225 lines
7.2 KiB
Lua
225 lines
7.2 KiB
Lua
-- ____ _ __
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-- / __ )____ _____ | | / /___ ___________
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-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
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-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
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-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
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--
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-- A futuristic real-time strategy game.
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-- This file is part of Bos Wars.
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--
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-- buttons.lua - Define the general unit-buttons.
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--
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-- (c) Copyright 2001-2008 by Vladi Belperchinov-Shabanski, Lutz Sammer,
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-- Francois Beerten and Crestez Leonard
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--
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation; either version 2 of the License, or
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-- (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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--
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-- general cancel button ------------------------------------------------------
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DefineButton( { Pos = 9, Level = 9, Icon = "icon-cancel",
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Action = "cancel",
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Hint = "~<ESC~> CANCEL",
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ForUnit = {"*"} } )
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DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
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Action = "cancel-train-unit",
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Hint = "~<ESC~> CANCEL UNIT TRAINING",
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ForUnit = {"*"} } )
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DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
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Action = "cancel-build",
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Hint = "~<ESC~> CANCEL CONSTRUCTION",
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ForUnit = {"cancel-build"} } )
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-- general commands -- almost all units have it -------------------------------
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DefineButton({
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Pos = 6, Level = 0, Icon = "icon-attack-ground",
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Action = "unload", Hint = "~!UNLOAD",
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ForUnit = {"unit-apcs"}})
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DefineButton({
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Pos = 1, Level = 0, Icon = "icon-move",
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Action = "move", Hint = "~!MOVE",
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ForUnit = {"unit-engineer", "unit-harvester", "unit-assault",
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"unit-grenadier", "unit-bazoo", "unit-medic",
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"unit-apcs", "unit-buggy",
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"elites-group"}})
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DefineButton({
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Pos = 2, Level = 0, Icon = "icon-stop",
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Action = "stop", Hint = "~!STOP",
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ForUnit = {"unit-engineer", "unit-harvester", "unit-assault",
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"unit-grenadier", "unit-bazoo", "unit-medic",
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"unit-apcs", "unit-buggy",
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"unit-gturret", "unit-cannon",
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"elites-group"}})
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DefineButton({
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Pos = 3, Level = 0, Icon = "icon-attack",
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Action = "attack", Hint = "~!ATTACK",
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ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo",
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"unit-apcs", "unit-buggy",
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"unit-gturret", "unit-cannon",
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"elites-group",}})
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DefineButton({
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Pos = 4, Level = 0, Icon = "icon-patrol",
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Action = "patrol", Hint = "~!PATROL",
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ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo",
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"unit-apcs", "unit-buggy", "unit-engineer",
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"elites-group",}})
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DefineButton({
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Pos = 5, Level = 0, Icon = "icon-stand-ground",
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Action = "stand-ground", Hint = "S~!TAND GROUND",
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ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo",
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"unit-apcs", "unit-buggy",
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"unit-medic", "elites-group",}})
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-- resource specific actions ---------------------------------------------------
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DefineButton({
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Pos = 6, Level = 0, Icon = "icon-repair",
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Action = "repair", Hint = "~!REPAIR BUILDINGS/VEHICLES",
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ForUnit = {"unit-engineer"}})
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DefineButton({
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Pos = 5, Level = 0, Icon = "icon-harvest",
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Action = "harvest", Hint = "~!HARVEST RESOURCE",
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ForUnit = {"unit-engineer"}})
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-- TODO !!!!!
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DefineButton({
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Pos = 5, Level = 0, Icon = "icon-harvest",
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Action = "harvest", Hint = "~!HARVEST RESOURCE",
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ForUnit = {"unit-harvester"}})
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-- build basic/advanced structs -----------------------------------------------
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DefineButton({
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Pos = 7, Level = 0, Icon = "icon-build-lvl1", Action = "button",
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Value = 1, Hint = "BUILD ~!BASIC STRUCTURES",
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ForUnit = {"unit-engineer"}})
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DefineButton({
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Pos = 8, Level = 0, Icon = "icon-build-lvl2", Action = "button",
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Value = 2, Hint = "BUILD ~!UNIT STRUCTURES",
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ForUnit = {"unit-engineer"}})
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DefineButton({
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Pos = 9, Level = 0, Icon = "icon-build-lvl3", Action = "button",
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Value = 3, Hint = "BUILD ~!DEFENSIVE STRUCTURES",
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ForUnit = {"unit-engineer"}})
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-- simple buildings elites -----------------------------------------------------
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DefineButton({
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Pos = 1, Level = 1, Icon = "icon-vault", Action = "build",
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Value = "unit-vault", Hint = "BUILD ~!VAULT",
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ForUnit = {"unit-engineer"}})
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DefineButton({
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Pos = 9, Level = 1, Icon = "icon-cancel", Action = "button",
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Value = 0, Hint = "~<ESC~> CANCEL",
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ForUnit = {"unit-engineer"}})
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DefineButton({
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Pos = 9, Level = 2, Icon = "icon-cancel", Action = "button",
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Value = 0, Hint = "~<ESC~> CANCEL",
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ForUnit = {"unit-engineer"}})
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DefineButton({
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Pos = 9, Level = 3, Icon = "icon-cancel", Action = "button",
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Value = 0, Hint = "~<ESC~> CANCEL",
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ForUnit = {"unit-engineer"}})
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-- buildings commands ---------------------------------------------------------
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DefineButton({
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Pos = 1, Level = 0, Icon = "icon-engineer",
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Action = "train-unit", Value = "unit-engineer",
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Hint = "TRAIN ~!ENGINEER",
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ForUnit = {"unit-vault"}})
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DefineButton({
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Pos = 5, Level = 0, Icon = "icon-engineer",
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Action = "train-unit", Value = "unit-engineer",
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Hint = "TRAIN ~!ENGINEER",
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ForUnit = {"unit-camp"}})
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DefineButton({
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Pos = 1, Level = 0, Icon = "icon-assault",
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Action = "train-unit", Value = "unit-assault",
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Hint = "TRAIN ~!ASSAULT UNIT",
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ForUnit = {"unit-camp"}})
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DefineButton({
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Pos = 2, Level = 0, Icon = "icon-grenadier",
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Action = "train-unit", Value = "unit-grenadier",
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Hint = "TRAIN ~!GRENADIER",
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ForUnit = {"unit-camp"}})
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DefineButton({
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Pos = 3, Level = 0, Icon = "icon-bazoo",
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Action = "train-unit", Value = "unit-bazoo",
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Hint = "TRAIN ~!BAZOO",
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ForUnit = {"unit-camp"}})
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DefineButton({
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Pos = 1, Level = 0, Icon = "icon-apcs",
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Action = "train-unit", Value = "unit-apcs",
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Hint = "BUILD ~!APC SMOLDER",
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ForUnit = {"unit-vfac"}})
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DefineButton({
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Pos = 2, Level = 0, Icon = "icon-harvester",
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Action = "train-unit", Value = "unit-harvester",
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Hint = "BUILD MINERAL ~!HARVESTER",
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ForUnit = {"unit-vfac"}})
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-- vault actions ---------------------------------------------------------
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DefineButton({
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Pos = 5, Level = 0, Icon = "icon-harvest",
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Action = "harvest",
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Hint = "SET ~!HARVEST/MINE",
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ForUnit = {"unit-vault"}})
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DefineButton({
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Pos = 7, Level = 0, Icon = "icon-move", Action = "move",
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Hint = "SET ~!NEW UNITS TARGET",
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ForUnit = {"unit-vault", "unit-camp"}})
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DefineButton({
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Pos = 8, Level = 0, Icon = "icon-stop", Action = "stop",
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Hint = "SET ~!CANCEL UNIT TARGET",
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ForUnit = {"unit-vault", "unit-camp"}})
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DefineButton({
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Pos = 9, Level = 0, Icon = "icon-attack", Action = "attack",
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Hint = "UN~!IT ATTACK",
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ForUnit = {"unit-vault", "unit-camp"}})
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-- spells ----------------------------------------------------------
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DefineButton({
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Pos = 3, Level = 0, Icon = "icon-attack",
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Action = "cast-spell", Value = "spell-nuke",
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Allowed = "check-true", Hint = "~!NUKE EM",
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ForUnit = {"unit-msilo"}})
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