A gameplay modification for GZDoom https://github.com/coelckers/gzdoom Made for Freedoom but should work with any Doom IWAD.
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mc776 36df8328c4 backpack: restore CalculateBulk() calls. 5 minutes ago
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filter doomplayer: get rid of that line. 3 weeks ago
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castingcall.txt as the moonlight expels 1 year ago
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credits.txt nitevis: credits. 4 months ago
cvarinfo.txt bronto: scale back down a bit. 2 months ago
decaldef.txt Minor tidying up. 2 years ago
decorate.txt bossbrain: pull plug on old deco. 1 year ago
doomdefs.txt as the moonlight expels 1 year ago
doomednums.txt jetpack: doomednum 23205. 1 year ago
fontdefs.txt There can get to be a lot of these. 1 year ago
gldefs.txt Update gldefs.txt 4 months ago
hd.txt hd.txt: update url. 1 month ago
hd_lore_nonfree.md lore: UAC nonfree. 2 months ago
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teaminfo.txt Some more tweaks and fixes. 1 year ago
texgun.txt Spinning the open revolver cylinder now goes counterclockwise by default. 1 year ago
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trnslate.txt stims: correct translation. 1 year ago
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README.md

Hideous Destructor

A gameplay modification for GZDoom https://github.com/coelckers/gzdoom

To use (assuming you are reading this on the Git page):

  1. Download the repository as a zip file.
  2. Drag that file into GZDoom.exe or select it using the GZDoom command line or your favourite launcher.

If you are reading this after having pulled it out of the already-downloaded zip/folder, load that zip/folder into GZDoom.

If you are downloading the release, just load the .pk7 the same way you do a .pk3, and open it as a .7z archive to access the manual.

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.


hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.


For more info, stop by at:

Accensus' HD site: https://accensi.gitlab.io/hdportal/

The thread on the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=43&t=12973