A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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mc776 a0d4d38c76 comments: reconsider how much work "need" was doing in that last commit. 1 hour ago
actors demilitarize: castcall. 3 months ago
filter spiritualarmour: don't eat balls. 1 week ago
graphics RL: restore rangefinder and airburst readings. 1 month ago
maps range: remove automap markers. 1 month ago
sounds sounds: use Freedoom sounds. 2 months ago
sprites teams: adjust banners. 1 month ago
zscript comments: reconsider how much work "need" was doing in that last commit. 1 hour ago
.gitattributes not zenscript 2 years ago
.gitignore skins: explicitly clear skinname array. 2 years ago
README.md readme: fuck markdown 11 months ago
animdefs.txt launtornis: give own cam defs. 1 month ago
blurdesaturate.fp blursphere: less bright shader. 1 week ago
castingcall.txt as the moonlight expels 2 years ago
colourblind.fp Added colourblind shader for testing purposes in the future. 3 years ago
credits.txt credit: remove globus. 2 weeks ago
cvarinfo.txt cvars: add hd_strength. 4 days ago
decaldef.txt Minor tidying up. 3 years ago
decorate.txt bossbrain: pull plug on old deco. 2 years ago
doomdefs.txt lostsoul: create free/id distinction. 3 weeks ago
doomednums.txt spiritualarmour: make id-exclusive. 2 weeks ago
fontdefs.txt There can get to be a lot of these. 3 years ago
gldefs.txt blursphere: use the shader. 4 weeks ago
hd.txt sounds: convert to WAV, then use LAME to conver to MP3. 4 months ago
hd_lore_nonfree.md manual: update for shield core. 2 weeks ago
hd_manual.md cvars: add hd_strength. 4 days ago
keyconf.txt hd_height: default to 175. 1 month ago
language.en language: update target version. 6 days ago
licence.txt licence: add intro paragraph; update year. 9 months ago
mapinfo.txt mapinfo: delete quit messages. 2 years ago
menudef.txt cvars: add hd_strength. 4 days ago
nitevis.fp nitevis: use modified dtouch-compatible shader. 2 months ago
operatornames.txt operatornames: might need an escape~ 2 months ago
sndinfo.txt sndinfo: correct aliases. 3 weeks ago
teaminfo.txt demilitarize/acab: revise team paradigm. 1 month ago
texgun.txt textures: resize SH2GD0. 2 months ago
textures.txt sprites: add spent shield core. 2 weeks ago
trnslate.txt barrel: hyperfixate on chunk. 2 months ago
zscript.zs spiritualarmour: make id-exclusive. 2 weeks ago

README.md

Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.


hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.


For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973