A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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gameinfo{
//playerclasses="HDPlayerPawn"
//playerclasses="Doomplayer"
//
playerclasses="HDP_L1","HDP_L2","HDP_L3","HDP_L4","HDP_L5","HDP_L6","HDP_L7","HDP_L8","HDP_L9","HDP_L10","HDP_L11","HDP_L12","HDP_L13","HDP_L14","HDP_L15","HDP_L16","HDP_L17","HDP_L18","HDP_L19","HDP_L20"
defaultbloodcolor="40 0a 00"
defaultbloodparticlecolor="68 00 00"
backpacktype="HDBackPack"
drawreadthis=true
advisorytime=0
addeventhandlers="HDHandlers"
statusbarclass="HDStatusBar"
}
episode range{name="Hideous Firing Range" noskillmenu}
adddefaultmap{
sucktime=0
aircontrol=0
allowjump
allowcrouch
evenlighting
}
map range "Firing Range"{
sky1="sky1"
music=""
resetinventory
nointermission
noautosavehint
allowrespawn
next="range"
}
clearskills
skill baby{
AutoUseHealth
AmmoFactor=2
DamageFactor=0.5
EasyBossBrain
SpawnFilter=Baby
Name="$SKILL_BABY"
Key="i"
}
skill easy{
EasyBossBrain
SpawnFilter=Easy
Name="$SKILL_EASY"
Key="h"
}
skill normal{
SpawnFilter=Normal
Key="h"
Name="$SKILL_NORMAL"
DefaultSkill
}
skill hard{
SpawnFilter=Hard
Name="$SKILL_HARD"
Key="u"
}
skill nightmare{
AmmoFactor=2
FastMonsters
DisableCheats
RespawnTime=12
SpawnFilter=Nightmare
Name="$SKILL_NIGHTMARE"
MustConfirm
Key="n"
}
include "castingcall.txt"
include "doomednums.txt"