boswars/scripts/sound.lua

71 lines
2.3 KiB
Lua

-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- sound.lua - Define the used sounds.
--
-- (c) Copyright 1999-2004 by Fabrice Rossi, Lutz Sammer and Crestez Leonard
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
------------------------------------------------------------------------------
-- Music part
------------------------------------------------------------------------------
-- MusicStopped() is called if the current music is finished.
--
-- This is a random music player demo
--
function MusicStopped()
if (table.getn(playlist) ~= 0) then
PlayMusic(playlist[math.random(table.getn(playlist))])
end
end
------------------------------------------------------------------------------
-- Define sounds later used
--
sound_click = MakeSound("click", "ui/click.wav")
------------------------------------------------------------------------------
-- ELITES
--
-- MISSILE
MakeSound("grenade-impact", "sounds/grenadier_g_hit.wav")
MakeSound("rocket-impact", "sounds/bazoo_g_hit.wav")
------------------------------------------------------------------------------
-- Define sounds used by game
--
DefineGameSounds(
"placement-error", sound_click,
"placement-success", sound_click,
"click", sound_click,
"chat-message", MakeSound("", "ui/chatmessage.wav"))
sound_click = MakeSound("statsthump", "ui/click.wav")