A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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Matt 41729782a0 cacoball: check zapping z distance. 1 day ago
actors spawns: move secondblood to stim not zerk. 11 months ago
filter sprites: copy doom2 SHT2E0. 2 months ago
graphics rifles: use riflsit0 for basic dot. 9 months ago
maps range: fill in missing textures. 1 year ago
sounds Added a1337spy's bolt racking sounds. 1 year ago
sprites sprites: adjust offset. 4 months ago
zscript cacoball: check zapping z distance. 1 day ago
.gitattributes not zenscript 1 year ago
.gitignore skins: explicitly clear skinname array. 1 year ago
README.md readme: fuck markdown 3 months ago
animdefs.txt Heretic wouldn't start. 1 year ago
blurspheretexts.txt blursphere: move msgs to separate txt. 8 months ago
castingcall.txt as the moonlight expels 1 year ago
colourblind.fp Added colourblind shader for testing purposes in the future. 1 year ago
credits.txt nitevis: credits. 7 months ago
cvarinfo.txt lives: set hd_persistentlives. 2 months ago
decaldef.txt Minor tidying up. 2 years ago
decorate.txt bossbrain: pull plug on old deco. 1 year ago
doomdefs.txt as the moonlight expels 1 year ago
doomednums.txt doomednums: group explosive traps. 2 months ago
fontdefs.txt There can get to be a lot of these. 1 year ago
gldefs.txt Update gldefs.txt 7 months ago
hd.txt loadout: add comments to explain those items. 2 weeks ago
hd_lore_nonfree.md lore: UAC nonfree. 5 months ago
hd_manual.md lives: add hd_resetlives command. 2 months ago
keyconf.txt lives: add hd_resetlives command. 2 months ago
language.en language: update version. 2 months ago
licence.txt licence: add intro paragraph; update year. 1 month ago
mapinfo.txt mapinfo: delete quit messages. 1 year ago
marinenames.txt All the name stuff is now in marinenames.txt. 1 year ago
menudef.txt keyconf: add hd_potion alias. 2 months ago
nitevis.fp NVG: Remove "negative" filtering, split and adjust presets 7 months ago
psalms.txt psalm: add 44:3. 5 months ago
sndinfo.txt ammobox: OnGrab() false. 2 months ago
teaminfo.txt Some more tweaks and fixes. 2 years ago
texgun.txt Spinning the open revolver cylinder now goes counterclockwise by default. 1 year ago
textures.txt yokai: give own sprite names. 4 months ago
trnslate.txt stims: correct translation. 1 year ago
zscript.zs constants: use the higher-level reference. 1 month ago


Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.

For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973