a roguelike written in go
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Johan Vandegriff 7f31d6a335
new fangled go langled mangled my code and now I need a go.mod and go.sum for sum reason
7 months ago
DEV.md tweaked the chars displayed and the movement keys, updated roadmap 3 years ago
LICENSE.md added license 3 years ago
README.md initial files 3 years ago
chars.txt tweaked the chars displayed and the movement keys, updated roadmap 3 years ago
display.go level 2 complete (message system) 3 years ago
dungeon.go changed '#' to ' ' in room levels 3 years ago
generate.go tweaked the chars displayed and the movement keys, updated roadmap 3 years ago
go.mod new fangled go langled mangled my code and now I need a go.mod and go.sum for sum reason 7 months ago
go.sum new fangled go langled mangled my code and now I need a go.mod and go.sum for sum reason 7 months ago
main.go new fangled go langled mangled my code and now I need a go.mod and go.sum for sum reason 7 months ago
messages.go level 2 complete (message system) 3 years ago
raycasting.xopp more raycasting tests 3 years ago
rectangles.xopp added basic room level gen, no pathways 3 years ago
umm.png level 0 complete 3 years ago
yay.png replaced raycasting with shadowcasting 3 years ago

README.md

Inspiration

This game is inspired by NetHack, one of the most popular roguelikes and my personal favorite. A roguelike is a category of game that is like the original "rogue" game from 1980. If you take the word "rogue" and swap it around, you get "ruego," which ends with "go," the programming language I used to write this game. Also, in Spanish ruego means a prayer, plea, or request. A Re-QUEST, hmm... Aha! This game is about your character's second, less glamorous quest after completing their main grand objective.