A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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Matt f1a6ee85b4 airburst: document new function. 1 hour ago
actors demilitarize: castcall. 2 months ago
filter textures: resize SH2GD0. 2 weeks ago
graphics RL: restore rangefinder and airburst readings. 1 week ago
maps range: remove automap markers. 2 weeks ago
sounds sounds: use Freedoom sounds. 1 month ago
sprites teams: adjust banners. 2 days ago
zscript airburst: document new function. 1 hour ago
.gitattributes not zenscript 2 years ago
.gitignore skins: explicitly clear skinname array. 2 years ago
README.md readme: fuck markdown 10 months ago
animdefs.txt launtornis: give own cam defs. 1 week ago
blurdesaturate.fp blursphere: add MarisaKirisame's desaturation shader. 3 months ago
blurspheretexts.txt blursphere: move msgs to separate txt. 1 year ago
castingcall.txt as the moonlight expels 2 years ago
colourblind.fp Added colourblind shader for testing purposes in the future. 2 years ago
credits.txt nitevis: credits. 1 year ago
cvarinfo.txt hd_height: default to 175. 1 week ago
decaldef.txt Minor tidying up. 3 years ago
decorate.txt bossbrain: pull plug on old deco. 2 years ago
doomdefs.txt spiderdemon: don't glow while not shooting. 2 months ago
doomednums.txt mantling: allow reduced squirming. 1 month ago
fontdefs.txt There can get to be a lot of these. 2 years ago
gldefs.txt gldefs: dummy out new shader. 3 months ago
hd.txt sounds: convert to WAV, then use LAME to conver to MP3. 3 months ago
hd_lore_nonfree.md lore: UAC nonfree. 1 year ago
hd_manual.md airburst: document new function. 1 hour ago
keyconf.txt hd_height: default to 175. 1 week ago
language.en version: new target. 3 days ago
licence.txt licence: add intro paragraph; update year. 8 months ago
mapinfo.txt mapinfo: delete quit messages. 2 years ago
menudef.txt hd_height: default to 175. 1 week ago
nitevis.fp nitevis: use modified dtouch-compatible shader. 4 weeks ago
operatornames.txt operatornames: might need an escape~ 1 month ago
psalms.txt psalm: add 44:3. 1 year ago
sndinfo.txt player: tweak land effects. 4 days ago
teaminfo.txt demilitarize/acab: revise team paradigm. 2 days ago
texgun.txt textures: resize SH2GD0. 2 weeks ago
textures.txt textures: add pre-scaled bloody medikit icon. 3 days ago
trnslate.txt barrel: hyperfixate on chunk. 1 month ago
zscript.zs version: update zs to 4.7. 2 days ago


Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.

For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973