAWGA0,0,0 {}
}
sprite BEVGB0,140,55{
offset -122,-166
xscale 1.3
yscale 1.3
patch SAWGB0,0,0 {}
}
sprite BEVGC0,153,89{
offset -122,-136
xscale 1.3
yscale 1.3
patch SAWGC0,0,0 {}
}
sprite BEVGD0,154,89{
offset -122,-136
xscale 1.3
yscale 1.3
patch SAWGD0,0,0 {}
}
/*
sprite optional SH2GA0,59,55{
offset -130,-113
patch SHT2A0,0,0{}
}
sprite optional SH2FC0,65,46{
offset -127,-90
patch SHT2J0,0,0{}
}
*/
sprite optional SH2GK0,59,55{
offset -116,-105
xscale 0.90
yscale 0.92
patch SH2GA0,0,0{}
}
sprite optional SH2GB0,81,80{
offset -130,-118
xscale 0.95
yscale 0.9
patch SHT2G0,0,0{}
}
sprite optional SH2GC0,77,43{
offset -150,-124
patch SH2GE0,-124,0{}
}
sprite optional SH2GD0,201,63{
offset -45,-125
patch SHT2E0,0,0{}
}
sprite optional SH2GE0,88,51{
offset -120,-117
patch SHT2F0,0,0{}
}
sprite optional SH2GF0,77,85{
offset -120,-100
patch SHT2G0,0,0{flipx}
}