Cellular automata in GLSL+PyQT. Various rulesets can be found by checking out individual commits. http://hut.pm/cellmade_gallery.html
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#version 120
varying vec4 pos;
uniform float offsetx, offsety;
uniform float zoom;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
pos = gl_Position;
pos.x *= zoom;
pos.y *= zoom;
pos.x += offsetx;
pos.y += offsety;