A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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3.4 KiB

decal PlasmaShock1
{
pic PLSPA0
fullbright
add 0.6
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
lowerdecal PlasmaScorchLower
animator GoAway
}
decal PlasmaShock2
{
pic PLSPB0
fullbright
add 0.6
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
lowerdecal PlasmaScorchLower1
animator GoAway
}
decal PlasmaShock3
{
pic PLSPC0
fullbright
add 0.6
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
lowerdecal PlasmaScorchLower1
animator GoAway
}
decalgroup PlasmaShock
{
PlasmaShock1 1
PlasmaShock2 1
PlasmaShock3 1
}
decal GooScorch
{
pic BAL7E0
x-scale 0.7
y-scale 0.7
add 0.6
lowerdecal Scorch
animator GoAway2
}
decal BulletScratch
{
pic PUFFD0
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
lowerdecal BulletChip
add 0.2
}
decal BulletChipSmall1
{
pic CHIP1
translucent 0.85
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decal BulletChipSmall2
{
pic CHIP2
translucent 0.85
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decal BulletChipSmall3
{
pic CHIP3
translucent 0.85
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decal BulletChipSmall4
{
pic CHIP4
translucent 0.85
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decal BulletChipSmall5
{
pic CHIP5
translucent 0.85
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decalgroup BulletChipSmall
{
BulletChipSmall1 1
BulletChipSmall2 1
BulletChipSmall3 1
BulletChipSmall4 1
BulletChipSmall5 1
}
decal BulletScratchSmall
{
pic PUFFD0
x-scale 0.12
y-scale 0.12
randomflipx
randomflipy
lowerdecal BulletChipSmall
add 0.2
}
decal CacoScorch
{
pic BAL2C0
fullbright
add 0.8
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
lowerdecal Scorch
animator GoAway
}
decal BFGSM1
{
pic BFGLITE1
x-scale 0.4
y-scale 0.4
shade "80 ff 80"
fullbright
randomflipx
animator GoAway2
lowerdecal DoomImpScorch
}
decal BFGSM2
{
pic BFGLITE2
x-scale 0.4
y-scale 0.4
shade "80 ff 80"
fullbright
randomflipy
animator GoAway2
lowerdecal DoomImpScorch
}
decalgroup BFGLightningSmall
{
BFGSM1 1
BFGSM2 1
}
fader BFGAway
{
decaystart 6
decaytime 10
}
decal HDBFGLightning1
{
pic BFGLITE1
shade "80 ff 80"
fullbright
randomflipx
animator BFGAway
lowerdecal BFGScorch
}
decal HDBFGLightning2
{
pic BFGLITE2
shade "80 ff 80"
fullbright
randomflipy
animator BFGAway
lowerdecal BFGScorch
}
decalgroup HDBFGLightning
{
HDBFGLightning1 1
HDBFGLightning2 1
}
fader BrontoAway
{
decaystart 0
decaytime 4
}
decal BrontoCrack1
{
pic BFGLITE1
x-scale 0.8
y-scale 0.8
shade "e0 40 00"
fullbright
randomflipx
randomflipy
animator BrontoAway
lowerdecal Scorch
}
decal BrontoCrack2
{
pic BFGLITE2
x-scale 0.8
y-scale 0.8
shade "e0 40 00"
fullbright
randomflipx
randomflipy
animator BrontoAway
lowerdecal Scorch
}
decalgroup BrontoScorch
{
BrontoCrack1 1
BrontoCrack2 1
}
decal BusterScorch1
{
pic BFGLITE1
shade "e0 40 00"
fullbright
randomflipx
animator BrontoAway
lowerdecal BFGScorch
}
decal BusterScorch2
{
pic BFGLITE2
shade "e0 40 00"
fullbright
randomflipy
animator BrontoAway
lowerdecal BFGScorch
}
decalgroup BusterScorch
{
BusterScorch1 1
BusterScorch2 1
}