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| 3DreamEngine | ||
| assets | ||
| deprecated | ||
| game | ||
| lib | ||
| metainfo | ||
| modules | ||
| screenshots | ||
| shaders | ||
| shadows | ||
| AUTHORS.md | ||
| FFRemakeLauncher.desktop | ||
| GPL-2.0.txt | ||
| LICENSE | ||
| LaunchWin.bat | ||
| NEWS.md | ||
| README.md | ||
| Slab.ini | ||
| Slab.lua | ||
| Style.lua | ||
| conf.lua | ||
| config.lua | ||
| livecode.lua | ||
| main.lua | ||
README.md
Fish fillets remake
Attempting to implement fish fillets game logic with lua
0. Releases
Game launcher
A game launcher is being tested and releases can now be downloaded from []
Fish fillets remake launcher packaged
Check other available releases []
How to download and run the game from source (linux):
=====================================================
1. install requirements
Linux: sudo apt install love libwebp-dev
Windows: you need to install love-webp libraries from [
Copy the files inside win64 / win 32 to the folder where love is installed / where binaries are (if you installed love you'll usually find the folder at "C:/programs/love/"
2. download game and assets with git
git clone https://codeberg.org/glitchapp/fish-fillets-remake git clone https://codeberg.org/glitchapp/fish-fillets-remake-assets
3. unzip the game and the assets
unzip fish-fillets-remake-master.zip unzip fish-fillets-remake-assets-master.zip
4. Rename the assets to externalassets
rn fish-fillets-remake-assets-master externalassets
5.Move the assets inside the game’s folder
mv externalassets fish-fillets-remake-master
6. Run the game
love fish-fillets-remake-master
How to create a ".love" file you can double click to run the game:
1.go inside the game’s folder (to which you already moved the assets)
cd fish-fillets-remake-master
2.zip all files inside game’s folder
zip -q myfisfillets.zip .
3. rename the created zip
rn myfishfillets.zip myfishfillets.love
4. double click on it
Windows
The commands above should work if you have git and InfoZip installed The rename and move commands on windows are move and ren
Settings
To permantly change global options please edit config.lua
Controls
Keyboard: Use arrows or WASD to move the current fish. Use space bar to switch fish.
backspace: restart level
f1: help
f2: save game
f3: load game
f4: music on/off
f5: sound on/off
f6: show/hide subtitles
f7: Caustics effects on / off
f8: CRT effect on / off
f9: switch remade / classic graphics
f10: game menu
f11: switch resolution (1080p / 720p)
f12: switch to retro mode / color schemes
1: switch between normal and upscaled graphics
2: 3d engine
3: diorama
4: touch controls
o: options menu
escape: quit
Debug keys:
6: debug mode
7: background on / off
8: objects on / off
9: players on / off
Gamepad controls:
Layout 1 (Default):
In the default layout the left analog stick control any fish (you switch them by pressing the key A) and the right analog stick controls the camera.
Layout 2 (Alternative):
In the alternative layout the left analog stick controls the first fish and the right analog stick controls the second fish. There's no controls for the camera in the alternative mode.

Mouse controls:
First button: select hovered option Second button: Toggle mouse / thumbstick pointer Third button: reset zoom Wheel: Zoom in / out
F.A.Q.
Frequently asked questions, known issues and workarounds will be added to [
Contributing
I'm looking for help in the following areas:
-
Development
-
2d graphic art
- None of the current assets are definitive, contributions are welcome and apreciated.
-
Modeling and texturing
- The current engine supports 3d rendering, for more information please check 3DreamEngine
- There is a Vr port of the game in development using Lövr which also requires 3d assets: Fish fillets VR
- Future ports to other 3d engines where the assets could be used are possible and relatively easy to implement, the project's game logic can be found here game logic
-
Testing
- Betatesting, reporting bugs and providing feedback helps to improve this software.
-
Feedback
- Feedback regarding any part of the game is welcome and helpful, feel free to comment on any aspect you want to be improved.
-
Distribution
- The game has reached almost 800 Mb (683Mb compressed) and I have two binaries ready to be distributed for linux and windows with all required libraries and assets. Any help to distribute them wether by seeding them as a torrent or by hosting them and sharing them would be apreciated.
Credits
[]
License
Copyright (C) 2022 Glitchapp
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
The license text can be found in GPL-2.0.txt.
The libraries on the lib folder belong to their authors and have their own licenses which can be found on their folders.
Donations
If you like this remake and you want to support the development - please consider to donate. Any donations are greatly appreciated.


