A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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HardwareShader PostProcess screen{
Name "NiteVis"
Shader "nitevis.fp" 330
Uniform float exposure
Uniform float timer
Uniform int u_resfactor
Uniform int u_hscan
Uniform int u_vscan
Uniform int u_scanfactor
Uniform float u_scanstrength
Uniform int u_posterize
Uniform vec3 u_posfilter
Uniform vec3 u_negfilter
Uniform float u_whiteclip
Uniform float u_desat
}
HardwareShader PostProcess screen{
Name "ColourBlind"
Shader "colourblind.fp" 330
// Enabled
}