A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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Matthew The Glutton fcdcb78b8e language: version 1 month ago
actors spawns: move secondblood to stim not zerk. 8 months ago
filter ammobox: fix FB disarmed. 9 months ago
graphics rifles: use riflsit0 for basic dot. 7 months ago
maps range: fill in missing textures. 1 year ago
sounds Added a1337spy's bolt racking sounds. 1 year ago
sprites jetpack: sprites, select delay and sound, manual. 1 year ago
zscript buttonchecks: simplify two obvious ones. 2 months ago
.gitattributes not zenscript 1 year ago
.gitignore skins: explicitly clear skinname array. 10 months ago
README.md readme: add Ace's site and the forum thread. 3 months ago
animdefs.txt Heretic wouldn't start. 1 year ago
blurspheretexts.txt blursphere: move msgs to separate txt. 5 months ago
castingcall.txt as the moonlight expels 1 year ago
colourblind.fp Added colourblind shader for testing purposes in the future. 1 year ago
credits.txt nitevis: credits. 4 months ago
cvarinfo.txt bronto: scale back down a bit. 2 months ago
decaldef.txt Minor tidying up. 2 years ago
decorate.txt bossbrain: pull plug on old deco. 1 year ago
doomdefs.txt as the moonlight expels 1 year ago
doomednums.txt jetpack: doomednum 23205. 1 year ago
fontdefs.txt There can get to be a lot of these. 1 year ago
gldefs.txt Update gldefs.txt 4 months ago
hd.txt hd.txt: refer to licence.txt. 4 months ago
hd_lore_nonfree.md lore: UAC nonfree. 2 months ago
hd_manual.md manual: ladder wording. 3 months ago
keyconf.txt Keyconf: add alias hd_fragslot for slot 0. 2 months ago
language.en language: version 1 month ago
licence.txt licence: add separate text file. 4 months ago
mapinfo.txt mapinfo: delete quit messages. 1 year ago
marinenames.txt All the name stuff is now in marinenames.txt. 1 year ago
menudef.txt NVG: Remove "negative" filtering, split and adjust presets 4 months ago
nitevis.fp NVG: Remove "negative" filtering, split and adjust presets 4 months ago
psalms.txt psalm: add 44:3. 2 months ago
sndinfo.txt sndinfo: undead marine and shellshade. 2 months ago
teaminfo.txt Some more tweaks and fixes. 1 year ago
texgun.txt Spinning the open revolver cylinder now goes counterclockwise by default. 1 year ago
textures.txt 426: translate broken powder pieces. 2 months ago
trnslate.txt stims: correct translation. 1 year ago
zscript.zs shotguns: trash first overhaul attempt. 3 months ago


Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Click the big green "Clone or download" button.
  2. Click "Download ZIP" and save the .ZIP file into a local folder.
  3. Locate the resulting .ZIP file.
  4. Drag that .ZIP file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

hd_manual.md contains the full manual. hd.txt contains a draft of the relevant information for any future archival in /idgames.

For more info, stop by at: Accensus' HD site: https://accensi.gitlab.io/hdportal/ The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973