Visual Input Exercises #53

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opened 5 months ago by kimimaru · 0 comments
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Another way to further engagement is by adding visual input exercises. Have the bot generate an input sequence and execute it in a game of choice, then save that recording as a GIF and upload the file somewhere. The player then has to provide the input sequence, estimating which buttons were pressed and for how long.

This may sound ambitious, but that's the core idea of this issue and I'm open to other, better ways of implementing it.

On the simple side, the bot could directly control the game through the generated input sequence to provide the visual. However, this doesn't seem feasible in practice, considering it affects the game itself and other inputs could be going on at the same time.

Touching on the above, perhaps just a controller display for the input sequence could suffice.

This isn't a high priority, and I'm open to all ideas for going about this.

Another way to further engagement is by adding visual input exercises. Have the bot generate an input sequence and execute it in a game of choice, then save that recording as a GIF and upload the file somewhere. The player then has to provide the input sequence, estimating which buttons were pressed and for how long. This may sound ambitious, but that's the core idea of this issue and I'm open to other, better ways of implementing it. On the simple side, the bot could directly control the game through the generated input sequence to provide the visual. However, this doesn't seem feasible in practice, considering it affects the game itself and other inputs could be going on at the same time. Touching on the above, perhaps just a controller display for the input sequence could suffice. This isn't a high priority, and I'm open to all ideas for going about this.
kimimaru added the
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labels 5 months ago
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