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deer d34949432e 004 11 months ago
.. 004 11 months ago
cervid-f3.png 004 11 months ago
rangifer-dead.png 004 11 months ago

rangifer’s diary: pt. v

I logged on with rangifer today and was almost immediately able to LPQ~! Boymoder and I put together a party including our friend Mings, the permabeginner who I mentioned in the course of our LPQ escapades of the previous diary entry, except that this time he was able to LPQ with us 😃!! We managed to make it through a modest number of LPQs; along the way Mings had to leave for dinner 🍽️, and at some point the party naturally dissolved… We had an LPQ that took very long 😓, after one of our six members disconnected somewhat near the PQ’s beginning. Bless their heart ❤️, they waited outside for us throughout that whole PQ (rightfully asking if we really were still PQing, by the time that we were doing the penultimate stage). Unfortunately for our party member who had disconnected, we had three entire party members who were either new to, or rusty on, LPQ, as well as some particularly poor luck on that penultimate stage. So that one took quite a while 😅. Unrewarded for their patience 😕, the party almost immediately dissolved as soon as we finally did complete that lengthy LPQ!

Boymoder was really itching to try some Poison Mist 🧪🌫️ training on her F/P 🔥🧪 gishlet Tacgnol, and I was eager to check it out as well, by helping her last-hit on my STR priest 💪🏾🛐, cervid! I logged onto cervid and put my WACC/DEX gear on nice and tight so that I would have better chances of hitting Skelegons 💀⭐ (level 110) and Skelosauruses 💀🦖 (level 113):

Type Name Stats
Head Zakum Helmet 13 STR, 19 DEX, 16 INT, 16 LUK, 148 WDEF, 160 MDEF, 20 WACC, 20 AVOID; 7 slots
Face Sad Mask 2 DEX, 11 WACC, 2 AVOID
Eye Broken Glasses 1 STR, 1 DEX, 1 INT, 1 LUK, 20 HP, 20 MP, 2 WACC
Ear Single Earring 6 DEX
Cape Pink Gaia Cape 2 WATK, 7 DEX
Body Bathrobe for Women 18 INT, 9 WACC
Neck Horus’ Eye 3 STR, 3 DEX, 3 INT, 3 LUK, 210 HP, 210 MP, 14 AVOID
Neck (NX) Frozen Snowflake Pendant 6 STR, 6 DEX, 8 INT, 6 LUK, 200 HP, 200 MP, 7 SPEED, 7 JUMP
Weapon Green Ski 85 WATK, 1 STR, 15 DEX, 21 WACC
Hands Blue Work Gloves 8 DEX, 12 WACC, 2 AVOID
Feet Green Christmas Sock 5 STR, 6 DEX, 4 INT, 5 LUK
Finger Ellin Savior’s Ring 1 STR, 1 DEX, 1 INT, 1 LUK, 100 HP, 100 MP

This brought me up to a standing WACC (no special buffs) of roughly 191 🎯, enough to have a roughly 83% probability of hitting Skelegons, and a roughly 70% probability of hitting Skelosauruses! Not bad for a DEXless, INTless, LUKless, level 97 priest 😇!!


Now, these bony 🦴 boys are level 110 and 113, so this ain’t exactly surprising, but they hit hard!! Tacgnol and cervid died 🪦 quite a few times in the course of our mist training experiments… but after a bit, we mostly got the hang of it, and were able to conjure up some pretty sweet EXP ! I think Tacgnol leveled from 86 (just graduated MPQ~) to 90 over the course of this trial, and cervid made it from 97 to 98~! I was a little afraid that my melee hitting probabilities would not be high enough, and that they would be too unreliable/annoying to work with 😬, but I never really felt the pressure to use my Candies or anything like that 😌. We did both chew through quite the number of potions ⚗️ (mostly Mana Bulls and Unagi), making this somewhat of an expensive process 💲💲💲 (not to mention the NX used on Safety Charms…). This cost is… only somewhat offset by the occasional equipment item drop here and there (we probably found a combined total of 5 or 6 between the two of us), but it’s worth the cost to get this kind of EXP, especially when you’re an odd job!

You can watch a five-minute clip of this process on the Oddjobs YouTube channel 📺!

After a while, we decided that it was time to hop back onto rangifer and Boymoder and do some more LPQs~! rangifer leveled up , and I finally put a skill point into Double Uppercut, for a more straightforward stun 💫 (rather than having to Backspin Blow as my only way of stunning 💫). Yet another attacking skill that will make me even more confused 😵 about my keybindings ⌨️ while I’m in the midst of combat! I love it!! Unfortunately the stun 💫 duration is not great; Double Uppercutting and then immediately spamming Flash Fist is only able to squeeze in one Flash Fist before the monster is unstunned 🤷🏽‍♀️.

Strong arm 💪, deadly punch 👊!

In the previous diary entry, I explored the math behind third job, claw-wielding, STRlords (Boymoder is a STRlord). The results are pretty impressive, and here I want to do something similar with the third job pugilist. We will make similar assumptions: all skills in question are maxed out, the monster target is the same level as the attacking player character, the monster target has 400 WDEF, attacks are uninterrupted, etc. Oh, and the pugilist needs some stats/gear (again, for consistency, based on a level 102 pugilist):

  • 535 STR (30 of which is from gear)
  • 85 DEX (65 of which is from gear)
  • 64 WATK (31 from bare hands (see diary pt. iii) + 20 from Energy Charge ⚡/Cider 🍶 + 3 from cape + 10 from gloves 🧤)

We won’t need to go into so many gory details 🤓 this time, since a lot of the relevant formulae and arithmetic can be found in diary pts. ii, iii, & iv.

Energy Drain 🔋🌀

The analogue of Shadow Meso 🌑💸 for pugilists is Energy Drain, insofar as Energy Drain is the pugilist marauder’s main single-target DPS skill. However, Energy Drain is considerably more straightforward; it works like a basic attack, except that it has a smaller attack period, and has a damage multiplier that isn’t just 100%. To make things less arduous this time, I’ll be using my damage calculator 🧮 instead of typing out the calculations all by hand.

NOTE: The damage calculator asks for your WATK, which must be a “nominal” WATK — that is: no weapon equipped means 0 WATK from your weapon. The calculator will add the WATK from your bare hands on its own, based on your class and your level. In this case, that means entering 64 − 31 = 33 as your “Total WATK”.

Entering all of the relevant data for this hypothetical Energy Drain (“Damage multi” should be 360%, since we assume Energy Drain to be maxed), we immediately notice something: the damage is wildly unstable!! The damage range per-hit is 1~4652, and the CV per-hit is 57.7%!! Holy moly 😢! Some fiddling with the WDEF value reveals that the minimum damage goes above 1 (namely, to 2…) for the first time as soon as you decrease the WDEF from 306 to 305. With 0 WDEF, the minimum damage is 661, but the instability is still very high (although considerably improved): a CV of 45.1%.

The reason for hitting all of these “1”s, and for some of the instability here, is just the fact that the damage multiplier of Energy Drain matters so much here. Obviously, being stuck at a mastery of 10% is the cause of much of the dispersion here, but another big factor is that the pugilist’s raw damage range (basic attacking, no critical hits, attacking a level 1 monster with 0 WDEF; this is the damage range that you see when you look at your “Character Stats” panel in-game) is just quite small. In comparison to a conventional marauder, the lower PSM (4.2 < 4.8; see diary pt. ii), and particularly, the lack of WATK (due to the inability to equip weapons), makes even the pugilist’s raw maximum damage quite puny. As a result, WDEF immediately eats up a large portion of this raw damage, before that damage can actually get multiplied by the skill being used (the skill’s damage multi, 360% for maxed Energy Drain) in combination with any potential critical hits. It is for this reason that many odd jobs want to capitalize on damage multipliers that occur before defense reduction is applied, e.g. bonus damage due to elemental weakness.

The actual expected damage per-hit here is roughly 2326.5. Fortunately, Energy Drain has a quite small attack period (540 ms = 0.54 s, assuming no weapon and no Speed Infusion), so the DPS ends up being somewhat decent in the end: 4308.3 DPS. Of course, this is puny in comparison to the figure calculated for Shadow Meso DPS in the previous diary entry: Shadow Meso deals 14192.5 ÷ 4308.3 ≈ 3.3 times more single-target DPS at this level, all things being roughly equal. The disparity is probably more in practice, simply due to the difficulty of maintaining sustained Energy Drains; Energy Drain is extremely short-reach, unlike the more leisurely ranged attacks of Shadow Meso.

But what about Stun 💫 Mastery?? If the monster is stunned 💫 (unfortunately not possible with bosses, but whatever), we then have a 60% critical probability, and a 60% critical multiplier. This actually slightly bumps up the instability to a CV of a whopping 58.4%(!), but does increase the expected damage per-hit from 2326.5 to 2559.1. The DPS, accordingly, is bumped up from 4308.3 to 4739.1; this puts it at just a factor of 3.0 or so (instead of 3.3 or so) worse than Shadow Meso.

Energy Blast 🔋💥 (+ Somersault Kick 🦵🏽)

Now, Energy Blast is not always available to the pugilist: only when their Energy Charge is up, can they make use of it. But to simplify things here and be a little generous, we will just treat Energy Blast as a normal skill. Also, Energy Blast is one of those skills that has both a period and a delay: after the delay has elapsed, other skills can be used, but only once the period has elapsed can the same skill (Energy Blast) be used again. For the purpose of simplification, we will assume that the pugilist is simply alternating between Energy Blast 🔋💥 and Somersault Kick 🦵🏽; this is not totally accurate (brawler/marauder/buccaneer combat is quite complex in execution), but good enough for a back-of-the-envelope ✉️ calculation.

Using the same calculator settings but with Energy Blast (so now, a “Damage multi” of 420% instead of 360%) gets an expected damage per-hit of 2714.2. The stability is the same as Energy Drain’s, since nothing’s really changed there. For Somersault Kick (“Damage multi” of 190%), an expected damage per-hit of 1227.9. These two skills have delays of 0.66 s and 0.78 s, respectively (see LazyBui’s “Attack Speed Reference”), so the attack frequency is 1 ÷ (0.66 s + 0.78 s) = 0.69444… Hz. (2714.2 damage + 1227.9 damage) ⋅ 0.69444… Hz = 2737.6 DPS. If fighting four monsters at once, the aggregate DPS is then 2737.6 ⋅ 4 = 10950.3 DPS.

With Stun Mastery, the expected damages per-hit of Energy Blast and Somersault Kick go up to 2946.9 and 1460.5, respectively. So we have (2946.9 damage + 1460.5 damage) ⋅ 0.69444… Hz = 3060.7 DPS. If fighting four monsters at once, the aggregate DPS is then 3060.7 ⋅ 4 = 12242.8 DPS. Even with this Stun Mastery (which assumes that all the monsters being attacked are stunned), the projected per-monster DPS for Avenger (see the previous diary entry) is 4169 ÷ 3060.7 ≈ 1.36 times better than that of Energy Blast + Somersault Kick, and worse is the fact that Avenger can hit up to 6 monsters at once, better than the 4 monsters of Energy Blast!

Pugilist vs. STRlord: who would win??

I think one of the takeaways here is that analyzing jobs/classes like this can get a little weird 🤔. I realize now that this looks a little like some kind of showdown 🤜🤛 between these two odd jobs (in their third jobs), but the reality is that there is no one-to-one comparison 😯. The STRlord has the ability to switch between totally unrelated weapons and styles of combat: the claw ✴️, versus an assortment of melee weaponry ⚔️. The pugilist, on the other hand, has only one mode of fighting: using no weapons at all 👊🏽🦵🏽. But their skillset is considerably more varied and intricate, and this makes them consummate masters of every trick known to melee-kind 🤹🏽‍♀️. The pugilist can take more hits in a fight 🏋🏾‍♀️, but the STRlord’s skillset deeply specialises them in the use of claws, allowing them to deal devastating damage at a distance with only one or two distinct attacking skills 🔥✴️🔥. Ultimately, everyone wins if we’re all having fun playing our characters 🎉. Unless someone is playing a STRlord with maxed Shadow Partner 👥 and maxed Shadow Meso. Then they win.

Dead rangifer