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# Building from source
In order to build SuperTuxKart from source, you'll need both the code and the assets (See <> for more information):
git clone stk-code
svn co stk-assets
## Building SuperTuxKart on Linux
### Dependencies
To build SuperTuxKart from source, you'll need to install the following packages:
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* Freetype (libfreetype6-dev)
* Harfbuzz (libharfbuzz-dev)
* libcurl (libcurl-devel)
* libbluetooth (bluez-devel)
* openssl (openssl-dev)
* libpng (libpng-devel)
* zlib (zlib-devel)
* jpeg (libjpeg-turbo-devel)
* SDL2 (libsdl2-devel)
Fedora command:
sudo dnf install @development-tools angelscript-devel \
bluez-libs-devel cmake desktop-file-utils SDL2-devel \
freealut-devel freetype-devel \
gcc-c++ git-core libcurl-devel libjpeg-turbo-devel \
libpng-devel libsquish-devel libtool libvorbis-devel \
openal-soft-devel openssl-devel libcurl-devel harfbuzz-devel \
libogg-devel openssl-devel pkgconf \
wiiuse-devel zlib-devel
Mageia 6 command:
su -c 'urpmi gcc-c++ cmake openssl-devel libcurl-devel freetype-devel harfbuzz-devel \
libjpeg-turbo-devel libogg-devel openal-soft-devel SDL2-devel \
libpng-devel libvorbis-devel nettle-devel zlib-devel git subversion \
libbluez-devel libfreetype6-devel
openSUSE command:
sudo zypper install gcc-c++ cmake openssl-devel libcurl-devel libSDL2-devel \
freetype-devel harfbuzz-devel libogg-devel openal-soft-devel libpng-devel \
libvorbis-devel pkgconf zlib-devel enet-devel \
libjpeg-devel bluez-devel freetype2-devel
Debian-based Distributions command:
sudo apt-get install build-essential cmake libbluetooth-dev libsdl2-dev \
libcurl4-openssl-dev libenet-dev libfreetype6-dev libharfbuzz-dev \
libjpeg-dev libogg-dev libopenal-dev libpng-dev \
libssl-dev libvorbis-dev libmbedtls-dev pkg-config zlib1g-dev
Solus command:
sudo eopkg it cmake openal-soft-devel libogg-devel libvorbis-devel freetype2-devel \
harfbuzz-devel curl-devel bluez-devel openssl-devel libpng-devel zlib-devel \
libjpeg-turbo-devel sdl2-devel enet-devel libjpeg-turbo-devel bluez-devel curl-devel
### In-game recorder
To build the in-game recorder for STK, you have to install
libopenglrecorder from your distribution, or compile it yourself from [here](
Compilation instruction is explained there. If you don't need this feature, pass `-DBUILD_RECORDER=off` to cmake.
### Compiling
To compile SuperTuxKart, run the following commands inside `stk-code` directory
# go into the stk-code directory
cd stk-code
# create and enter the cmake_build directory
mkdir cmake_build
cd cmake_build
# run cmake to generate the makefile
cmake ..
# compile
make -j$(nproc)
STK can then be run from the build directory with `bin/supertuxkart`
#### Keeping your build up to date
To recompile the latest code without redownloading the entire source, first run the ```svn up``` command inside the 'stk-assets' directory, then run the following commands inside the 'stk-code' directory:
git pull
cd cmake_build
cmake ..
make -j$(nproc)
##### Build Speed Optimization
"-j$(nproc)" is an example, for a faster build, use "-jx" instead, where "x" is the amount of CPU threads you have, minus one.
### Further options
To create a debug version of STK, run:
cmake .. -DCMAKE_BUILD_TYPE=Debug
You can install your build system-wide:
sudo make install
The default install location is `/usr/local`, i.e. the data files will
be written to `/usr/local/share/games/supertuxkart`, the executable
will be copied to `/usr/local/bin`. To change the default installation
location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
## Building SuperTuxKart on Windows
To Build SuperTuxKart on Windows, follow these instructions:
1. Download and install Visual Studio from here: [Visual Studio - Download]( The free Visual Studio Community edition works fine. Remember to select "Desktop development with C++" in the installer.
2. If you want the stable version, download the SuperTuxKart source package from the latest stable version [SuperTuxKart on GitHub]( and unpack it.
3. If you want the development version, you will need a Git client and a SVN client. More information can be found here: [ - Source Control](
Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users\<Your Username> as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the corresponding URL found in [ - Source Control]( While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in [ - Source Control](
*Note: Both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build will likely fail!*
4. If you got the stable version, download the Windows dependencies package from [SuperTuxKart on GitHub - Dependencies Releases](, find the stk-code version there and download the `dependencies(arch).zip` as needed and unpack the archive into the `stk-code` directory.
5. If you got the development version go to SuperTuxKart-dev in your file browser, then visit [SuperTuxKart on GitHub - Dependencies latest preview release](
and unpack the archive into the `stk-code` directory. Download `i686` if you use Win32 generator of MSVC, `x86_64` for x64 and `aarch64` for ARM64.
6. Download CMake from here: [CMake - download page](, install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point 'Where to build the binaries' to a new directory called `build` or `bld` inside the stk-code directory.
7. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. Press 'Generate' button.
8. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution.
9. In the 'Solution Explorer', right click on the `supertuxkart` project and select "Set as StartUp project".
10. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: `CTRL + SHIFT + B` to build the solution.
*Note: To avoid confusion between releases and versions, refer to this table:*
Visual Studio Release | Version
Visual Studio 2019| 16
Visual Studio 2017| 15
Visual Studio 2015| 14
Visual Studio 2013| 13
## Building SuperTuxKart on Windows (from PowerShell/Command line)
1. Download and install Visual Studio from here: [Visual Studio - Download](, the free Visual Studio Community edition works fine.
2. Download a source package from either [SuperTuxKart on GitHub]( or [ - Source Control](
NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory, `stk-assets` is not needed if you download the full source tarball `(SuperTuxKart-version-src.tar.xz)`.
3. Download the Windows dependencies package from [SuperTuxKart on GitHub - Dependencies latest preview release](
and unpack the archive into the `stk-code` directory. Download `i686` if you use Win32 generator of MSVC, `x86_64` for x64 and `aarch64` for ARM64.
4. Download CMake from here: [CMake - download page](; and install it. Navigate to the `stk-code` directory; and create an directory called "build":
mkdir build
cd build
5. Once inside the build directory; run CMake to start the compilation process:
cmake ..
6. Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:
msbuild.exe SuperTuxKart.sln
SuperTuxKart can now be run as `bin\Debug\supertuxkart.exe` or `bin\Release\supertuxkart.exe`
## Building SuperTuxKart on macOS
### Getting Started
Install the developer tools, either from the OS X Install DVD or from Apple's website.
Download `dependencies-macosx.tar.xz` from `Assets` section [here]( and extract it inside stk-code directory, use `preview` version for git stk-code.
Build STK
cd /path/to/stk-code
mkdir cmake_build
cd cmake_build
cmake .. -DCMAKE_FIND_ROOT_PATH=$(pwd)/../dependencies-macosx -DUSE_CRYPTO_OPENSSL=FALSE
Add ` -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9` for 10.9 compatibility.
#### (Optional) packaging for distribution
By default, the executable that is produced is not ready for distribution. Install <> and run:
dylibbundler -od -b -x ./bin/ -d ./bin/ -p @executable_path/../libs/
Afterwards, copy the contents of `stk-assets` into `/`.