Voxel game written in Java
https://matthil.de/tildecube.html
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README.txt | ||
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pom.xml |
README.txt
__ __ __ __ __ | |_|__| |.--| |.-----.----.--.--.| |--.-----. | _| | || _ || -__| __| | || _ | -__| Voxel sandbox game |____|__|__||_____||_____|____|_____||_____|_____| by matthilde Webpage: https://matthil.de/tildecube.html Tildecube is a voxel sandbox game heavily inspired by the very early version of Minecraft: Minecraft "Classic" 0.30. The game features embedded Groovy scripting, compatibility with ClassicWorld format, and more. STAGE OF DEVELOPMENT -------------------- The game is playable! Although kind of boring due to a lack of very cool features, please check the webpage as I list all the game features in there! There's no public builds for now, but you can compile it yourself :). It uses LWJGL 3, Groovy and an NBT library, with Maven as building tool. LICENSING --------- My codebase (that is, Java source code and GLSL shader sources) is licensed under the Mozilla Public License 2.0. As of assets, * terrain.png and gui.png uses the Jolicraft texture pack. Please check http://jolicraft.com/, this is a beautiful texture pack. * font.png is a public domain font found in opengameart.org * rest is under Public Domain