E.g. over event often refuses to work, especially on more complex layouts.
Bug is https://github.com/red/red/issues/4881 and I haven't found a workaround for it.
Basically if timer takes too much time and fires too often, other events are skipped. It may even stop drawing the window.
One can lower the rates of all faces (including host that by default runs at 100 fps), and it increases responsiveness, but doesn't fully fix it.
E.g. `over` event often refuses to work, especially on more complex layouts.
Bug is https://github.com/red/red/issues/4881 and I haven't found a workaround for it.
Basically if timer takes too much time and fires too often, other events are skipped. It may even stop drawing the window.
One can lower the rates of *all* faces (including `host` that by default runs at 100 fps), and it increases responsiveness, but doesn't fully fix it.
E.g.
over
event often refuses to work, especially on more complex layouts.Bug is https://github.com/red/red/issues/4881 and I haven't found a workaround for it.
Basically if timer takes too much time and fires too often, other events are skipped. It may even stop drawing the window.
One can lower the rates of all faces (including
host
that by default runs at 100 fps), and it increases responsiveness, but doesn't fully fix it.