A gameplay modification for GZDoom https://github.com/ZDoom/gzdoom Made for Freedoom but should work with any Doom IWAD. More discussion can be found on the forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
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hideousdestructor/zscript
mc776 9e2378f394 pistol: allow new trigger pull 1 tic earlier. 6 hours ago
..
ammo_9.zs debris: remove in lengthy deathmatch situations. 4 weeks ago
ammo_12.zs zscript: get rid of subfolders. 12 months ago
ammo_426.zs mags: drop vertically. 2 months ago
ammo_776.zs liberator: don't readjust movement of last casing. 4 weeks ago
ammo_bat.zs helptext: use new function. 3 months ago
armour.zs - Call Super.BeginPlay() first. 2 weeks ago
backpack.zs backpack: set, don't add, a new mags entry. 6 months ago
bloodpack.zs - Set worn bloodbag amount in BeginPlay. 2 weeks ago
blursphere.zs scopes: remove unused compatibility code. 2 months ago
bullet.zs slowprojectile: track airburst while in the sky. 1 month ago
chunkflick.zs helptext: use new function. 3 months ago
commands.zs spectator: don't allow taunt or movement out of bounds. 2 weeks ago
crosshair.zs hd_noscope: add more settings. 2 months ago
decorations.zs trees: correct fit-sector-height formula. 8 months ago
derp.zs scopes: remove unused compatibility code. 2 months ago
doorbuster.zs - Optimized SectorDamageCounter. 2 weeks ago
effect.zs - More barrel optimizations. 2 weeks ago
explosion.zs - Use pushdistance too for bigradius in HDBlast. 2 weeks ago
fire.zs - Added null check. 2 weeks ago
fireball.zs ardentipede: make scary again. 3 months ago
flagpole.zs flagpole: show flag on carrier. 3 days ago
function.zs - lol redundancy. 2 weeks ago
herp.zs scopes: remove unused compatibility code. 2 months ago
ied.zs - IEDs no longer blow up on dormant monsters. 2 weeks ago
injectors.zs injector: syncamount on use. 2 months ago
jetpack.zs jetpack: apportion power to vertical and horizontal movement. 1 year ago
ladder.zs helptext: use new function. 3 months ago
liteamp.zs variables: don't call it hudbob! (pt.2) 3 months ago
magammo.zs debris: remove in lengthy deathmatch situations. 4 weeks ago
magmanager.zs magman: type type. 9 months ago
maptweaks.zs dirtywindows: affect only things given that texture. 4 months ago
medikit.zs woundfixer: unify help message. 2 months ago
menu.zs loadout: hide syntax help by default. 2 weeks ago
miscpickups.zs IsMoving: replace everything with new function. 2 months ago
mob.zs mob: don't kick someone forever while they're down. 2 months ago
mob_ai.zs - Don't target dormant enemies. 2 weeks ago
mob_ai_static.zs HDNoiseAlert: don't alert if already targeting. 2 months ago
mob_attack.zs A_Watch: go to proper idle state if no target. 2 months ago
mob_babuin.zs footsteps: add more. 2 months ago
mob_barrel.zs mob: make barrel, tripod and technorantula frightening before explosion. 1 week ago
mob_boner.zs mob: add option not to ever use deathsound in stun recovery. 3 months ago
mob_bossbrain.zs - Get rid of caret returns in strings before passing them onto the rest of the code. 2 weeks ago
mob_combatslug.zs - Added parameter to A_Immolate for sight checking. 2 weeks ago
mob_damage.zs - Dormant monsters will no longer wake up and attack you while staying dormant and thus invincible. 2 weeks ago
mob_hatchling.zs mob: add option not to ever use deathsound in stun recovery. 3 months ago
mob_names.zs - Do that again but for more stuff. 2 weeks ago
mob_necromancer.zs necromancer: vocalize the curse with `vile/curse`. 1 month ago
mob_operator.zs - Get rid of caret returns in strings before passing them onto the rest of the code. 2 weeks ago
mob_painbringer.zs operator: make frames more similar to player. 2 months ago
mob_painlord.zs operator: make frames more similar to player. 2 months ago
mob_putto.zs mob: add option not to ever use deathsound in stun recovery. 3 months ago
mob_serpentipede.zs mob: add roam states to fireballers. 2 months ago
mob_spectre.zs mob: add option not to ever use deathsound in stun recovery. 3 months ago
mob_stealthmonsters.zs zscript: get rid of subfolders. 12 months ago
mob_technorantula.zs mob: make barrel, tripod and technorantula frightening before explosion. 1 week ago
mob_technospider.zs technospider: don't use shutdown sound. 2 months ago
mob_trilobite.zs mob: add option not to ever use deathsound in stun recovery. 3 months ago
mob_tripod.zs mob: make barrel, tripod and technorantula frightening before explosion. 1 week ago
mob_yokai.zs IsMoving: replace everything with new function. 2 months ago
mob_zomnazi.zs player: sync bob to steps. 2 months ago
mob_zompist.zs player: sync bob to steps. 2 months ago
mob_zomrifle.zs player: sync bob to steps. 2 months ago
mob_zomshotgun.zs player: sync bob to steps. 2 months ago
mob_zomvulc.zs player: sync bob to steps. 2 months ago
pickup.zs loadout: force more equivalents. 3 weeks ago
pl_cheat.zs variables: remove old trackers. 5 months ago
pl_crawl.zs WOF_INTERPOLATE: leave to only the ticker. 3 months ago
pl_damage.zs wounds: merge new wound if close to old. 2 months ago
pl_death.zs flagpole: gradually reduce speed. 1 week ago
pl_encumbrance.zs instagib: rebalance. 3 weeks ago
pl_extras.zs spectator: don't allow taunt or movement out of bounds. 2 weeks ago
pl_heart.zs - Do a different optimization. 2 weeks ago
pl_invhandling.zs instagib: rebalance. 3 weeks ago
pl_lives.zs spectator: remove item use. 2 weeks ago
pl_loadout.zs loadout: force more equivalents. 3 weeks ago
pl_move.zs CheckDirtTexture: one more. 2 months ago
pl_respawn.zs game modes: unfuck. 2 weeks ago
pl_skins.zs zscript: get rid of subfolders. 12 months ago
pl_ticker.zs encumbrance: don't go into negative speed. 3 weeks ago
pl_turn.zs footsteps: separate out dirt textures. 2 months ago
player.zs pof: remove "press use to continue" death tip. 2 weeks ago
potion.zs injector: syncamount on use. 2 months ago
radsuit.zs - Add null check to radsuit to allow NPCs to use it. 2 weeks ago
range.zs range: removed old comment. 1 year ago
selfbandage.zs woundfixer: unify help message. 2 months ago
shields.zs damagehandlers: use double for towound. 5 months ago
slowprojectile.zs slowprojectile: track airburst while in the sky. 1 month ago
squadghost.zs ai: be affected by ghosts. 4 weeks ago
statusbar.zs spectator: remove item use. 2 weeks ago
statusweapons.zs nowepdot: remove drawwepdot(). 3 years ago
tips.zs - Fixed random call in tips not having unique identifier. 2 weeks ago
weapon.zs - Added null check for Pressing* methods. 2 weeks ago
wep_bfg.zs vulcanette: use BFG droop. 2 weeks ago
wep_bossrifle.zs 7.76: don't draw reticle off screen. 2 weeks ago
wep_brontornis.zs instagib: rebalance. 3 weeks ago
wep_chainsaw.zs weapon: amend calculation; start reverting bobranges. 2 months ago
wep_fist.zs weapon: amend calculation; start reverting bobranges. 2 months ago
wep_grenade.zs explosion: get A_HDBlast to work from the sky. 4 weeks ago
wep_hunter.zs bob: last batch. 2 months ago
wep_liberator.zs 7.76: don't draw reticle off screen. 2 weeks ago
wep_pistol.zs pistol: allow new trigger pull 1 tic earlier. 6 hours ago
wep_revolver.zs bob: another batch of reverts. 2 months ago
wep_rocket.zs explosion: get A_HDBlast to work from the sky. 4 weeks ago
wep_rocketlauncher.zs bob: make GLs and RL mags have an effect. 2 months ago
wep_shotguns.zs weapon: don't multiply bobrange values at start. 2 months ago
wep_slayer.zs bob: another batch of reverts. 2 months ago
wep_smg.zs smg: correct bobrangey. 2 months ago
wep_thunderbuster.zs bob: tweak figures. 2 months ago
wep_tripwires.zs helptext: use new function. 3 months ago
wep_vulcanette.zs vulcanette: use BFG droop. 2 weeks ago
wep_zm66.zs loadout: replace hd_blacklist with hd_noloadout. 3 weeks ago
wornitems.zs woundfixer: unify help message. 2 months ago
woundfixer.zs woundfixer: unify help message. 2 months ago
wounds.zs instagib: rebalance. 3 weeks ago