71 lines
2.3 KiB
Lua
71 lines
2.3 KiB
Lua
-- ____ _ __
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-- / __ )____ _____ | | / /___ ___________
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-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
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-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
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-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
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--
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-- A futuristic real-time strategy game.
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-- This file is part of Bos Wars.
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--
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-- sound.lua - Define the used sounds.
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--
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-- (c) Copyright 1999-2004 by Fabrice Rossi, Lutz Sammer and Crestez Leonard
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--
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation; either version 2 of the License, or
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-- (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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--
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------------------------------------------------------------------------------
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-- Music part
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------------------------------------------------------------------------------
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-- MusicStopped() is called if the current music is finished.
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--
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-- This is a random music player demo
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--
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function MusicStopped()
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if (table.getn(playlist) ~= 0) then
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PlayMusic(playlist[math.random(table.getn(playlist))])
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end
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end
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------------------------------------------------------------------------------
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-- Define sounds later used
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--
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sound_click = MakeSound("click", "ui/click.wav")
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------------------------------------------------------------------------------
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-- ELITES
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--
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-- MISSILE
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MakeSound("grenade-impact", "sounds/grenadier_g_hit.wav")
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MakeSound("rocket-impact", "sounds/bazoo_g_hit.wav")
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------------------------------------------------------------------------------
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-- Define sounds used by game
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--
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DefineGameSounds(
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"placement-error", sound_click,
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"placement-success", sound_click,
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"click", sound_click,
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"chat-message", MakeSound("", "ui/chatmessage.wav"))
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sound_click = MakeSound("statsthump", "ui/click.wav")
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