A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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[en enc enu eng eni ena enz default]
MNU_CHOOSECLASS="CHOOSE LOADOUT:";
OB_FALLING="%o had deceleration issues.";
OB_DEFAULT="Congratulations! %o has died.";
PLYRMNU_PLAYERCLASS="Loadout";
PLYRMNU_PLAYERGENDER="Pronoun";
OPTVAL_MALE="He";
OPTVAL_FEMALE="She";
OPTVAL_NEUTRAL="They";
OPTVAL_OTHER="It";
STARTUP1=" \cq~ \cr* \cq~";
STARTUP2=" \cyHideous Destructor \cx4.5.0a\cypre";
STARTUP3=" Please read the manual.";
STARTUP4=" Have fun!";
STARTUP5=" \cq~ \cr* \cq~";
//because "%k checks %p glasses" means the killer checks the victim's glasses. oops.
OB_FRIENDLY2="%k might need new glasses after this.";
SKILL_BABY="Homely";
SKILL_EASY="Ugly";
SKILL_NORMAL="Grotesque";
SKILL_HARD="Hideous";
SKILL_NIGHTMARE="b e a u t i f u l";
CC_FLAME="animate flame";
CC_IMPM="serpentipede fireballer";
CC_IMPH="serpentipede healer";
CC_MARINE="operator";
OB_MARINE="%o was shot up by another operator.";
OB_MARINEHIT="%o violated another operator's personal space.";
BS_PRECIOUS="Precious.";
BS_PKUP="So precious in your sight.";