A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
mc776 0827de6d3d Merge pull request 'Fix immerse overriding view angles while rolling' (#96) from emmy_gote/HideousDestructor:immerse-compat into main 1 day ago
actors spawns: move secondblood to stim not zerk. 1 year ago
filter freedoom: increase pistolguy spawn rate. 4 days ago
graphics liberator: center scope frame hole 3 months ago
maps range: remove unknown UDMF key 'shown' 3 months ago
sounds sounds: a less worse, not "better", dsflame2. 4 weeks ago
sprites sprites: add my old N.I.C.E. Head Keen replacement. 2 months ago
zscript roll: remove immerse check 1 day ago
.gitattributes not zenscript 2 years ago
.gitignore skins: explicitly clear skinname array. 2 years ago
README.md readme: fuck markdown 8 months ago
animdefs.txt roll: remove cameratexture override 1 day ago
blurdesaturate.fp blursphere: add MarisaKirisame's desaturation shader. 2 months ago
blurspheretexts.txt blursphere: move msgs to separate txt. 1 year ago
castingcall.txt as the moonlight expels 2 years ago
colourblind.fp Added colourblind shader for testing purposes in the future. 2 years ago
credits.txt nitevis: credits. 1 year ago
cvarinfo.txt loadouts: name defaults for roles. 4 days ago
decaldef.txt Minor tidying up. 3 years ago
decorate.txt bossbrain: pull plug on old deco. 2 years ago
doomdefs.txt spiderdemon: don't glow while not shooting. 2 weeks ago
doomednums.txt doomednums: group explosive traps. 8 months ago
fontdefs.txt There can get to be a lot of these. 2 years ago
gldefs.txt gldefs: dummy out new shader. 2 months ago
hd.txt sounds: convert to WAV, then use LAME to conver to MP3. 4 weeks ago
hd_lore_nonfree.md lore: UAC nonfree. 11 months ago
hd_manual.md npc: change "marine" to neutral "operator". 6 days ago
keyconf.txt cvars: rename hd_xhscale to hd_crosshairscale. 1 month ago
language.en language: set new target version. 1 month ago
licence.txt licence: add intro paragraph; update year. 7 months ago
mapinfo.txt mapinfo: delete quit messages. 2 years ago
menudef.txt hd_noslide: menudef and cvarinfo. 3 weeks ago
nitevis.fp NVG: Remove "negative" filtering, split and adjust presets 1 year ago
operatornames.txt statusbar: hold zoom to view some objects. 5 days ago
psalms.txt psalm: add 44:3. 11 months ago
sndinfo.txt Add injection def to sndinfo. 2 days ago
teaminfo.txt Some more tweaks and fixes. 3 years ago
texgun.txt Spinning the open revolver cylinder now goes counterclockwise by default. 2 years ago
textures.txt herp: simplify turret ammo count. 2 months ago
trnslate.txt stims: correct translation. 2 years ago
zscript.zs npc: change "marine" to neutral "operator". 6 days ago

README.md

Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.


hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.


For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973