41 lines
1.5 KiB
Lua
41 lines
1.5 KiB
Lua
-- Called when the user presses an unhandled key during the game
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-- while no menu is open. Returns true if it handled the key.
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-- See the HTML documentation on HandleCommandKey for details.
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function HandleIngameCommandKey(key, ctrl, alt, shift)
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if ((key == "h" and (ctrl or alt)) or key == "f1") then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunHelpMenu()
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elseif (key == "f5") then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunGameOptionsMenu()
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elseif (key == "f7") then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunGameSoundOptionsMenu()
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elseif (key == "f9") then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunPreferencesMenu()
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elseif ((key == "m" and alt) or key == "f10") then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunGameMenu()
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elseif ((key == "s" and alt) or key == "f11") then
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if (not IsReplayGame() and not IsNetworkGame()) then
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SetGamePaused(true)
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RunSaveMenu()
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end
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elseif (key == "q" and (ctrl or alt)) then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunQuitToMenuConfirmMenu()
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elseif (key == "r" and (ctrl or alt)) then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunRestartConfirmMenu()
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elseif (key == "x" and (ctrl or alt)) then
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if (not IsNetworkGame()) then SetGamePaused(true) end
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RunExitConfirmMenu()
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else
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return false
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end
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return true
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end
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HandleCommandKey = HandleIngameCommandKey
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