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1723 lines
78 KiB
1723 lines
78 KiB
/* |
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LodePNG version 20131222 |
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|
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Copyright (c) 2005-2013 Lode Vandevenne |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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|
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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|
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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|
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3. This notice may not be removed or altered from any source |
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distribution. |
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*/ |
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|
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#ifndef LODEPNG_H |
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#define LODEPNG_H |
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|
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#include <string.h> /*for size_t*/ |
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|
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#ifdef __cplusplus |
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#include <vector> |
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#include <string> |
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#endif /*__cplusplus*/ |
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|
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/* Hier kommen die Settings fuer X11-Basic: */ |
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#define LODEPNG_NO_COMPILE_DISK |
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#define LODEPNG_NO_COMPILE_ERROR_TEXT |
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#define LODEPNG_NO_COMPILE_CPP |
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//#define LODEPNG_NO_COMPILE_ZLIB |
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/* |
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The following #defines are used to create code sections. They can be disabled |
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to disable code sections, which can give faster compile time and smaller binary. |
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The "NO_COMPILE" defines are designed to be used to pass as defines to the |
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compiler command to disable them without modifying this header, e.g. |
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-DLODEPNG_NO_COMPILE_ZLIB for gcc. |
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*/ |
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/*deflate & zlib. If disabled, you must specify alternative zlib functions in |
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the custom_zlib field of the compress and decompress settings*/ |
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#ifndef LODEPNG_NO_COMPILE_ZLIB |
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#define LODEPNG_COMPILE_ZLIB |
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#endif |
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/*png encoder and png decoder*/ |
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#ifndef LODEPNG_NO_COMPILE_PNG |
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#define LODEPNG_COMPILE_PNG |
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#endif |
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/*deflate&zlib decoder and png decoder*/ |
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#ifndef LODEPNG_NO_COMPILE_DECODER |
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#define LODEPNG_COMPILE_DECODER |
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#endif |
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/*deflate&zlib encoder and png encoder*/ |
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#ifndef LODEPNG_NO_COMPILE_ENCODER |
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#define LODEPNG_COMPILE_ENCODER |
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#endif |
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/*the optional built in harddisk file loading and saving functions*/ |
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#ifndef LODEPNG_NO_COMPILE_DISK |
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#define LODEPNG_COMPILE_DISK |
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#endif |
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/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ |
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#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS |
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#define LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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#endif |
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/*ability to convert error numerical codes to English text string*/ |
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#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT |
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#define LODEPNG_COMPILE_ERROR_TEXT |
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#endif |
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/*Compile the default allocators (C's free, malloc and realloc). If you disable this, |
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you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your |
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source files with custom allocators.*/ |
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#ifndef LODEPNG_NO_COMPILE_ALLOCATORS |
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#define LODEPNG_COMPILE_ALLOCATORS |
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#endif |
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/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ |
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#ifdef __cplusplus |
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#ifndef LODEPNG_NO_COMPILE_CPP |
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#define LODEPNG_COMPILE_CPP |
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#endif |
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#endif |
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|
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#ifdef LODEPNG_COMPILE_PNG |
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/*The PNG color types (also used for raw).*/ |
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typedef enum LodePNGColorType |
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{ |
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LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/ |
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LCT_RGB = 2, /*RGB: 8,16 bit*/ |
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LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ |
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LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/ |
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LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ |
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} LodePNGColorType; |
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|
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#ifdef LODEPNG_COMPILE_DECODER |
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/* |
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Converts PNG data in memory to raw pixel data. |
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out: Output parameter. Pointer to buffer that will contain the raw pixel data. |
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After decoding, its size is w * h * (bytes per pixel) bytes larger than |
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initially. Bytes per pixel depends on colortype and bitdepth. |
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Must be freed after usage with free(*out). |
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Note: for 16-bit per channel colors, uses big endian format like PNG does. |
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w: Output parameter. Pointer to width of pixel data. |
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h: Output parameter. Pointer to height of pixel data. |
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in: Memory buffer with the PNG file. |
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insize: size of the in buffer. |
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colortype: the desired color type for the raw output image. See explanation on PNG color types. |
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bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. |
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Return value: LodePNG error code (0 means no error). |
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*/ |
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unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, |
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const unsigned char* in, size_t insize, |
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LodePNGColorType colortype, unsigned bitdepth); |
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|
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/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ |
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unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, |
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const unsigned char* in, size_t insize); |
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|
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/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ |
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unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, |
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const unsigned char* in, size_t insize); |
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#ifdef LODEPNG_COMPILE_DISK |
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/* |
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Load PNG from disk, from file with given name. |
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Same as the other decode functions, but instead takes a filename as input. |
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*/ |
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unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, |
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const char* filename, |
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LodePNGColorType colortype, unsigned bitdepth); |
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|
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/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ |
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unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, |
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const char* filename); |
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|
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/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ |
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unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, |
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const char* filename); |
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#endif /*LODEPNG_COMPILE_DISK*/ |
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#endif /*LODEPNG_COMPILE_DECODER*/ |
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#ifdef LODEPNG_COMPILE_ENCODER |
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/* |
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Converts raw pixel data into a PNG image in memory. The colortype and bitdepth |
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of the output PNG image cannot be chosen, they are automatically determined |
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by the colortype, bitdepth and content of the input pixel data. |
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Note: for 16-bit per channel colors, needs big endian format like PNG does. |
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out: Output parameter. Pointer to buffer that will contain the PNG image data. |
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Must be freed after usage with free(*out). |
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outsize: Output parameter. Pointer to the size in bytes of the out buffer. |
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image: The raw pixel data to encode. The size of this buffer should be |
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w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. |
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w: width of the raw pixel data in pixels. |
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h: height of the raw pixel data in pixels. |
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colortype: the color type of the raw input image. See explanation on PNG color types. |
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bitdepth: the bit depth of the raw input image. See explanation on PNG color types. |
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Return value: LodePNG error code (0 means no error). |
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*/ |
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unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, |
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const unsigned char* image, unsigned w, unsigned h, |
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LodePNGColorType colortype, unsigned bitdepth); |
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|
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/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ |
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unsigned lodepng_encode32(unsigned char** out, size_t* outsize, |
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const unsigned char* image, unsigned w, unsigned h); |
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|
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/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ |
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unsigned lodepng_encode24(unsigned char** out, size_t* outsize, |
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const unsigned char* image, unsigned w, unsigned h); |
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#ifdef LODEPNG_COMPILE_DISK |
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/* |
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Converts raw pixel data into a PNG file on disk. |
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Same as the other encode functions, but instead takes a filename as output. |
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NOTE: This overwrites existing files without warning! |
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*/ |
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unsigned lodepng_encode_file(const char* filename, |
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const unsigned char* image, unsigned w, unsigned h, |
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LodePNGColorType colortype, unsigned bitdepth); |
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|
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/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ |
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unsigned lodepng_encode32_file(const char* filename, |
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const unsigned char* image, unsigned w, unsigned h); |
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|
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/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ |
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unsigned lodepng_encode24_file(const char* filename, |
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const unsigned char* image, unsigned w, unsigned h); |
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#endif /*LODEPNG_COMPILE_DISK*/ |
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#endif /*LODEPNG_COMPILE_ENCODER*/ |
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#ifdef LODEPNG_COMPILE_CPP |
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namespace lodepng |
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{ |
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#ifdef LODEPNG_COMPILE_DECODER |
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/*Same as lodepng_decode_memory, but decodes to an std::vector.*/ |
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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const unsigned char* in, size_t insize, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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const std::vector<unsigned char>& in, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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#ifdef LODEPNG_COMPILE_DISK |
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/* |
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Converts PNG file from disk to raw pixel data in memory. |
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Same as the other decode functions, but instead takes a filename as input. |
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*/ |
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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const std::string& filename, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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#endif //LODEPNG_COMPILE_DISK |
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#endif //LODEPNG_COMPILE_DECODER |
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|
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#ifdef LODEPNG_COMPILE_ENCODER |
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/*Same as lodepng_encode_memory, but encodes to an std::vector.*/ |
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unsigned encode(std::vector<unsigned char>& out, |
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const unsigned char* in, unsigned w, unsigned h, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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unsigned encode(std::vector<unsigned char>& out, |
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const std::vector<unsigned char>& in, unsigned w, unsigned h, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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#ifdef LODEPNG_COMPILE_DISK |
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/* |
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Converts 32-bit RGBA raw pixel data into a PNG file on disk. |
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Same as the other encode functions, but instead takes a filename as output. |
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NOTE: This overwrites existing files without warning! |
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*/ |
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unsigned encode(const std::string& filename, |
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const unsigned char* in, unsigned w, unsigned h, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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unsigned encode(const std::string& filename, |
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const std::vector<unsigned char>& in, unsigned w, unsigned h, |
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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#endif //LODEPNG_COMPILE_DISK |
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#endif //LODEPNG_COMPILE_ENCODER |
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} //namespace lodepng |
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#endif /*LODEPNG_COMPILE_CPP*/ |
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#endif /*LODEPNG_COMPILE_PNG*/ |
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#ifdef LODEPNG_COMPILE_ERROR_TEXT |
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/*Returns an English description of the numerical error code.*/ |
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const char* lodepng_error_text(unsigned code); |
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#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ |
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|
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#ifdef LODEPNG_COMPILE_DECODER |
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/*Settings for zlib decompression*/ |
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typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; |
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struct LodePNGDecompressSettings |
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{ |
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unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ |
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|
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/*use custom zlib decoder instead of built in one (default: null)*/ |
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unsigned (*custom_zlib)(unsigned char**, size_t*, |
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const unsigned char*, size_t, |
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const LodePNGDecompressSettings*); |
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/*use custom deflate decoder instead of built in one (default: null) |
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if custom_zlib is used, custom_deflate is ignored since only the built in |
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zlib function will call custom_deflate*/ |
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unsigned (*custom_inflate)(unsigned char**, size_t*, |
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const unsigned char*, size_t, |
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const LodePNGDecompressSettings*); |
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|
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const void* custom_context; /*optional custom settings for custom functions*/ |
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}; |
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extern const LodePNGDecompressSettings lodepng_default_decompress_settings; |
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void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); |
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#endif /*LODEPNG_COMPILE_DECODER*/ |
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#ifdef LODEPNG_COMPILE_ENCODER |
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/* |
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Settings for zlib compression. Tweaking these settings tweaks the balance |
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between speed and compression ratio. |
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*/ |
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typedef struct LodePNGCompressSettings LodePNGCompressSettings; |
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struct LodePNGCompressSettings /*deflate = compress*/ |
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{ |
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/*LZ77 related settings*/ |
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unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ |
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unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ |
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unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Typical value: 2048.*/ |
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unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ |
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unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ |
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unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ |
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|
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/*use custom zlib encoder instead of built in one (default: null)*/ |
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unsigned (*custom_zlib)(unsigned char**, size_t*, |
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const unsigned char*, size_t, |
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const LodePNGCompressSettings*); |
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/*use custom deflate encoder instead of built in one (default: null) |
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if custom_zlib is used, custom_deflate is ignored since only the built in |
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zlib function will call custom_deflate*/ |
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unsigned (*custom_deflate)(unsigned char**, size_t*, |
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const unsigned char*, size_t, |
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const LodePNGCompressSettings*); |
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|
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const void* custom_context; /*optional custom settings for custom functions*/ |
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}; |
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extern const LodePNGCompressSettings lodepng_default_compress_settings; |
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void lodepng_compress_settings_init(LodePNGCompressSettings* settings); |
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#endif /*LODEPNG_COMPILE_ENCODER*/ |
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|
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#ifdef LODEPNG_COMPILE_PNG |
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/* |
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Color mode of an image. Contains all information required to decode the pixel |
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bits to RGBA colors. This information is the same as used in the PNG file |
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format, and is used both for PNG and raw image data in LodePNG. |
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*/ |
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typedef struct LodePNGColorMode |
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{ |
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/*header (IHDR)*/ |
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LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ |
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unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ |
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|
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/* |
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palette (PLTE and tRNS) |
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|
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Dynamically allocated with the colors of the palette, including alpha. |
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When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use |
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lodepng_palette_clear, then for each color use lodepng_palette_add. |
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If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. |
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|
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When decoding, by default you can ignore this palette, since LodePNG already |
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fills the palette colors in the pixels of the raw RGBA output. |
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|
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The palette is only supported for color type 3. |
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*/ |
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unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/ |
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size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ |
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|
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/* |
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transparent color key (tRNS) |
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|
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This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. |
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For greyscale PNGs, r, g and b will all 3 be set to the same. |
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|
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When decoding, by default you can ignore this information, since LodePNG sets |
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pixels with this key to transparent already in the raw RGBA output. |
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|
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The color key is only supported for color types 0 and 2. |
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*/ |
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unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ |
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unsigned key_r; /*red/greyscale component of color key*/ |
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unsigned key_g; /*green component of color key*/ |
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unsigned key_b; /*blue component of color key*/ |
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} LodePNGColorMode; |
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|
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/*init, cleanup and copy functions to use with this struct*/ |
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void lodepng_color_mode_init(LodePNGColorMode* info); |
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void lodepng_color_mode_cleanup(LodePNGColorMode* info); |
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/*return value is error code (0 means no error)*/ |
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unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); |
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|
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void lodepng_palette_clear(LodePNGColorMode* info); |
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/*add 1 color to the palette*/ |
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unsigned lodepng_palette_add(LodePNGColorMode* info, |
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unsigned char r, unsigned char g, unsigned char b, unsigned char a); |
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|
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/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ |
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unsigned lodepng_get_bpp(const LodePNGColorMode* info); |
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/*get the amount of color channels used, based on colortype in the struct. |
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If a palette is used, it counts as 1 channel.*/ |
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unsigned lodepng_get_channels(const LodePNGColorMode* info); |
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/*is it a greyscale type? (only colortype 0 or 4)*/ |
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unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); |
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/*has it got an alpha channel? (only colortype 2 or 6)*/ |
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unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); |
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/*has it got a palette? (only colortype 3)*/ |
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unsigned lodepng_is_palette_type(const LodePNGColorMode* info); |
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/*only returns true if there is a palette and there is a value in the palette with alpha < 255. |
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Loops through the palette to check this.*/ |
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unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); |
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/* |
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Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. |
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Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). |
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Returns false if the image can only have opaque pixels. |
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In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, |
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or if "key_defined" is true. |
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*/ |
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unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); |
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/*Returns the byte size of a raw image buffer with given width, height and color mode*/ |
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size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); |
|
|
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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/*The information of a Time chunk in PNG.*/ |
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typedef struct LodePNGTime |
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{ |
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unsigned year; /*2 bytes used (0-65535)*/ |
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unsigned month; /*1-12*/ |
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unsigned day; /*1-31*/ |
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unsigned hour; /*0-23*/ |
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unsigned minute; /*0-59*/ |
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unsigned second; /*0-60 (to allow for leap seconds)*/ |
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} LodePNGTime; |
|
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
|
|
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/*Information about the PNG image, except pixels, width and height.*/ |
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typedef struct LodePNGInfo |
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{ |
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/*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ |
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unsigned compression_method;/*compression method of the original file. Always 0.*/ |
|
unsigned filter_method; /*filter method of the original file*/ |
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unsigned interlace_method; /*interlace method of the original file*/ |
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LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ |
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|
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
|
/* |
|
suggested background color chunk (bKGD) |
|
This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit. |
|
|
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For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding |
|
the encoder writes the red one. For palette PNGs: When decoding, the RGB value |
|
will be stored, not a palette index. But when encoding, specify the index of |
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the palette in background_r, the other two are then ignored. |
|
|
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The decoder does not use this background color to edit the color of pixels. |
|
*/ |
|
unsigned background_defined; /*is a suggested background color given?*/ |
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unsigned background_r; /*red component of suggested background color*/ |
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unsigned background_g; /*green component of suggested background color*/ |
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unsigned background_b; /*blue component of suggested background color*/ |
|
|
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/* |
|
non-international text chunks (tEXt and zTXt) |
|
|
|
The char** arrays each contain num strings. The actual messages are in |
|
text_strings, while text_keys are keywords that give a short description what |
|
the actual text represents, e.g. Title, Author, Description, or anything else. |
|
|
|
A keyword is minimum 1 character and maximum 79 characters long. It's |
|
discouraged to use a single line length longer than 79 characters for texts. |
|
|
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Don't allocate these text buffers yourself. Use the init/cleanup functions |
|
correctly and use lodepng_add_text and lodepng_clear_text. |
|
*/ |
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size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ |
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char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ |
|
char** text_strings; /*the actual text*/ |
|
|
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/* |
|
international text chunks (iTXt) |
|
Similar to the non-international text chunks, but with additional strings |
|
"langtags" and "transkeys". |
|
*/ |
|
size_t itext_num; /*the amount of international texts in this PNG*/ |
|
char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ |
|
char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ |
|
char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ |
|
char** itext_strings; /*the actual international text - UTF-8 string*/ |
|
|
|
/*time chunk (tIME)*/ |
|
unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ |
|
LodePNGTime time; |
|
|
|
/*phys chunk (pHYs)*/ |
|
unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ |
|
unsigned phys_x; /*pixels per unit in x direction*/ |
|
unsigned phys_y; /*pixels per unit in y direction*/ |
|
unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ |
|
|
|
/* |
|
unknown chunks |
|
There are 3 buffers, one for each position in the PNG where unknown chunks can appear |
|
each buffer contains all unknown chunks for that position consecutively |
|
The 3 buffers are the unknown chunks between certain critical chunks: |
|
0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND |
|
Do not allocate or traverse this data yourself. Use the chunk traversing functions declared |
|
later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. |
|
*/ |
|
unsigned char* unknown_chunks_data[3]; |
|
size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ |
|
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
|
} LodePNGInfo; |
|
|
|
/*init, cleanup and copy functions to use with this struct*/ |
|
void lodepng_info_init(LodePNGInfo* info); |
|
void lodepng_info_cleanup(LodePNGInfo* info); |
|
/*return value is error code (0 means no error)*/ |
|
unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); |
|
|
|
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
|
void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ |
|
unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ |
|
|
|
void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ |
|
unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, |
|
const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ |
|
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
|
|
|
/* |
|
Converts raw buffer from one color type to another color type, based on |
|
LodePNGColorMode structs to describe the input and output color type. |
|
See the reference manual at the end of this header file to see which color conversions are supported. |
|
return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) |
|
The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel |
|
of the output color type (lodepng_get_bpp) |
|
The fix_png value works as described in struct LodePNGDecoderSettings. |
|
Note: for 16-bit per channel colors, uses big endian format like PNG does. |
|
*/ |
|
unsigned lodepng_convert(unsigned char* out, const unsigned char* in, |
|
LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, |
|
unsigned w, unsigned h, unsigned fix_png); |
|
|
|
#ifdef LODEPNG_COMPILE_DECODER |
|
/* |
|
Settings for the decoder. This contains settings for the PNG and the Zlib |
|
decoder, but not the Info settings from the Info structs. |
|
*/ |
|
typedef struct LodePNGDecoderSettings |
|
{ |
|
LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ |
|
|
|
unsigned ignore_crc; /*ignore CRC checksums*/ |
|
/* |
|
The fix_png setting, if 1, makes the decoder tolerant towards some PNG images |
|
that do not correctly follow the PNG specification. This only supports errors |
|
that are fixable, were found in images that are actually used on the web, and |
|
are silently tolerated by other decoders as well. Currently only one such fix |
|
is implemented: if a palette index is out of bounds given the palette size, |
|
interpret it as opaque black. |
|
By default this value is 0, which makes it stop with an error on such images. |
|
*/ |
|
unsigned fix_png; |
|
unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ |
|
|
|
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
|
unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ |
|
/*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ |
|
unsigned remember_unknown_chunks; |
|
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
|
} LodePNGDecoderSettings; |
|
|
|
void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); |
|
#endif /*LODEPNG_COMPILE_DECODER*/ |
|
|
|
#ifdef LODEPNG_COMPILE_ENCODER |
|
/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ |
|
typedef enum LodePNGFilterStrategy |
|
{ |
|
/*every filter at zero*/ |
|
LFS_ZERO, |
|
/*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/ |
|
LFS_MINSUM, |
|
/*Use the filter type that gives smallest Shannon entropy for this scanline. Depending |
|
on the image, this is better or worse than minsum.*/ |
|
LFS_ENTROPY, |
|
/* |
|
Brute-force-search PNG filters by compressing each filter for each scanline. |
|
Experimental, very slow, and only rarely gives better compression than MINSUM. |
|
*/ |
|
LFS_BRUTE_FORCE, |
|
/*use predefined_filters buffer: you specify the filter type for each scanline*/ |
|
LFS_PREDEFINED |
|
} LodePNGFilterStrategy; |
|
|
|
/*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/ |
|
typedef enum LodePNGAutoConvert |
|
{ |
|
LAC_NO, /*use color type user requested*/ |
|
LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/ |
|
LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/ |
|
/* |
|
like AUTO, but do not choose 1, 2 or 4 bit per pixel types. |
|
sometimes a PNG image compresses worse if less than 8 bits per pixels. |
|
*/ |
|
LAC_AUTO_NO_NIBBLES, |
|
/* |
|
like AUTO, but never choose palette color type. For small images, encoding |
|
the palette may take more bytes than what is gained. Note that AUTO also |
|
already prevents encoding the palette for extremely small images, but that may |
|
not be sufficient because due to the compression it cannot predict when to |
|
switch. |
|
*/ |
|
LAC_AUTO_NO_PALETTE, |
|
LAC_AUTO_NO_NIBBLES_NO_PALETTE |
|
} LodePNGAutoConvert; |
|
|
|
|
|
/* |
|
Automatically chooses color type that gives smallest amount of bits in the |
|
output image, e.g. grey if there are only greyscale pixels, palette if there |
|
are less than 256 colors, ... |
|
The auto_convert parameter allows limiting it to not use palette, ... |
|
*/ |
|
unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, |
|
const unsigned char* image, unsigned w, unsigned h, |
|
const LodePNGColorMode* mode_in, |
|
LodePNGAutoConvert auto_convert); |
|
|
|
/*Settings for the encoder.*/ |
|
typedef struct LodePNGEncoderSettings |
|
{ |
|
LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ |
|
|
|
LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/ |
|
|
|
/*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than |
|
8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to |
|
completely follow the official PNG heuristic, filter_palette_zero must be true and |
|
filter_strategy must be LFS_MINSUM*/ |
|
unsigned filter_palette_zero; |
|
/*Which filter strategy to use when not using zeroes due to filter_palette_zero. |
|
Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ |
|
LodePNGFilterStrategy filter_strategy; |
|
/*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with |
|
the same length as the amount of scanlines in the image, and each value must <= 5. You |
|
have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero |
|
must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ |
|
const unsigned char* predefined_filters; |
|
|
|
/*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). |
|
If colortype is 3, PLTE is _always_ created.*/ |
|
unsigned force_palette; |
|
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
|
/*add LodePNG identifier and version as a text chunk, for debugging*/ |
|
unsigned add_id; |
|
/*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ |
|
unsigned text_compression; |
|
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
|
} LodePNGEncoderSettings; |
|
|
|
void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); |
|
#endif /*LODEPNG_COMPILE_ENCODER*/ |
|
|
|
|
|
#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) |
|
/*The settings, state and information for extended encoding and decoding.*/ |
|
typedef struct LodePNGState |
|
{ |
|
#ifdef LODEPNG_COMPILE_DECODER |
|
LodePNGDecoderSettings decoder; /*the decoding settings*/ |
|
#endif /*LODEPNG_COMPILE_DECODER*/ |
|
#ifdef LODEPNG_COMPILE_ENCODER |
|
LodePNGEncoderSettings encoder; /*the encoding settings*/ |
|
#endif /*LODEPNG_COMPILE_ENCODER*/ |
|
LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ |
|
LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ |
|
unsigned error; |
|
#ifdef LODEPNG_COMPILE_CPP |
|
//For the lodepng::State subclass. |
|
virtual ~LodePNGState(){} |
|
#endif |
|
} LodePNGState; |
|
|
|
/*init, cleanup and copy functions to use with this struct*/ |
|
void lodepng_state_init(LodePNGState* state); |
|
void lodepng_state_cleanup(LodePNGState* state); |
|
void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); |
|
#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ |
|
|
|
#ifdef LODEPNG_COMPILE_DECODER |
|
/* |
|
Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and |
|
getting much more information about the PNG image and color mode. |
|
*/ |
|
unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, |
|
LodePNGState* state, |
|
const unsigned char* in, size_t insize); |
|
|
|
/* |
|
Read the PNG header, but not the actual data. This returns only the information |
|
that is in the header chunk of the PNG, such as width, height and color type. The |
|
information is placed in the info_png field of the LodePNGState. |
|
*/ |
|
unsigned lodepng_inspect(unsigned* w, unsigned* h, |
|
LodePNGState* state, |
|
const unsigned char* in, size_t insize); |
|
#endif /*LODEPNG_COMPILE_DECODER*/ |
|
|
|
|
|
#ifdef LODEPNG_COMPILE_ENCODER |
|
/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ |
|
unsigned lodepng_encode(unsigned char** out, size_t* outsize, |
|
const unsigned char* image, unsigned w, unsigned h, |
|
LodePNGState* state); |
|
#endif /*LODEPNG_COMPILE_ENCODER*/ |
|
|
|
/* |
|
The lodepng_chunk functions are normally not needed, except to traverse the |
|
unknown chunks stored in the LodePNGInfo struct, or add new ones to it. |
|
It also allows traversing the chunks of an encoded PNG file yourself. |
|
|
|
PNG standard chunk naming conventions: |
|
First byte: uppercase = critical, lowercase = ancillary |
|
Second byte: uppercase = public, lowercase = private |
|
Third byte: must be uppercase |
|
Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy |
|
*/ |
|
|
|
/*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/ |
|
unsigned lodepng_chunk_length(const unsigned char* chunk); |
|
|
|
/*puts the 4-byte type in null terminated string*/ |
|
void lodepng_chunk_type(char type[5], const unsigned char* chunk); |
|
|
|
/*check if the type is the given type*/ |
|
unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); |
|
|
|
/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ |
|
unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); |
|
|
|
/*0: public, 1: private (see PNG standard)*/ |
|
unsigned char lodepng_chunk_private(const unsigned char* chunk); |
|
|
|
/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ |
|
unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); |
|
|
|
/*get pointer to the data of the chunk, where the input points to the header of the chunk*/ |
|
unsigned char* lodepng_chunk_data(unsigned char* chunk); |
|
const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); |
|
|
|
/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ |
|
unsigned lodepng_chunk_check_crc(const unsigned char* chunk); |
|
|
|
/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ |
|
void lodepng_chunk_generate_crc(unsigned char* chunk); |
|
|
|
/*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/ |
|
unsigned char* lodepng_chunk_next(unsigned char* chunk); |
|
const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); |
|
|
|
/* |
|
Appends chunk to the data in out. The given chunk should already have its chunk header. |
|
The out variable and outlength are updated to reflect the new reallocated buffer. |
|
Returns error code (0 if it went ok) |
|
*/ |
|
unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); |
|
|
|
/* |
|
Appends new chunk to out. The chunk to append is given by giving its length, type |
|
and data separately. The type is a 4-letter string. |
|
The out variable and outlength are updated to reflect the new reallocated buffer. |
|
Returne error code (0 if it went ok) |
|
*/ |
|
unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, |
|
const char* type, const unsigned char* data); |
|
|
|
|
|
/*Calculate CRC32 of buffer*/ |
|
unsigned lodepng_crc32(const unsigned char* buf, size_t len); |
|
#endif /*LODEPNG_COMPILE_PNG*/ |
|
|
|
|
|
#ifdef LODEPNG_COMPILE_ZLIB |
|
/* |
|
This zlib part can be used independently to zlib compress and decompress a |
|
buffer. It cannot be used to create gzip files however, and it only supports the |
|
part of zlib that is required for PNG, it does not support dictionaries. |
|
*/ |
|
|
|
#ifdef LODEPNG_COMPILE_DECODER |
|
/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ |
|
unsigned lodepng_inflate(unsigned char** out, size_t* outsize, |
|
const unsigned char* in, size_t insize, |
|
const LodePNGDecompressSettings* settings); |
|
|
|
/* |
|
Decompresses Zlib data. Reallocates the out buffer and appends the data. The |
|
data must be according to the zlib specification. |
|
Either, *out must be NULL and *outsize must be 0, or, *out must be a valid |
|
buffer and *outsize its size in bytes. out must be freed by user after usage. |
|
*/ |
|
unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, |
|
const unsigned char* in, size_t insize, |
|
const LodePNGDecompressSettings* settings); |
|
#endif /*LODEPNG_COMPILE_DECODER*/ |
|
|
|
#ifdef LODEPNG_COMPILE_ENCODER |
|
/* |
|
Compresses data with Zlib. Reallocates the out buffer and appends the data. |
|
Zlib adds a small header and trailer around the deflate data. |
|
The data is output in the format of the zlib specification. |
|
Either, *out must be NULL and *outsize must be 0, or, *out must be a valid |
|
buffer and *outsize its size in bytes. out must be freed by user after usage. |
|
*/ |
|
unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, |
|
const unsigned char* in, size_t insize, |
|
const LodePNGCompressSettings* settings); |
|
|
|
/* |
|
Find length-limited Huffman code for given frequencies. This function is in the |
|
public interface only for tests, it's used internally by lodepng_deflate. |
|
*/ |
|
unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, |
|
size_t numcodes, unsigned maxbitlen); |
|
|
|
/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ |
|
unsigned lodepng_deflate(unsigned char** out, size_t* outsize, |
|
const unsigned char* in, size_t insize, |
|
const LodePNGCompressSettings* settings); |
|
|
|
#endif /*LODEPNG_COMPILE_ENCODER*/ |
|
#endif /*LODEPNG_COMPILE_ZLIB*/ |
|
|
|
#ifdef LODEPNG_COMPILE_DISK |
|
/* |
|
Load a file from disk into buffer. The function allocates the out buffer, and |
|
after usage you should free it. |
|
out: output parameter, contains pointer to loaded buffer. |
|
outsize: output parameter, size of the allocated out buffer |
|
filename: the path to the file to load |
|
return value: error code (0 means ok) |
|
*/ |
|
unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); |
|
|
|
/* |
|
Save a file from buffer to disk. Warning, if it exists, this function overwrites |
|
the file without warning! |
|
buffer: the buffer to write |
|
buffersize: size of the buffer to write |
|
filename: the path to the file to save to |
|
return value: error code (0 means ok) |
|
*/ |
|
unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); |
|
#endif /*LODEPNG_COMPILE_DISK*/ |
|
|
|
#ifdef LODEPNG_COMPILE_CPP |
|
//The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. |
|
namespace lodepng |
|
{ |
|
#ifdef LODEPNG_COMPILE_PNG |
|
class State : public LodePNGState |
|
{ |
|
public: |
|
State(); |
|
State(const State& other); |
|
virtual ~State(); |
|
State& operator=(const State& other); |
|
}; |
|
|
|
#ifdef LODEPNG_COMPILE_DECODER |
|
//Same as other lodepng::decode, but using a State for more settings and information. |
|
unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
|
State& state, |
|
const unsigned char* in, size_t insize); |
|
unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
|
State& state, |
|
const std::vector<unsigned char>& in); |
|
#endif /*LODEPNG_COMPILE_DECODER*/ |
|
|
|
#ifdef LODEPNG_COMPILE_ENCODER |
|
//Same as other lodepng::encode, but using a State for more settings and information. |
|
unsigned encode(std::vector<unsigned char>& out, |
|
const unsigned char* in, unsigned w, unsigned h, |
|
State& state); |
|
unsigned encode(std::vector<unsigned char>& out, |
|
const std::vector<unsigned char>& in, unsigned w, unsigned h, |
|
State& state); |
|
#endif /*LODEPNG_COMPILE_ENCODER*/ |
|
|
|
#ifdef LODEPNG_COMPILE_DISK |
|
/* |
|
Load a file from disk into an std::vector. If the vector is empty, then either |
|
the file doesn't exist or is an empty file. |
|
*/ |
|
void load_file(std::vector<unsigned char>& buffer, const std::string& filename); |
|
|
|
/* |
|
Save the binary data in an std::vector to a file on disk. The file is overwritten |
|
without warning. |
|
*/ |
|
void save_file(const std::vector<unsigned char>& buffer, const std::string& filename); |
|
#endif //LODEPNG_COMPILE_DISK |
|
#endif //LODEPNG_COMPILE_PNG |
|
|
|
#ifdef LODEPNG_COMPILE_ZLIB |
|
#ifdef LODEPNG_COMPILE_DECODER |
|
//Zlib-decompress an unsigned char buffer |
|
unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, |
|
const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); |
|
|
|
//Zlib-decompress an std::vector |
|
unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, |
|
const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); |
|
#endif //LODEPNG_COMPILE_DECODER |
|
|
|
#ifdef LODEPNG_COMPILE_ENCODER |
|
//Zlib-compress an unsigned char buffer |
|
unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, |
|
const LodePNGCompressSettings& settings = lodepng_default_compress_settings); |
|
|
|
//Zlib-compress an std::vector |
|
unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, |
|
const LodePNGCompressSettings& settings = lodepng_default_compress_settings); |
|
#endif //LODEPNG_COMPILE_ENCODER |
|
#endif //LODEPNG_COMPILE_ZLIB |
|
} //namespace lodepng |
|
#endif /*LODEPNG_COMPILE_CPP*/ |
|
|
|
/* |
|
TODO: |
|
[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often |
|
[.] check compatibility with vareous compilers - done but needs to be redone for every newer version |
|
[X] converting color to 16-bit per channel types |
|
[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values) |
|
[ ] make sure encoder generates no chunks with size > (2^31)-1 |
|
[ ] partial decoding (stream processing) |
|
[X] let the "isFullyOpaque" function check color keys and transparent palettes too |
|
[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" |
|
[ ] don't stop decoding on errors like 69, 57, 58 (make warnings) |
|
[ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not |
|
[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes |
|
*/ |
|
|
|
#endif /*LODEPNG_H inclusion guard*/ |
|
|
|
/* |
|
LodePNG Documentation |
|
--------------------- |
|
|
|
0. table of contents |
|
-------------------- |
|
|
|
1. about |
|
1.1. supported features |
|
1.2. features not supported |
|
2. C and C++ version |
|
3. security |
|
4. decoding |
|
5. encoding |
|
6. color conversions |
|
6.1. PNG color types |
|
6.2. color conversions |
|
6.3. padding bits |
|
6.4. A note about 16-bits per channel and endianness |
|
7. error values |
|
8. chunks and PNG editing |
|
9. compiler support |
|
10. examples |
|
10.1. decoder C++ example |
|
10.2. decoder C example |
|
11. changes |
|
12. contact information |
|
|
|
|
|
1. about |
|
-------- |
|
|
|
PNG is a file format to store raster images losslessly with good compression, |
|
supporting different color types and alpha channel. |
|
|
|
LodePNG is a PNG codec according to the Portable Network Graphics (PNG) |
|
Specification (Second Edition) - W3C Recommendation 10 November 2003. |
|
|
|
The specifications used are: |
|
|
|
*) Portable Network Graphics (PNG) Specification (Second Edition): |
|
http://www.w3.org/TR/2003/REC-PNG-20031110 |
|
*) RFC 1950 ZLIB Compressed Data Format version 3.3: |
|
http://www.gzip.org/zlib/rfc-zlib.html |
|
*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: |
|
http://www.gzip.org/zlib/rfc-deflate.html |
|
|
|
The most recent version of LodePNG can currently be found at |
|
http://lodev.org/lodepng/ |
|
|
|
LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds |
|
extra functionality. |
|
|
|
LodePNG exists out of two files: |
|
-lodepng.h: the header file for both C and C++ |
|
-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage |
|
|
|
If you want to start using LodePNG right away without reading this doc, get the |
|
examples from the LodePNG website to see how to use it in code, or check the |
|
smaller examples in chapter 13 here. |
|
|
|
LodePNG is simple but only supports the basic requirements. To achieve |
|
simplicity, the following design choices were made: There are no dependencies |
|
on any external library. There are functions to decode and encode a PNG with |
|
a single function call, and extended versions of these functions taking a |
|
LodePNGState struct allowing to specify or get more information. By default |
|
the colors of the raw image are always RGB or RGBA, no matter what color type |
|
the PNG file uses. To read and write files, there are simple functions to |
|
convert the files to/from buffers in memory. |
|
|
|
This all makes LodePNG suitable for loading textures in games, demos and small |
|
programs, ... It's less suitable for full fledged image editors, loading PNGs |
|
over network (it requires all the image data to be available before decoding can |
|
begin), life-critical systems, ... |
|
|
|
1.1. supported features |
|
----------------------- |
|
|
|
The following features are supported by the decoder: |
|
|
|
*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, |
|
or the same color type as the PNG |
|
*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image |
|
*) Adam7 interlace and deinterlace for any color type |
|
*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk |
|
*) support for alpha channels, including RGBA color model, translucent palettes and color keying |
|
*) zlib decompression (inflate) |
|
*) zlib compression (deflate) |
|
*) CRC32 and ADLER32 checksums |
|
*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. |
|
*) the following chunks are supported (generated/interpreted) by both encoder and decoder: |
|
IHDR: header information |
|
PLTE: color palette |
|
IDAT: pixel data |
|
IEND: the final chunk |
|
tRNS: transparency for palettized images |
|
tEXt: textual information |
|
zTXt: compressed textual information |
|
iTXt: international textual information |
|
bKGD: suggested background color |
|
pHYs: physical dimensions |
|
tIME: modification time |
|
|
|
1.2. features not supported |
|
--------------------------- |
|
|
|
The following features are _not_ supported: |
|
|
|
*) some features needed to make a conformant PNG-Editor might be still missing. |
|
*) partial loading/stream processing. All data must be available and is processed in one call. |
|
*) The following public chunks are not supported but treated as unknown chunks by LodePNG |
|
cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT |
|
Some of these are not supported on purpose: LodePNG wants to provide the RGB values |
|
stored in the pixels, not values modified by system dependent gamma or color models. |
|
|
|
|
|
2. C and C++ version |
|
-------------------- |
|
|
|
The C version uses buffers allocated with alloc that you need to free() |
|
yourself. You need to use init and cleanup functions for each struct whenever |
|
using a struct from the C version to avoid exploits and memory leaks. |
|
|
|
The C++ version has extra functions with std::vectors in the interface and the |
|
lodepng::State class which is a LodePNGState with constructor and destructor. |
|
|
|
These files work without modification for both C and C++ compilers because all |
|
the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers |
|
ignore it, and the C code is made to compile both with strict ISO C90 and C++. |
|
|
|
To use the C++ version, you need to rename the source file to lodepng.cpp |
|
(instead of lodepng.c), and compile it with a C++ compiler. |
|
|
|
To use the C version, you need to rename the source file to lodepng.c (instead |
|
of lodepng.cpp), and compile it with a C compiler. |
|
|
|
|
|
3. Security |
|
----------- |
|
|
|
Even if carefully designed, it's always possible that LodePNG contains possible |
|
exploits. If you discover one, please let me know, and it will be fixed. |
|
|
|
When using LodePNG, care has to be taken with the C version of LodePNG, as well |
|
as the C-style structs when working with C++. The following conventions are used |
|
for all C-style structs: |
|
|
|
-if a struct has a corresponding init function, always call the init function when making a new one |
|
-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks |
|
-if a struct has a corresponding copy function, use the copy function instead of "=". |
|
The destination must also be inited already. |
|
|
|
|
|
4. Decoding |
|
----------- |
|
|
|
Decoding converts a PNG compressed image to a raw pixel buffer. |
|
|
|
Most documentation on using the decoder is at its declarations in the header |
|
above. For C, simple decoding can be done with functions such as |
|
lodepng_decode32, and more advanced decoding can be done with the struct |
|
LodePNGState and lodepng_decode. For C++, all decoding can be done with the |
|
various lodepng::decode functions, and lodepng::State can be used for advanced |
|
features. |
|
|
|
When using the LodePNGState, it uses the following fields for decoding: |
|
*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here |
|
*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get |
|
*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use |
|
|
|
LodePNGInfo info_png |
|
-------------------- |
|
|
|
After decoding, this contains extra information of the PNG image, except the actual |
|
pixels, width and height because these are already gotten directly from the decoder |
|
functions. |
|
|
|
It contains for example the original color type of the PNG image, text comments, |
|
suggested background color, etc... More details about the LodePNGInfo struct are |
|
at its declaration documentation. |
|
|
|
LodePNGColorMode info_raw |
|
------------------------- |
|
|
|
When decoding, here you can specify which color type you want |
|
the resulting raw image to be. If this is different from the colortype of the |
|
PNG, then the decoder will automatically convert the result. This conversion |
|
always works, except if you want it to convert a color PNG to greyscale or to |
|
a palette with missing colors. |
|
|
|
By default, 32-bit color is used for the result. |
|
|
|
LodePNGDecoderSettings decoder |
|
------------------------------ |
|
|
|
The settings can be used to ignore the errors created by invalid CRC and Adler32 |
|
chunks, and to disable the decoding of tEXt chunks. |
|
|
|
There's also a setting color_convert, true by default. If false, no conversion |
|
is done, the resulting data will be as it was in the PNG (after decompression) |
|
and you'll have to puzzle the colors of the pixels together yourself using the |
|
color type information in the LodePNGInfo. |
|
|
|
|
|
5. Encoding |
|
----------- |
|
|
|
Encoding converts a raw pixel buffer to a PNG compressed image. |
|
|
|
Most documentation on using the encoder is at its declarations in the header |
|
above. For C, simple encoding can be done with functions such as |
|
lodepng_encode32, and more advanced decoding can be done with the struct |
|
LodePNGState and lodepng_encode. For C++, all encoding can be done with the |
|
various lodepng::encode functions, and lodepng::State can be used for advanced |
|
features. |
|
|
|
Like the decoder, the encoder can also give errors. However it gives less errors |
|
since the encoder input is trusted, the decoder input (a PNG image that could |
|
be forged by anyone) is not trusted. |
|
|
|
When using the LodePNGState, it uses the following fields for encoding: |
|
*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. |
|
*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has |
|
*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use |
|
|
|
LodePNGInfo info_png |
|
-------------------- |
|
|
|
When encoding, you use this the opposite way as when decoding: for encoding, |
|
you fill in the values you want the PNG to have before encoding. By default it's |
|
not needed to specify a color type for the PNG since it's automatically chosen, |
|
but it's possible to choose it yourself given the right settings. |
|
|
|
The encoder will not always exactly match the LodePNGInfo struct you give, |
|
it tries as close as possible. Some things are ignored by the encoder. The |
|
encoder uses, for example, the following settings from it when applicable: |
|
colortype and bitdepth, text chunks, time chunk, the color key, the palette, the |
|
background color, the interlace method, unknown chunks, ... |
|
|
|
When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. |
|
If the palette contains any colors for which the alpha channel is not 255 (so |
|
there are translucent colors in the palette), it'll add a tRNS chunk. |
|
|
|
LodePNGColorMode info_raw |
|
------------------------- |
|
|
|
You specify the color type of the raw image that you give to the input here, |
|
including a possible transparent color key and palette you happen to be using in |
|
your raw image data. |
|
|
|
By default, 32-bit color is assumed, meaning your input has to be in RGBA |
|
format with 4 bytes (unsigned chars) per pixel. |
|
|
|
LodePNGEncoderSettings encoder |
|
------------------------------ |
|
|
|
The following settings are supported (some are in sub-structs): |
|
*) auto_convert: when this option is enabled, the encoder will |
|
automatically choose the smallest possible color mode (including color key) that |
|
can encode the colors of all pixels without information loss. |
|
*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, |
|
2 = dynamic huffman tree (best compression). Should be 2 for proper |
|
compression. |
|
*) use_lz77: whether or not to use LZ77 for compressed block types. Should be |
|
true for proper compression. |
|
*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value |
|
2048 by default, but can be set to 32768 for better, but slow, compression. |
|
*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE |
|
chunk if force_palette is true. This can used as suggested palette to convert |
|
to by viewers that don't support more than 256 colors (if those still exist) |
|
*) add_id: add text chunk "Encoder: LodePNG <version>" to the image. |
|
*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. |
|
zTXt chunks use zlib compression on the text. This gives a smaller result on |
|
large texts but a larger result on small texts (such as a single program name). |
|
It's all tEXt or all zTXt though, there's no separate setting per text yet. |
|
|
|
|
|
6. color conversions |
|
-------------------- |
|
|
|
An important thing to note about LodePNG, is that the color type of the PNG, and |
|
the color type of the raw image, are completely independent. By default, when |
|
you decode a PNG, you get the result as a raw image in the color type you want, |
|
no matter whether the PNG was encoded with a palette, greyscale or RGBA color. |
|
And if you encode an image, by default LodePNG will automatically choose the PNG |
|
color type that gives good compression based on the values of colors and amount |
|
of colors in the image. It can be configured to let you control it instead as |
|
well, though. |
|
|
|
To be able to do this, LodePNG does conversions from one color mode to another. |
|
It can convert from almost any color type to any other color type, except the |
|
following conversions: RGB to greyscale is not supported, and converting to a |
|
palette when the palette doesn't have a required color is not supported. This is |
|
not supported on purpose: this is information loss which requires a color |
|
reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey |
|
is easy, but there are multiple ways if you want to give some channels more |
|
weight). |
|
|
|
By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB |
|
color, no matter what color type the PNG has. And by default when encoding, |
|
LodePNG automatically picks the best color model for the output PNG, and expects |
|
the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control |
|
the color format of the images yourself, you can skip this chapter. |
|
|
|
6.1. PNG color types |
|
-------------------- |
|
|
|
A PNG image can have many color types, ranging from 1-bit color to 64-bit color, |
|
as well as palettized color modes. After the zlib decompression and unfiltering |
|
in the PNG image is done, the raw pixel data will have that color type and thus |
|
a certain amount of bits per pixel. If you want the output raw image after |
|
decoding to have another color type, a conversion is done by LodePNG. |
|
|
|
The PNG specification gives the following color types: |
|
|
|
0: greyscale, bit depths 1, 2, 4, 8, 16 |
|
2: RGB, bit depths 8 and 16 |
|
3: palette, bit depths 1, 2, 4 and 8 |
|
4: greyscale with alpha, bit depths 8 and 16 |
|
6: RGBA, bit depths 8 and 16 |
|
|
|
Bit depth is the amount of bits per pixel per color channel. So the total amount |
|
of bits per pixel is: amount of channels * bitdepth. |
|
|
|
6.2. color conversions |
|
---------------------- |
|
|
|
As explained in the sections about the encoder and decoder, you can specify |
|
color types and bit depths in info_png and info_raw to change the default |
|
behaviour. |
|
|
|
If, when decoding, you want the raw image to be something else than the default, |
|
you need to set the color type and bit depth you want in the LodePNGColorMode, |
|
or the parameters of the simple function of LodePNG you're using. |
|
|
|
If, when encoding, you use another color type than the default in the input |
|
image, you need to specify its color type and bit depth in the LodePNGColorMode |
|
of the raw image, or use the parameters of the simplefunction of LodePNG you're |
|
using. |
|
|
|
If, when encoding, you don't want LodePNG to choose the output PNG color type |
|
but control it yourself, you need to set auto_convert in the encoder settings |
|
to LAC_NONE, and specify the color type you want in the LodePNGInfo of the |
|
encoder. |
|
|
|
If you do any of the above, LodePNG may need to do a color conversion, which |
|
follows the rules below, and may sometimes not be allowed. |
|
|
|
To avoid some confusion: |
|
-the decoder converts from PNG to raw image |
|
-the encoder converts from raw image to PNG |
|
-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image |
|
-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG |
|
-when encoding, the color type in LodePNGInfo is ignored if auto_convert |
|
is enabled, it is automatically generated instead |
|
-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original |
|
PNG image, but it can be ignored since the raw image has the color type you requested instead |
|
-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion |
|
between the color types is done if the color types are supported. If it is not |
|
supported, an error is returned. If the types are the same, no conversion is done. |
|
-even though some conversions aren't supported, LodePNG supports loading PNGs from any |
|
colortype and saving PNGs to any colortype, sometimes it just requires preparing |
|
the raw image correctly before encoding. |
|
-both encoder and decoder use the same color converter. |
|
|
|
Non supported color conversions: |
|
-color to greyscale: no error is thrown, but the result will look ugly because |
|
only the red channel is taken |
|
-anything, to palette when that palette does not have that color in it: in this |
|
case an error is thrown |
|
|
|
Supported color conversions: |
|
-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA |
|
-any grey or grey+alpha, to grey or grey+alpha |
|
-anything to a palette, as long as the palette has the requested colors in it |
|
-removing alpha channel |
|
-higher to smaller bitdepth, and vice versa |
|
|
|
If you want no color conversion to be done: |
|
-In the encoder, you can make it save a PNG with any color type by giving the |
|
raw color mode and LodePNGInfo the same color mode, and setting auto_convert to |
|
LAC_NO. |
|
-In the decoder, you can make it store the pixel data in the same color type |
|
as the PNG has, by setting the color_convert setting to false. Settings in |
|
info_raw are then ignored. |
|
|
|
The function lodepng_convert does the color conversion. It is available in the |
|
interface but normally isn't needed since the encoder and decoder already call |
|
it. |
|
|
|
6.3. padding bits |
|
----------------- |
|
|
|
In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines |
|
have a bit amount that isn't a multiple of 8, then padding bits are used so that each |
|
scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. |
|
The raw input image you give to the encoder, and the raw output image you get from the decoder |
|
will NOT have these padding bits, e.g. in the case of a 1-bit image with a width |
|
of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, |
|
not the first bit of a new byte. |
|
|
|
6.4. A note about 16-bits per channel and endianness |
|
---------------------------------------------------- |
|
|
|
LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like |
|
for any other color format. The 16-bit values are stored in big endian (most |
|
significant byte first) in these arrays. This is the opposite order of the |
|
little endian used by x86 CPU's. |
|
|
|
LodePNG always uses big endian because the PNG file format does so internally. |
|
Conversions to other formats than PNG uses internally are not supported by |
|
LodePNG on purpose, there are myriads of formats, including endianness of 16-bit |
|
colors, the order in which you store R, G, B and A, and so on. Supporting and |
|
converting to/from all that is outside the scope of LodePNG. |
|
|
|
This may mean that, depending on your use case, you may want to convert the big |
|
endian output of LodePNG to little endian with a for loop. This is certainly not |
|
always needed, many applications and libraries support big endian 16-bit colors |
|
anyway, but it means you cannot simply cast the unsigned char* buffer to an |
|
unsigned short* buffer on x86 CPUs. |
|
|
|
|
|
7. error values |
|
--------------- |
|
|
|
All functions in LodePNG that return an error code, return 0 if everything went |
|
OK, or a non-zero code if there was an error. |
|
|
|
The meaning of the LodePNG error values can be retrieved with the function |
|
lodepng_error_text: given the numerical error code, it returns a description |
|
of the error in English as a string. |
|
|
|
Check the implementation of lodepng_error_text to see the meaning of each code. |
|
|
|
|
|
8. chunks and PNG editing |
|
------------------------- |
|
|
|
If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG |
|
editor that should follow the rules about handling of unknown chunks, or if your |
|
program is able to read other types of chunks than the ones handled by LodePNG, |
|
then that's possible with the chunk functions of LodePNG. |
|
|
|
A PNG chunk has the following layout: |
|
|
|
4 bytes length |
|
4 bytes type name |
|
length bytes data |
|
4 bytes CRC |
|
|
|
8.1. iterating through chunks |
|
----------------------------- |
|
|
|
If you have a buffer containing the PNG image data, then the first chunk (the |
|
IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the |
|
signature of the PNG and are not part of a chunk. But if you start at byte 8 |
|
then you have a chunk, and can check the following things of it. |
|
|
|
NOTE: none of these functions check for memory buffer boundaries. To avoid |
|
exploits, always make sure the buffer contains all the data of the chunks. |
|
When using lodepng_chunk_next, make sure the returned value is within the |
|
allocated memory. |
|
|
|
unsigned lodepng_chunk_length(const unsigned char* chunk): |
|
|
|
Get the length of the chunk's data. The total chunk length is this length + 12. |
|
|
|
void lodepng_chunk_type(char type[5], const unsigned char* chunk): |
|
unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): |
|
|
|
Get the type of the chunk or compare if it's a certain type |
|
|
|
unsigned char lodepng_chunk_critical(const unsigned char* chunk): |
|
unsigned char lodepng_chunk_private(const unsigned char* chunk): |
|
unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): |
|
|
|
Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). |
|
Check if the chunk is private (public chunks are part of the standard, private ones not). |
|
Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical |
|
chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your |
|
program doesn't handle that type of unknown chunk. |
|
|
|
unsigned char* lodepng_chunk_data(unsigned char* chunk): |
|
const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): |
|
|
|
Get a pointer to the start of the data of the chunk. |
|
|
|
unsigned lodepng_chunk_check_crc(const unsigned char* chunk): |
|
void lodepng_chunk_generate_crc(unsigned char* chunk): |
|
|
|
Check if the crc is correct or generate a correct one. |
|
|
|
unsigned char* lodepng_chunk_next(unsigned char* chunk): |
|
const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): |
|
|
|
Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these |
|
functions do no boundary checking of the allocated data whatsoever, so make sure there is enough |
|
data available in the buffer to be able to go to the next chunk. |
|
|
|
unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): |
|
unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, |
|
const char* type, const unsigned char* data): |
|
|
|
These functions are used to create new chunks that are appended to the data in *out that has |
|
length *outlength. The append function appends an existing chunk to the new data. The create |
|
function creates a new chunk with the given parameters and appends it. Type is the 4-letter |
|
name of the chunk. |
|
|
|
8.2. chunks in info_png |
|
----------------------- |
|
|
|
The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 |
|
buffers (each with size) to contain 3 types of unknown chunks: |
|
the ones that come before the PLTE chunk, the ones that come between the PLTE |
|
and the IDAT chunks, and the ones that come after the IDAT chunks. |
|
It's necessary to make the distionction between these 3 cases because the PNG |
|
standard forces to keep the ordering of unknown chunks compared to the critical |
|
chunks, but does not force any other ordering rules. |
|
|
|
info_png.unknown_chunks_data[0] is the chunks before PLTE |
|
info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT |
|
info_png.unknown_chunks_data[2] is the chunks after IDAT |
|
|
|
The chunks in these 3 buffers can be iterated through and read by using the same |
|
way described in the previous subchapter. |
|
|
|
When using the decoder to decode a PNG, you can make it store all unknown chunks |
|
if you set the option settings.remember_unknown_chunks to 1. By default, this |
|
option is off (0). |
|
|
|
The encoder will always encode unknown chunks that are stored in the info_png. |
|
If you need it to add a particular chunk that isn't known by LodePNG, you can |
|
use lodepng_chunk_append or lodepng_chunk_create to the chunk data in |
|
info_png.unknown_chunks_data[x]. |
|
|
|
Chunks that are known by LodePNG should not be added in that way. E.g. to make |
|
LodePNG add a bKGD chunk, set background_defined to true and add the correct |
|
parameters there instead. |
|
|
|
|
|
9. compiler support |
|
------------------- |
|
|
|
No libraries other than the current standard C library are needed to compile |
|
LodePNG. For the C++ version, only the standard C++ library is needed on top. |
|
Add the files lodepng.c(pp) and lodepng.h to your project, include |
|
lodepng.h where needed, and your program can read/write PNG files. |
|
|
|
If performance is important, use optimization when compiling! For both the |
|
encoder and decoder, this makes a large difference. |
|
|
|
Make sure that LodePNG is compiled with the same compiler of the same version |
|
and with the same settings as the rest of the program, or the interfaces with |
|
std::vectors and std::strings in C++ can be incompatible. |
|
|
|
CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. |
|
|
|
*) gcc and g++ |
|
|
|
LodePNG is developed in gcc so this compiler is natively supported. It gives no |
|
warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ |
|
version 4.7.1 on Linux, 32-bit and 64-bit. |
|
|
|
*) Mingw |
|
|
|
The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG. |
|
|
|
*) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up |
|
|
|
Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library |
|
can't support the proposed Visual Studio alternative however, so LodePNG keeps using |
|
fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h |
|
before the inclusions: |
|
#define _CRT_SECURE_NO_DEPRECATE |
|
|
|
Other than the above warnings, LodePNG should be warning-free with warning |
|
level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions. |
|
I'm not planning to resolve these warnings. To get rid of them, let Visual |
|
Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp, |
|
Properties, C/C++, General, Warning Level: Level 3 (/W3). |
|
|
|
Visual Studio may want "stdafx.h" files to be included in each source file and |
|
give an error "unexpected end of file while looking for precompiled header". |
|
That is not standard C++ and will not be added to the stock LodePNG. You can |
|
disable it for lodepng.cpp only by right clicking it, Properties, C/C++, |
|
Precompiled Headers, and set it to Not Using Precompiled Headers there. |
|
|
|
*) Visual Studio 6.0 |
|
|
|
LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't |
|
follow the C++ standard correctly. |
|
|
|
*) Comeau C/C++ |
|
|
|
Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive |
|
at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode. |
|
|
|
*) Compilers on Macintosh |
|
|
|
LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both |
|
for C and C++. |
|
|
|
*) Other Compilers |
|
|
|
If you encounter problems on other compilers, feel free to let me know and I may |
|
try to fix it if the compiler is modern standards complient. |
|
|
|
|
|
10. examples |
|
------------ |
|
|
|
This decoder example shows the most basic usage of LodePNG. More complex |
|
examples can be found on the LodePNG website. |
|
|
|
10.1. decoder C++ example |
|
------------------------- |
|
|
|
#include "lodepng.h" |
|
#include <iostream> |
|
|
|
int main(int argc, char *argv[]) |
|
{ |
|
const char* filename = argc > 1 ? argv[1] : "test.png"; |
|
|
|
//load and decode |
|
std::vector<unsigned char> image; |
|
unsigned width, height; |
|
unsigned error = lodepng::decode(image, width, height, filename); |
|
|
|
//if there's an error, display it |
|
if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; |
|
|
|
//the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... |
|
} |
|
|
|
10.2. decoder C example |
|
----------------------- |
|
|
|
#include "lodepng.h" |
|
|
|
int main(int argc, char *argv[]) |
|
{ |
|
unsigned error; |
|
unsigned char* image; |
|
size_t width, height; |
|
const char* filename = argc > 1 ? argv[1] : "test.png"; |
|
|
|
error = lodepng_decode32_file(&image, &width, &height, filename); |
|
|
|
if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); |
|
|
|
/ * use image here * / |
|
|
|
free(image); |
|
return 0; |
|
} |
|
|
|
|
|
11. changes |
|
----------- |
|
|
|
The version number of LodePNG is the date of the change given in the format |
|
yyyymmdd. |
|
|
|
Some changes aren't backwards compatible. Those are indicated with a (!) |
|
symbol. |
|
|
|
*) 22 dec 2013: Power of two windowsize required for optimization. |
|
*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. |
|
*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). |
|
*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" |
|
prefix for the custom allocators and made it possible with a new #define to |
|
use custom ones in your project without needing to change lodepng's code. |
|
*) 28 jan 2013: Bugfix with color key. |
|
*) 27 okt 2012: Tweaks in text chunk keyword length error handling. |
|
*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. |
|
(no palette). Better deflate tree encoding. New compression tweak settings. |
|
Faster color conversions while decoding. Some internal cleanups. |
|
*) 23 sep 2012: Reduced warnings in Visual Studio a little bit. |
|
*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions |
|
and made it work with function pointers instead. |
|
*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc |
|
and free functions and toggle #defines from compiler flags. Small fixes. |
|
*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. |
|
*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed |
|
redundant C++ codec classes. Reduced amount of structs. Everything changed, |
|
but it is cleaner now imho and functionality remains the same. Also fixed |
|
several bugs and shrinked the implementation code. Made new samples. |
|
*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best |
|
PNG color model and bit depth, based on the amount and type of colors of the |
|
raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. |
|
*) 9 okt 2011: simpler hash chain implementation for the encoder. |
|
*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. |
|
*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. |
|
A bug with the PNG filtertype heuristic was fixed, so that it chooses much |
|
better ones (it's quite significant). A setting to do an experimental, slow, |
|
brute force search for PNG filter types is added. |
|
*) 17 aug 2011 (!): changed some C zlib related function names. |
|
*) 16 aug 2011: made the code less wide (max 120 characters per line). |
|
*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. |
|
*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. |
|
*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman |
|
to optimize long sequences of zeros. |
|
*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and |
|
LodePNG_InfoColor_canHaveAlpha functions for convenience. |
|
*) 7 nov 2010: added LodePNG_error_text function to get error code description. |
|
*) 30 okt 2010: made decoding slightly faster |
|
*) 26 okt 2010: (!) changed some C function and struct names (more consistent). |
|
Reorganized the documentation and the declaration order in the header. |
|
*) 08 aug 2010: only changed some comments and external samples. |
|
*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. |
|
*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. |
|
*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could |
|
read by ignoring the problem but windows apps couldn't. |
|
*) 06 jun 2008: added more error checks for out of memory cases. |
|
*) 26 apr 2008: added a few more checks here and there to ensure more safety. |
|
*) 06 mar 2008: crash with encoding of strings fixed |
|
*) 02 feb 2008: support for international text chunks added (iTXt) |
|
*) 23 jan 2008: small cleanups, and #defines to divide code in sections |
|
*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. |
|
*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. |
|
*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added |
|
Also vareous fixes, such as in the deflate and the padding bits code. |
|
*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved |
|
filtering code of encoder. |
|
*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A |
|
C++ wrapper around this provides an interface almost identical to before. |
|
Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code |
|
are together in these files but it works both for C and C++ compilers. |
|
*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks |
|
*) 30 aug 2007: bug fixed which makes this Borland C++ compatible |
|
*) 09 aug 2007: some VS2005 warnings removed again |
|
*) 21 jul 2007: deflate code placed in new namespace separate from zlib code |
|
*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images |
|
*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing |
|
invalid std::vector element [0] fixed, and level 3 and 4 warnings removed |
|
*) 02 jun 2007: made the encoder add a tag with version by default |
|
*) 27 may 2007: zlib and png code separated (but still in the same file), |
|
simple encoder/decoder functions added for more simple usage cases |
|
*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), |
|
moved some examples from here to lodepng_examples.cpp |
|
*) 12 may 2007: palette decoding bug fixed |
|
*) 24 apr 2007: changed the license from BSD to the zlib license |
|
*) 11 mar 2007: very simple addition: ability to encode bKGD chunks. |
|
*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding |
|
palettized PNG images. Plus little interface change with palette and texts. |
|
*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. |
|
Fixed a bug where the end code of a block had length 0 in the Huffman tree. |
|
*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented |
|
and supported by the encoder, resulting in smaller PNGs at the output. |
|
*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. |
|
*) 24 jan 2007: gave encoder an error interface. Added color conversion from any |
|
greyscale type to 8-bit greyscale with or without alpha. |
|
*) 21 jan 2007: (!) Totally changed the interface. It allows more color types |
|
to convert to and is more uniform. See the manual for how it works now. |
|
*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: |
|
encode/decode custom tEXt chunks, separate classes for zlib & deflate, and |
|
at last made the decoder give errors for incorrect Adler32 or Crc. |
|
*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. |
|
*) 29 dec 2006: Added support for encoding images without alpha channel, and |
|
cleaned out code as well as making certain parts faster. |
|
*) 28 dec 2006: Added "Settings" to the encoder. |
|
*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. |
|
Removed some code duplication in the decoder. Fixed little bug in an example. |
|
*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. |
|
Fixed a bug of the decoder with 16-bit per color. |
|
*) 15 okt 2006: Changed documentation structure |
|
*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the |
|
given image buffer, however for now it's not compressed. |
|
*) 08 sep 2006: (!) Changed to interface with a Decoder class |
|
*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different |
|
way. Renamed decodePNG to decodePNGGeneric. |
|
*) 29 jul 2006: (!) Changed the interface: image info is now returned as a |
|
struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. |
|
*) 28 jul 2006: Cleaned the code and added new error checks. |
|
Corrected terminology "deflate" into "inflate". |
|
*) 23 jun 2006: Added SDL example in the documentation in the header, this |
|
example allows easy debugging by displaying the PNG and its transparency. |
|
*) 22 jun 2006: (!) Changed way to obtain error value. Added |
|
loadFile function for convenience. Made decodePNG32 faster. |
|
*) 21 jun 2006: (!) Changed type of info vector to unsigned. |
|
Changed position of palette in info vector. Fixed an important bug that |
|
happened on PNGs with an uncompressed block. |
|
*) 16 jun 2006: Internally changed unsigned into unsigned where |
|
needed, and performed some optimizations. |
|
*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them |
|
in LodePNG namespace. Changed the order of the parameters. Rewrote the |
|
documentation in the header. Renamed files to lodepng.cpp and lodepng.h |
|
*) 22 apr 2006: Optimized and improved some code |
|
*) 07 sep 2005: (!) Changed to std::vector interface |
|
*) 12 aug 2005: Initial release (C++, decoder only) |
|
|
|
|
|
12. contact information |
|
----------------------- |
|
|
|
Feel free to contact me with suggestions, problems, comments, ... concerning |
|
LodePNG. If you encounter a PNG image that doesn't work properly with this |
|
decoder, feel free to send it and I'll use it to find and fix the problem. |
|
|
|
My email address is (puzzle the account and domain together with an @ symbol): |
|
Domain: gmail dot com. |
|
Account: lode dot vandevenne. |
|
|
|
|
|
Copyright (c) 2005-2013 Lode Vandevenne |
|
*/
|
|
|