A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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197 lines
5.1 KiB

Intermission Doom2Cast{
Cast{
CastClass="ZombieSMGtrooperCC"
CastName="$CC_ZOMBIE"
AttackSound="missile",1,"weapons/pistol"
AttackSound="missile",3,"weapons/pistol"
AttackSound="missile",5,"weapons/pistol"
}
Cast{
CastClass="ZombieStormtrooperCC"
CastName="$CC_ZOMBIE"
AttackSound="missile",1,"weapons/rifle"
AttackSound="missile",3,"weapons/rifle"
AttackSound="missile",5,"weapons/rifle"
}
Cast{
CastClass="UndeadJackbootmanCC"
CastName="$CC_ZOMBIE"
AttackSound="missile",1,"weapons/rifle"
AttackSound="missile",2,"weapons/rifle"
AttackSound="missile",3,"weapons/rifle"
AttackSound="missile",5,"weapons/rifle"
AttackSound="missile",6,"weapons/rifle"
AttackSound="missile",7,"weapons/rifle"
}
Cast{
CastClass="JackbootCC"
CastName="$CC_SHOTGUN"
AttackSound="Missile",1,"weapons/hunter"
}
Cast{
CastClass="DragonGuardCC"
CastName="$CC_HEAVY"
AttackSound="missile",1,"weapons/rifle"
AttackSound="missile",3,"weapons/rifle"
AttackSound="missile",5,"weapons/rifle"
AttackSound="missile",7,"weapons/rifle"
AttackSound="missile",9,"weapons/rifle"
AttackSound="missile",11,"weapons/rifle"
}
Cast{
CastClass="SerpentipedeCC"
CastName="$CC_IMP"
AttackSound="Missile",0,"imp/sight"
AttackSound="Missile",2,"imp/attack"
AttackSound="Missile",5,"imp/attack"
AttackSound="Missile",8,"imp/attack"
}
Cast{
CastClass="RegentipedeCC"
CastName="$CC_IMP"
AttackSound="Missile",0,"imp/sight"
AttackSound="Missile",2,"imp/attack"
AttackSound="Missile",7,"misc/gibbed"
}
Cast{
CastClass="ArdentipedeCC"
CastName="$CC_IMP"
AttackSound="Missile",0,"imp/sight"
AttackSound="Missile",2,"imp/attack"
}
Cast{
CastClass="BabuinCC"
CastName="$CC_DEMON"
AttackSound="Melee",0,"demon/melee"
}
Cast{
CastClass="NPCC"
CastName="$CC_DEMON"
AttackSound="Melee",4,"demon/melee"
}
Cast{
CastClass="PuttoCC"
CastName="Putto"
AttackSound="missile",5,"putto/spit"
}
Cast{
CastClass="YokaiCC"
CastName="Yokai"
AttackSound="missile",5,"putto/sight"
}
Cast{
CastClass="LostSoulCC"
CastName="$CC_LOST"
AttackSound="Missile",2,"skull/melee"
}
Cast
{
CastClass = "Cacodemon"
CastName = "$CC_CACO"
AttackSound = "Missile", 1, "caco/attack"
}
Cast{
CastClass = "HellKnight"
CastName = "$CC_HELL"
AttackSound = "Missile", 1, "baron/attack"
}
Cast{
CastClass = "BaronOfHell"
CastName = "$CC_BARON"
AttackSound = "Missile", 1, "baron/attack"
}
Cast{
CastClass="BSpiderCC"
CastName="$CC_ARACH"
AttackSound="Missile",1,"weapons/plasidle"
AttackSound="Missile",2,"weapons/plasidle"
AttackSound="Missile",3,"weapons/plasidle"
AttackSound="Missile",4,"weapons/plasidle"
AttackSound="Missile",5,"weapons/plasidle"
AttackSound="Missile",6,"weapons/plasidle"
AttackSound="Missile",7,"weapons/plasidle"
AttackSound="Missile",8,"weapons/plasidle"
AttackSound="Missile",9,"weapons/plasidle"
AttackSound="Missile",10,"weapons/plasidle"
AttackSound="Missile",11,"weapons/plasidle"
AttackSound="Missile",12,"world/explode"
}
Cast
{
CastClass = "PainElemental"
CastName = "$CC_PAIN"
AttackSound = "Missile", 2, "skull/melee"
}
Cast{
CastClass="BonerCC"
CastName="$CC_REVEN"
AttackSound="Missile",1,"skeleton/attack"
AttackSound="Melee",1,"skeleton/swing"
AttackSound="Melee",3,"skeleton/melee"
}
Cast{
CastClass = "Fatso"
CastName = "$CC_MANCU"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast{
CastClass="NecromancerCC"
CastName="$CC_ARCH"
AttackSound="Missile",1,"vile/start"
}
Cast{
CastClass="SpiderCC"
CastName="$CC_SPIDER"
AttackSound="Missile",1,"weapons/bigrifle"
AttackSound="Missile",2,"weapons/bigrifle"
AttackSound="Missile",3,"weapons/bigrifle"
AttackSound="Missile",4,"weapons/bigrifle"
AttackSound="Missile",5,"weapons/bigrifle"
AttackSound="Missile",6,"weapons/bigrifle"
AttackSound="Missile",7,"weapons/bigrifle"
AttackSound="Missile",8,"weapons/bigrifle"
AttackSound="Missile",9,"weapons/bigrifle"
AttackSound="Missile",10,"weapons/bigrifle"
AttackSound="Missile",11,"weapons/bigrifle"
AttackSound="Missile",12,"weapons/bigrifle"
}
Cast
{
CastClass = "Cyberdemon"
CastName = "$CC_CYBER"
AttackSound = "Missile", 1, "weapons/rocklf"
AttackSound = "Missile", 3, "weapons/rocklf"
AttackSound = "Missile", 5, "weapons/rocklf"
}
Cast{
CastClass="GhostRiflemanCC"
CastName="Ghost"
AttackSound="missile",1,"weapons/bigrifle"
AttackSound="missile",3,"weapons/bigrifle"
AttackSound="missile",5,"weapons/bigrifle"
}
Cast{
CastClass="HERPCC"
CastName="H.E.R.P."
AttackSound="missile",1,"weapons/rifle"
AttackSound="missile",3,"weapons/rifle"
AttackSound="missile",5,"weapons/rifle"
AttackSound="missile",7,"weapons/rifle"
AttackSound="missile",9,"weapons/rifle"
AttackSound="missile",11,"weapons/rifle"
}
Cast{
CastClass="DERPCC"
CastName="D.E.R.P."
AttackSound="missile",1,"weapons/pistol"
AttackSound="missile",3,"weapons/pistol"
AttackSound="missile",5,"weapons/pistol"
}
Cast{
CastClass="DoomPlayer"
CastName="$CC_HERO"
}
Link = Doom2Cast // restart cast call
}