- https://catgirl.ai
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just this cool robot girl. she/her or it/its
- Joined on
2021-08-14
ext0l pushed to main at ext0l/tengoku
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55e83c3f22 docs: add a screenshot to the README
ext0l pushed to main at ext0l/tengoku
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d53f1e940a refactor: make bundles for projectiles and hitboxes
ext0l pushed to main at ext0l/tengoku
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faa32ff16d refactor: clean up ProjectileParams a bit
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f65280402e flake update
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a214cdc19c feat: snipers now have a 'lock-on' period and fire
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59ddf49297 feat: sandbox mode debug command
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5aec28aa8f feat: create a command for spawning enemies
- Compare 6 commits »
ext0l pushed to main at ext0l/tengoku
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c2330f9707 feat: add a debug console
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b956677748 feat: snipers now fire when the reticle locks onto the player
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5e16059839 feat: reticles now 'lock on' to the player when close enough
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bef6a7390a feat: snipers now 'aim' at the player
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9ba2e10b92 chore: switch over to my exclusive-system seldom_state PR
- Compare 24 commits »
ext0l pushed to main at ext0l/tengoku
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1501fb4fda refactor: clean up SpriteLayerPlugin a bit
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a9f8575fc2 feat: implement the rest of the z-layers
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3b69138476 feat: proper sprite z-layers
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331de1ea1a chore: update deps
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460dc76c0c feat: the XP orb now floats and animates
- Compare 14 commits »
ext0l pushed to main at ext0l/tengoku
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426e749be9 refactor: reorganize the assets by purpose
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9dedb9dfaf feat: set map colliders to frictionless
- Compare 2 commits »
ext0l pushed to main at ext0l/tengoku
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c6140b0e0e fix: disable the input when the player dies
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5deece4f01 balance: 'open up' the starting zone a bit
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0397f2fc75 feat: fix for audio in wasm build
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d1415170af chore: .dir-locals to dynamically link bevy
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459eb1cf83 fix: get distortion shader working on web
- Compare 13 commits »
ext0l pushed to main at ext0l/tengoku
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8f14749f04 feat: spawn 'ghost bullets' instead of a manual trail
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4f12422aec refactor: stop using a magic number for despawn-on-animation-finish
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272b82d922 feat: dashing gives the player a hurtbox
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df0abd84dd refactor: clean up player input handling
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e8e9fab291 feat: implement dashing
- Compare 22 commits »
ext0l pushed to main at ext0l/tengoku
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8c11ed0eff feat: implement iframes
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1f2c13f374 refactor: explicit animation set
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bbad174bae refactor: rename AnimationSet -> Animations
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6d479dcde6 fix: hopefully fix the crash around enemy pruning
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c748e0e8fc balance: towards a slower game
- Compare 33 commits »
ext0l pushed to main at ext0l/tengoku
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8b8db68c6c chore: disable LTO in dev builds
ext0l pushed to main at ext0l/tengoku
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744c46ed29 feat: define a resource that tracks in-game time
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b8bfac5a5a balance: increase shotgun spread to pi/4
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bd20561bb2 refactor: move spawning configuration out into a TOML file
- Compare 3 commits »
ext0l pushed to main at ext0l/tengoku
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3bbb85e77f feat: rework how spawning enemies works
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3fb7ae29aa refactor: move enemy code into `enemy/`
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ac6985d454 feat: implement a DPS table in the UI
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0abdd2a5ef fix: send a LevelUpEvent on debug level up
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278f6f4692 chore: pin to a specific nightly toolchain version
- Compare 7 commits »
ext0l pushed to main at ext0l/vale.el
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9007828a48 set lsp-rust-analyzer-inlay-face to use smaller text
ext0l pushed to main at ext0l/tengoku
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6c394be0f9 fix: `level_bonus[i]` needs to be in backticks in doc comments
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00e311c5d6 feat: flip player/enemy sprites depending on x-axis velocity
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254a18fba7 refactor: move animation into `render`
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62b6f18179 refactor: rename `camera` to `render`
- Compare 4 commits »
ext0l pushed to main at ext0l/tengoku
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4be4ec8925 refactor: move stat definition into a separate module
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91d01d67de fix: make scheduling tests actually work
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4b6bbb646b feat: add a level up menu
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447b4a2a00 feat: add a pause state triggered by hitting escape
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eb774b27cb feat: move duration definitions into weapon stats
- Compare 8 commits »
ext0l pushed to main at ext0l/tengoku
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a87f15ba98 feat: basic 'main menu' UI
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47adcb2cfb feat: more shiny distortion features
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27a89d4128 refactor: clean up how we pass distortions into the GPU
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013ff9a7cd feat: `Distortion` now uses worldspace coordinates for everything
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e923c6f01b refactor: split postprocessing into a separate module
- Compare 11 commits »
ext0l commented on issue Codeberg/Community#977
Non-free game assets for a free gamehttps://opengameart.org/ exists and has a fairly small set of licenses that are allowed; I've pulled some of my assets from there.
ext0l commented on issue Codeberg/Community#977
Non-free game assets for a free gameFirst, thank you for the in-depth answer :) All of my assets are legitimately obtained from their creator and explicitly marked as assets for use in games with language like. But as @n0toose…
ext0l pushed to main at ext0l/tengoku
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68bb8f3980 fix: fix rapier debug tools
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1239ae30d0 feat: remove log messages when they're done
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3740ad5d4b feat: output to the HUD log when running debug commands
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89237a12c1 feat: debug command for killing all enemies
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d8840bdae9 feat: infra for debug commands
- Compare 13 commits »
ext0l pushed to main at ext0l/tengoku
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901c4c5509 chore: repoint nonfree assets
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b035f69ec4 chore: properly set up CREDITS, LICENSE, and THANKS
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36838715d9 chore: remove non-freeish assets
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472b69e1b3 feat: implement a missile launcher
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062aca5c9d refactor: split weapon assets into per-weapon structs
- Compare 51 commits »