boswars/scripts/guichan.lua

907 lines
26 KiB
Lua

-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- guichan.lua - The main UI lua script.
--
-- (c) Copyright 2005-2023 by François Beerten
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; only version 2 of the License.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-- 02111-1307, USA.
--
-- Global useful objects for menus ----------
dark = Color(38, 38, 78, 128)
darkNoAlpha = Color(38, 38, 78)
clear = Color(200, 200, 128)
black = Color(0, 0, 0)
disabled = Color(112, 112, 112, 128)
bckground = CGraphic:New("graphics/screens/menu.png")
bckground:Load()
bckground:Resize(Video.Width, Video.Height)
backgroundWidget = ImageWidget(bckground)
local SavedGame = false
local VersionString = Version.major .. "." .. Version.minor .. "." .. Version.patchlevel
local VersionInfoLine = "Bos Wars V" .. VersionString .. " (c) 1998-" .. Version.year .. " by the Bos Wars Team"
function FilterList(originallist, pattern)
local filteredlist = {}
local k, v
for k, v in ipairs(originallist) do
if (string.find(v, pattern)) then
table.insert(filteredlist, v)
end
end
return filteredlist
end
function CreateFilteringLister(pattern, lister)
function ListFilteredItems(path)
return FilterList(lister(path), pattern)
end
return ListFilteredItems
end
function AddMenuHelpers(menu)
function menu:addCentered(widget, x, y)
self:add(widget, x - widget:getWidth() / 2, y)
end
function menu:addLabel(text, x, y, font, center)
local label = Label(text)
if (font == nil) then font = Fonts["large"] end
label:setFont(font)
label:adjustSize()
if (center == nil or center == true) then -- center text by default
x = x - label:getWidth() / 2
end
self:add(label, x, y)
return label
end
function menu:addMultiLineLabel(text, x, y, font, center, width)
local label = MultiLineLabel(text)
if (font == nil) then font = Fonts["large"] end
label:setFont(font)
if (width == nil) then width = 240 end
label:setLineWidth(width)
label:adjustSize()
if (center == nil or center == true) then -- center text by default
x = x - label:getWidth() / 2
end
self:add(label, x, y)
return label
end
function menu:writeText(text, x, y)
return self:addLabel(text, x, y, Fonts["game"], false)
end
function menu:writeLargeText(text, x, y)
return self:addLabel(text, x, y, Fonts["large"], false)
end
-- Arrange widgets in a grid, with automatic column widths and
-- padding. Align the left sides of the widgets in each column.
-- This function moves the widgets only horizontally, leaving
-- the Y coordinates unchanged.
--
-- The grid parameter is a table of rows, each of which is a table
-- of widgets. Each row should have the same number of widgets.
-- A rows must be a plain array without specific keys.
-- (Actually, because this function ignores the Y coordinates,
-- it might be more natural if the parameter were a table of columns;
-- but the current format is a bit easier for the caller to provide.)
function menu:adjustColumnWidths(grid)
local columnWidths = {}
local width
local spareWidth
local rowNumber
local row
local columnNumber
local maxGap = menu:getWidth() / 16
local gap
local x
-- Compute the width needed for each column.
for rowNumber,row in ipairs(grid) do
for columnNumber,widget in ipairs(row) do
width = widget:getWidth()
if columnWidths[columnNumber] == nil or columnWidths[columnNumber] < width then
columnWidths[columnNumber] = width
end
end
end
-- How much width will be left over from the columns?
spareWidth = menu:getWidth()
for k,v in ipairs(columnWidths) do
spareWidth = spareWidth - v
end
-- Keep the columns as far from the edges of the menu
-- as they are from each other.
gap = spareWidth / (#columnWidths + 1)
-- However, if the columns would get too far from each other,
-- then move them closer, and leave more space at the edges.
if gap > maxGap then
gap = maxGap
end
-- Move all the widgets to their final positions.
for rowNumber,row in ipairs(grid) do
x = (spareWidth - gap * (#columnWidths - 1)) / 2
for columnNumber,widget in ipairs(row) do
widget:setX(x)
x = x + columnWidths[columnNumber] + gap
end
end
end
function menu:addButton(caption, x, y, callback, size)
local b = ButtonWidget(caption)
b:setActionCallback(callback)
if (size == nil) then size = {200, 24} end
b:setSize(size[1], size[2])
b:setBackgroundColor(dark)
b:setBaseColor(dark)
b:setDisabledColor(disabled)
self:add(b, x, y)
return b
end
function menu:addSmallButton(caption, x, y, callback)
return self:addButton(caption, x, y, callback, {106, 28})
end
function menu:addSlider(min, max, w, h, x, y, callback)
local b = Slider(min, max)
b:setBaseColor(dark)
b:setForegroundColor(clear)
b:setBackgroundColor(clear)
b:setSize(w, h)
b:setActionCallback(function(s) callback(b, s) end)
self:add(b, x, y)
return b
end
function menu:addListBox(x, y, w, h, list)
local bq = ListBoxWidget(w, h)
bq:setList(list)
bq:setBaseColor(black)
bq:setForegroundColor(clear)
bq:setBackgroundColor(dark)
bq:setFont(Fonts["game"])
self:add(bq, x, y)
bq.itemslist = list
return bq
end
function menu:addBrowser(path, lister, x, y, w, h, default)
local bq = self:addListBox(x, y, w, h, {})
bq.origpath = path
bq.actioncb = nil
local function updateList()
bq.itemslist = lister(bq.path)
if (bq.path ~= bq.origpath) then
table.insert(bq.itemslist, 1, "../")
end
bq:setList(bq.itemslist)
end
function bq:changeRoot(newpath)
self.path = newpath
self.origpath = newpath
updateList()
end
-- Change to the default directory and select the default file
if (default == nil) then
bq.path = path
updateList()
else
local i
for i = string.len(default) - 1, 1, -1 do
if (string.sub(default, i, i) == "/") then
bq.path = string.sub(default, 1, i)
updateList()
local f = string.sub(default, i + 1)
for i = 1, table.getn(bq.itemslist) do
if (bq.itemslist[i] == f) then
bq:setSelected(i - 1)
end
end
break
end
end
end
function bq:getSelectedItem()
if (self:getSelected() < 0) then
return self.itemslist[1]
end
return self.itemslist[self:getSelected() + 1]
end
-- If a directory was clicked change dirs
-- Otherwise call the user's callback
local function cb(s)
local f = bq:getSelectedItem()
if (f == "../") then
if (s ~= "select") then
local i
for i = string.len(bq.path) - 1, 1, -1 do
if (string.sub(bq.path, i, i) == "/") then
bq.path = string.sub(bq.path, 1, i)
updateList()
break
end
end
end
elseif (string.sub(f, string.len(f)) == '/') then
if (s ~= "select") then
bq.path = bq.path .. f
updateList()
end
else
if (bq.actioncb ~= nil) then
bq:actioncb(s)
end
end
end
bq:setActionCallback(cb)
bq.oldSetActionCallback = bq.setActionCallback
function bq:setActionCallback(cb)
bq.actioncb = cb
end
return bq
end
function menu:addMapBrowser(path, x, y, w, h, default)
local function listFilesAndDirs(path)
local dirlist = {}
local filelist = {}
local dirs = ListDirsInDirectory(path)
-- Create table of dirs and files
for i,f in ipairs(dirs) do
if (string.find(f, "^%w.*%.map$")) then
table.insert(filelist, f)
elseif (string.find(f, "^%a")) then
table.insert(dirlist, f .. "/")
end
end
-- Append files after dirs
for i,f in ipairs(filelist) do
table.insert(dirlist, f)
end
return dirlist
end
local browser = self:addBrowser(path, listFilesAndDirs, x, y, w, h, default)
local function getMap(browser)
return browser.path .. browser:getSelectedItem() .. "/presentation.smp"
end
browser.getSelectedMap = getMap
return browser
end
function menu:addCheckBox(caption, x, y, callback)
local b = CheckBox(caption)
b:setBaseColor(clear)
b:setForegroundColor(clear)
b:setBackgroundColor(dark)
b:setActionCallback(function(s) callback(b, s) end)
b:setFont(Fonts["game"])
self:add(b, x, y)
return b
end
function menu:addRadioButton(caption, group, x, y, callback)
local b = RadioButton(caption, group)
b:setBaseColor(dark)
b:setForegroundColor(clear)
b:setBackgroundColor(dark)
b:setActionCallback(callback)
self:add(b, x, y)
return b
end
function menu:addDropDown(list, x, y, callback)
local dd = DropDownWidget()
dd:setFont(Fonts["game"])
dd:setList(list)
dd:setActionCallback(function(s) callback(dd, s) end)
dd:setBaseColor(darkNoAlpha)
dd:setForegroundColor(clear)
dd:setBackgroundColor(darkNoAlpha)
self:add(dd, x, y)
return dd
end
function menu:addTextInputField(text, x, y, w)
local b = TextField(text)
b:setActionCallback(function() end) --FIXME: remove this?
b:setFont(Fonts["game"]:PlainText())
b:setBaseColor(clear)
b:setForegroundColor(clear)
b:setBackgroundColor(dark)
if (w == nil) then w = 100 end
b:setSize(w, 18)
self:add(b, x, y)
return b
end
end
function BosMenu(title, background)
local menu
local bg
local bgg
menu = MenuScreen()
if background == nil then
bg = backgroundWidget
else
bgg = CGraphic:New(background)
bgg:Load()
bgg:Resize(Video.Width, Video.Height)
bg = ImageWidget(bgg)
end
menu:add(bg, 0, 0)
AddMenuHelpers(menu)
if title then
menu:addLabel(title, Video.Width / 2, Video.Height / 20, Fonts["large"])
end
return menu
end
-- Default configurations -------
Widget:setGlobalFont(Fonts["large"])
-- Define the different menus ----------
function RunResultsMenu(map)
local menu
local background = "graphics/screens/menu.png"
local sx = Video.Width / 20
local sy = Video.Height / 20
local result
local grid
if GameResult == GameVictory then
result = _("Victory !")
background = "graphics/screens/victory.png"
elseif GameResult == GameDraw then
result = _("Draw !")
elseif GameResult == GameDefeat then
result = _("Defeat !")
background = "graphics/screens/defeat.png"
else
return
end
if (Cheater) then
result = result .. " - " .. _("Cheater")
end
menu = BosMenu(_("Results"), background)
menu:writeLargeText(result, sx*6, sy*5)
menu:writeText(map, sx*6, sy*6)
-- The X coordinates of these widgets will be set after all the
-- widgets have been created and their sizes are known.
grid = {{
menu:writeText(_("Player"), 0, sy*7),
menu:writeText(_("Units"), 0, sy*7),
menu:writeText(_("Buildings"), 0, sy*7),
menu:writeText(_("Kills"), 0, sy*7),
menu:writeText(_("Razings"), 0, sy*7)
}}
for i=0,7 do
if (Players[i].TotalUnits > 0) then
table.insert(grid, {
menu:writeText(i .. " ".. Players[i].Name, 0, sy*(8+i)),
menu:writeText(Players[i].TotalUnits, 0, sy*(8+i)),
menu:writeText(Players[i].TotalBuildings, 0, sy*(8+i)),
menu:writeText(Players[i].TotalKills, 0, sy*(8+i)),
menu:writeText(Players[i].TotalRazings, 0, sy*(8+i))
})
end
end
menu:adjustColumnWidths(grid)
menu:addButton(_("~!Continue"), Video.Width / 2 - 100, Video.Height - 100,
function() menu:stop() end)
menu:run()
end
function RunMap(map, objectives, fow, revealmap)
if (objectives == nil) then
SetObjectives(default_objectives)
else
SetObjectives(objectives)
end
local loop = true
while (loop) do
InitGameVariables()
if fow ~= nil then
SetFogOfWar(fow)
end
if revealmap == true then
RevealMap()
end
StartMap(map)
if GameResult ~= GameRestart then
loop = false
end
end
RunResultsMenu(map)
end
current_objectives = {}
function ClearObjectives()
current_objectives = {}
end
function AddObjective(objective)
table.insert(current_objectives, objective)
end
function SetObjectives(objectives)
current_objectives = objectives
end
function GetObjectives()
return current_objectives
end
-- Callback right before the game starts
function GameStarting()
local i
local factor
if (not SavedGame) then
for i=0,7 do
-- resources can be 1,3,5 - low,medium,high
if (GameSettings.Resources == 1) then
factor = 0.5
elseif (GameSettings.Resources == 3) then
factor = 1
else
factor = 10
end
Players[i].MagmaStored = Players[i].MagmaStored * factor
Players[i].EnergyStored = Players[i].EnergyStored * factor
end
end
Cheater = false
UI.StatusLine:Set(VersionInfoLine)
end
function ResetMapOptions()
GameSettings.Resources = 3
GameSettings.Difficulty = 3
GameSettings.GameType = SettingsGameTypeMapDefault
GameSettings.NoFogOfWar = false
GameSettings.RevealMap = 0
end
function RunStartGameMenu(s)
local menu
local maptext
local descr
local numplayers = 2
local players
local sx = Video.Width / 20
local sy = Video.Height / 20
local selectedmap = "islandwar.map"
local d
menu = BosMenu(_("Start Game"))
menu:writeLargeText(_("Map"), sx, sy*3)
menu:writeText(_("File:"), sx, sy*3+30)
local maptext = menu:writeText(selectedmap, sx+70, sy*3+30)
maptext:setWidth(sx * 9 - 50 - 20)
menu:writeText(_("Size:"), sx, sy*3+50)
local mapsize = menu:writeText(" ", sx+70, sy*3+50)
mapsize:setWidth(sx * 9 - 50 - 20)
menu:writeText(_("Players:"), sx, sy*3+70)
local players = menu:writeText(" ", sx+70, sy*3+70)
menu:writeText(_("Description:"), sx, sy*3+90)
local descr = menu:writeText("No map", sx+20, sy*3+110)
descr:setWidth(sx * 9 - 20 - 20)
local fow = menu:addCheckBox(_("Fog of war"), sx, sy*3+140,
function(f) GameSettings.NoFogOfWar = not f:isMarked() end)
fow:setMarked(preferences.FogOfWar)
local revealmap = menu:addCheckBox(_("Reveal map"), sx, sy*3+160,
function(f) GameSettings.RevealMap = bool2int(f:isMarked()) end)
revealmap:setMarked(true)
ResetMapOptions()
menu:writeText(_("Difficulty:"), sx, sy*11)
d = menu:addDropDown({_("easy"), _("normal"), _("hard")}, sx + 150, sy*11,
function(dd) GameSettings.Difficulty = (5 - dd:getSelected()*2) end)
d:setSelected(1)
menu:writeText(_("Starting resources:"), sx, sy*11+25)
d = menu:addDropDown({_("high"), _("normal"), _("low")}, sx + 150, sy*11+25,
function(dd) GameSettings.Resources = (5 - dd:getSelected()*2) end)
d:setSelected(1)
menu:writeText(_("Game type:"), sx, sy*11+50)
d = menu:addDropDown({_("Map Default"), _("Melee"), _("Free For All"), _("Top vs Bottom"), _("Left vs Right"), _("Man vs Machine")}, sx + 150, sy*11+50,
function(dd) GameSettings.GameType = dd:getSelected() - 1 end)
d:setSelected(0)
d:setSize(140, d:getHeight())
local OldPresentMap = PresentMap
PresentMap = function(description, nplayers, w, h, id)
numplayers = nplayers
players:setCaption(""..nplayers)
descr:setCaption(description)
mapsize:setCaption(""..w.."x"..h)
OldPresentMap(description, nplayers, w, h, id)
end
Load("maps/"..selectedmap..'/presentation.smp')
local browser = menu:addMapBrowser("maps/", sx*10+10, sy*2+40, sx*8, sy*11,
"maps/"..selectedmap)
local function cb(s)
maptext:setCaption(browser:getSelectedItem())
Load(browser:getSelectedMap())
selectedmap = browser:getSelectedItem()
end
browser:setActionCallback(cb)
local rootpaths = {"maps/", "~maps/"}
d = menu:addDropDown({_("Standard maps"), _("Custom maps")}, sx*10, sy*2+20,
function(dd) browser:changeRoot(rootpaths[dd:getSelected() + 1]) end)
d:setSelected(0)
d:setSize(sx*8, d:getHeight())
AllowAllUnits()
local function startgamebutton(s)
preferences.FogOfWar = fow:isMarked()
SavePreferences()
DebugPrint("Starting map -------")
RunMap(browser:getSelectedMap(), nil, fow:isMarked(),
revealmap:isMarked())
PresentMap = OldPresentMap
menu:stop()
end
menu:addButton(_("Main Menu (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
menu:addButton(_("~!Start"), Video.Width / 2 + 50 , Video.Height - 100,
startgamebutton)
menu:run()
PresentMap = OldPresentMap
end
function RunReplayMenu(s)
local menu
menu = BosMenu(_("Show a Replay"))
-- By default allow all units.
-- Current implementation relies on the hypothesis that the map setup will
-- configure which units are allowed.
-- Stratagus should store complete starting conditions in the log.
AllowAllUnits()
local lister = CreateFilteringLister(".log$", ListFilesInDirectory)
local browser = menu:addBrowser("~logs/", lister, 300, 100, 300, 200)
local reveal = menu:addCheckBox(_("Reveal map"), 100, 250, function() end)
function startreplaybutton(s)
DebugPrint("Starting map -------")
ResetMapOptions()
InitGameVariables()
StartReplay("~logs/" .. browser:getSelectedItem(), reveal:isMarked())
RunResultsMenu("Replay")
menu:stop()
end
menu:addButton(_("Main Menu (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
menu:addButton(_("~!Start"), Video.Width / 2 + 50 , Video.Height - 100,
startreplaybutton)
menu:run()
end
function RunLoadGameMenu(s)
local menu
local b
menu = BosMenu(_("Load Game"))
local lister = CreateFilteringLister(".sav.gz$", ListFilesInDirectory)
local browser = menu:addBrowser("~save", lister,
Video.Width / 2 - 150, 100, 300, 200)
function startgamebutton(s)
DebugPrint("Starting saved game")
currentCampaign = nil
local loop = true
while (loop) do
InitGameVariables()
SavedGame = true
StartSavedGame("~save/" .. browser:getSelectedItem())
SavedGame = false
if (GameResult ~= GameRestart) then
loop = false
end
end
RunResultsMenu("Saved Game")
if currentCampaign ~= nil then
if GameResult == GameVictory then
position = position + 1
elseif GameResult == GameDefeat then
position = position
else
currentCampaign = nil
return
end
RunCampaign(currentCampaign)
end
menu:stop()
end
menu:addButton(_("Main Menu (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
menu:addButton(_("~!Start"), Video.Width / 2 + 50 , Video.Height - 100,
startgamebutton)
DisallowAllUnits()
menu:run()
end
function RunEditorMenu(s)
local menu
local x = Video.Width / 2 - 100
local x1 = Video.Width / 3 - 100
local x2 = Video.Width * 2 / 3 - 100
menu = BosMenu(_("Editor"))
menu:addButton(_("Create ~!New Map"), x1, 220,
function()
if RunEditorNewMenu() then
menu:stop()
end
end)
menu:addButton(_("~!Load Map"), x1, 260,
function()
if RunEditorLoadMenu() then
menu:stop()
end
end)
menu:addButton(_("C~!reate New Patch"), x2, 220,
function()
if RunNewPatchMenu() then
menu:stop()
end
end)
menu:addButton(_("Load ~!Patch"), x2, 260,
function()
if RunLoadPatchMenu() then
menu:stop()
end
end)
menu:addButton(_("Main Menu (~<Esc~>)"), x, Video.Height - 100,
function() menu:stop() end)
menu:run()
end
function RunEditorNewMenu()
local menu
local sy = Video.Height / 20
local xsize
local ysize
local defaultSize = {64, 64}
local returnToMainMenu = false
menu = BosMenu(_("Create New Map"))
function starteditorbutton(s)
local n = tonumber(xsize:getText())
if (n == nil) then n = 64 end
Map.Info.MapWidth = n
local n = tonumber(ysize:getText())
if (n == nil) then n = 64 end
Map.Info.MapHeight = n
ClearAiState()
StartEditor(nil)
Load("scripts/uilayout.lua")
HandleCommandKey = HandleIngameCommandKey
returnToMainMenu = true
menu:stop()
end
local l = Label(_("Size:"))
l:setFont(Fonts["game"])
l:adjustSize()
menu:add(l, Video.Width / 2 - 50, 8 * sy)
xsize = menu:addTextInputField(tostring(defaultSize[1]),
Video.Width / 2 + 10, 8 * sy, 40)
local l = Label("x")
l:setFont(Fonts["game"])
l:adjustSize()
menu:add(l, Video.Width / 2 + 57, 8 * sy)
ysize = menu:addTextInputField(tostring(defaultSize[2]),
Video.Width / 2 + 10 + 60, 8 * sy, 40)
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
menu:addButton(_("Start ~!Editor"), Video.Width / 2 + 50, Video.Height - 100,
starteditorbutton)
menu:run()
return returnToMainMenu
end
function RunEditorLoadMenu()
local menu
local sx = Video.Width / 20
local sy = Video.Height / 20
local selectedmap = "islandwar.map"
local numplayers = 2
local returnToMainMenu = false
menu = BosMenu(_("Select Map to Edit"))
menu:writeLargeText(_("Map"), sx, sy*3)
menu:writeText(_("File:"), sx, sy*3+30)
local maptext = menu:writeText(selectedmap .. " ", sx+70, sy*3+30)
menu:writeText(_("Players:"), sx, sy*3+50)
local players = menu:writeText(" ", sx+70, sy*3+50)
menu:writeText(_("Size:"), sx, sy*3+70)
local mapsize = menu:writeText(" ", sx+70, sy*3+70)
menu:writeText(_("Description:"), sx, sy*3+90)
local descr = menu:writeText("No map", sx+20, sy*3+110)
descr:setWidth(sx * 9 - 20 - 20)
local OldPresentMap = PresentMap
PresentMap = function(description, nplayers, w, h, id)
numplayers = nplayers
players:setCaption(""..nplayers)
mapsize:setCaption(""..h.."x"..w)
descr:setCaption(description)
OldPresentMap(description, nplayers, w, h, id)
end
Load("maps/"..selectedmap..'/presentation.smp')
local browser = menu:addMapBrowser("maps/", sx*10+10, sy*2+40, sx*8, sy*11,
"maps/"..selectedmap)
local function selectMap(s)
maptext:setCaption(browser:getSelectedItem())
Load(browser:getSelectedMap())
selectedmap = browser:getSelectedItem()
end
browser:setActionCallback(selectMap)
local rootpaths = {"maps/", "~maps/"}
d = menu:addDropDown({_("Standard maps"), _("Custom maps")}, sx*10, sy*2+20,
function(dd) browser:changeRoot(rootpaths[dd:getSelected() + 1]) end)
d:setSelected(0)
d:setSize(sx*8, d:getHeight())
function starteditorbutton(s)
ClearAiState()
StartEditor(browser:getSelectedMap())
Load("scripts/uilayout.lua")
HandleCommandKey = HandleIngameCommandKey
menu:stop()
returnToMainMenu = true
end
menu:addButton(_("Cancel (~<Esc~>)"), Video.Width / 2 - 250, Video.Height - 100,
function() menu:stop() end)
menu:addButton(_("Start ~!Editor"), Video.Width / 2 + 50, Video.Height -100,
starteditorbutton)
menu:run()
PresentMap = OldPresentMap
return returnToMainMenu
end
function RunTutorial(s)
DebugPrint("Starting tutorial")
position = nil
RunCampaign("campaigns/tutorial/campaign.lua")
end
Load("scripts/menus/network.lua")
Load("scripts/menus/options.lua")
Load("scripts/menus/credits.lua")
Load("scripts/menus/ingame/game.lua")
Load("scripts/menus/ingame/editor.lua")
Load("scripts/menus/patch.lua")
Load("scripts/menus/campaigns.lua")
function BuildMainMenu(menu)
local x = Video.Width / 3
local ystep = Video.Height / 10
local x1 = x - 100
local x2 = 2*x - 100
menu:addButton(_("~!Start Game"), x1, ystep * 2, RunStartGameMenu)
menu:addButton(_("~!Load Game"), x1, ystep * 3, RunLoadGameMenu)
menu:addButton(_("~!Tutorial"), x2, ystep * 2, RunTutorial)
menu:addButton(_("~!Campaigns"), x2, ystep * 3, RunCampaignsMenu)
menu:addButton(_("Show ~!Replay"), x2, ystep * 4, RunReplayMenu)
menu:addButton(_("~!MultiPlayer"), x1, ystep * 5, RunMultiPlayerMenu)
menu:addButton(_("~!Options"), x2, ystep * 5, function() RunOptionsMenu() menu:stop(1) end)
menu:addButton(_("Cre~!dits"), x1, ystep * 6, RunCreditsMenu)
menu:addButton(_("Start ~!Editor"), x2, ystep * 6, RunEditorMenu)
menu:addButton(_("E~!xit"), Video.Width / 2 - 100, Video.Height - 100,
function() menu:stop() end)
menu:addLabel(VersionInfoLine, Video.Width / 2, Video.Height - 50)
if false then
menu:addButton("~!Widgets Demo", x2, ystep * 7, RunWidgetsMenu)
end
end
function RunMainMenu(s)
local menu
local continue = 1
while continue == 1 do
menu = BosMenu()
BuildMainMenu(menu)
continue = menu:run()
end
end
function RunMapFromCommandLine()
ResetMapOptions()
AllowAllUnits()
if (CliMapName ~= "") then
RunMap(CliMapName, nil, true, false)
end
end
RunMapFromCommandLine()
RunMainMenu()