boswars/scripts/buttons.lua

225 lines
7.2 KiB
Lua

-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- buttons.lua - Define the general unit-buttons.
--
-- (c) Copyright 2001-2008 by Vladi Belperchinov-Shabanski, Lutz Sammer,
-- Francois Beerten and Crestez Leonard
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
-- general cancel button ------------------------------------------------------
DefineButton( { Pos = 9, Level = 9, Icon = "icon-cancel",
Action = "cancel",
Hint = "~<ESC~> CANCEL",
ForUnit = {"*"} } )
DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
Action = "cancel-train-unit",
Hint = "~<ESC~> CANCEL UNIT TRAINING",
ForUnit = {"*"} } )
DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
Action = "cancel-build",
Hint = "~<ESC~> CANCEL CONSTRUCTION",
ForUnit = {"cancel-build"} } )
-- general commands -- almost all units have it -------------------------------
DefineButton({
Pos = 6, Level = 0, Icon = "icon-attack-ground",
Action = "unload", Hint = "~!UNLOAD",
ForUnit = {"unit-apcs"}})
DefineButton({
Pos = 1, Level = 0, Icon = "icon-move",
Action = "move", Hint = "~!MOVE",
ForUnit = {"unit-engineer", "unit-harvester", "unit-assault",
"unit-grenadier", "unit-bazoo", "unit-medic",
"unit-apcs", "unit-buggy",
"elites-group"}})
DefineButton({
Pos = 2, Level = 0, Icon = "icon-stop",
Action = "stop", Hint = "~!STOP",
ForUnit = {"unit-engineer", "unit-harvester", "unit-assault",
"unit-grenadier", "unit-bazoo", "unit-medic",
"unit-apcs", "unit-buggy",
"unit-gturret", "unit-cannon",
"elites-group"}})
DefineButton({
Pos = 3, Level = 0, Icon = "icon-attack",
Action = "attack", Hint = "~!ATTACK",
ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo",
"unit-apcs", "unit-buggy",
"unit-gturret", "unit-cannon",
"elites-group",}})
DefineButton({
Pos = 4, Level = 0, Icon = "icon-patrol",
Action = "patrol", Hint = "~!PATROL",
ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo",
"unit-apcs", "unit-buggy", "unit-engineer",
"elites-group",}})
DefineButton({
Pos = 5, Level = 0, Icon = "icon-stand-ground",
Action = "stand-ground", Hint = "S~!TAND GROUND",
ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo",
"unit-apcs", "unit-buggy",
"unit-medic", "elites-group",}})
-- resource specific actions ---------------------------------------------------
DefineButton({
Pos = 6, Level = 0, Icon = "icon-repair",
Action = "repair", Hint = "~!REPAIR BUILDINGS/VEHICLES",
ForUnit = {"unit-engineer"}})
DefineButton({
Pos = 5, Level = 0, Icon = "icon-harvest",
Action = "harvest", Hint = "~!HARVEST RESOURCE",
ForUnit = {"unit-engineer"}})
-- TODO !!!!!
DefineButton({
Pos = 5, Level = 0, Icon = "icon-harvest",
Action = "harvest", Hint = "~!HARVEST RESOURCE",
ForUnit = {"unit-harvester"}})
-- build basic/advanced structs -----------------------------------------------
DefineButton({
Pos = 7, Level = 0, Icon = "icon-build-lvl1", Action = "button",
Value = 1, Hint = "BUILD ~!BASIC STRUCTURES",
ForUnit = {"unit-engineer"}})
DefineButton({
Pos = 8, Level = 0, Icon = "icon-build-lvl2", Action = "button",
Value = 2, Hint = "BUILD ~!UNIT STRUCTURES",
ForUnit = {"unit-engineer"}})
DefineButton({
Pos = 9, Level = 0, Icon = "icon-build-lvl3", Action = "button",
Value = 3, Hint = "BUILD ~!DEFENSIVE STRUCTURES",
ForUnit = {"unit-engineer"}})
-- simple buildings elites -----------------------------------------------------
DefineButton({
Pos = 1, Level = 1, Icon = "icon-vault", Action = "build",
Value = "unit-vault", Hint = "BUILD ~!VAULT",
ForUnit = {"unit-engineer"}})
DefineButton({
Pos = 9, Level = 1, Icon = "icon-cancel", Action = "button",
Value = 0, Hint = "~<ESC~> CANCEL",
ForUnit = {"unit-engineer"}})
DefineButton({
Pos = 9, Level = 2, Icon = "icon-cancel", Action = "button",
Value = 0, Hint = "~<ESC~> CANCEL",
ForUnit = {"unit-engineer"}})
DefineButton({
Pos = 9, Level = 3, Icon = "icon-cancel", Action = "button",
Value = 0, Hint = "~<ESC~> CANCEL",
ForUnit = {"unit-engineer"}})
-- buildings commands ---------------------------------------------------------
DefineButton({
Pos = 1, Level = 0, Icon = "icon-engineer",
Action = "train-unit", Value = "unit-engineer",
Hint = "TRAIN ~!ENGINEER",
ForUnit = {"unit-vault"}})
DefineButton({
Pos = 5, Level = 0, Icon = "icon-engineer",
Action = "train-unit", Value = "unit-engineer",
Hint = "TRAIN ~!ENGINEER",
ForUnit = {"unit-camp"}})
DefineButton({
Pos = 1, Level = 0, Icon = "icon-assault",
Action = "train-unit", Value = "unit-assault",
Hint = "TRAIN ~!ASSAULT UNIT",
ForUnit = {"unit-camp"}})
DefineButton({
Pos = 2, Level = 0, Icon = "icon-grenadier",
Action = "train-unit", Value = "unit-grenadier",
Hint = "TRAIN ~!GRENADIER",
ForUnit = {"unit-camp"}})
DefineButton({
Pos = 3, Level = 0, Icon = "icon-bazoo",
Action = "train-unit", Value = "unit-bazoo",
Hint = "TRAIN ~!BAZOO",
ForUnit = {"unit-camp"}})
DefineButton({
Pos = 1, Level = 0, Icon = "icon-apcs",
Action = "train-unit", Value = "unit-apcs",
Hint = "BUILD ~!APC SMOLDER",
ForUnit = {"unit-vfac"}})
DefineButton({
Pos = 2, Level = 0, Icon = "icon-harvester",
Action = "train-unit", Value = "unit-harvester",
Hint = "BUILD MINERAL ~!HARVESTER",
ForUnit = {"unit-vfac"}})
-- vault actions ---------------------------------------------------------
DefineButton({
Pos = 5, Level = 0, Icon = "icon-harvest",
Action = "harvest",
Hint = "SET ~!HARVEST/MINE",
ForUnit = {"unit-vault"}})
DefineButton({
Pos = 7, Level = 0, Icon = "icon-move", Action = "move",
Hint = "SET ~!NEW UNITS TARGET",
ForUnit = {"unit-vault", "unit-camp"}})
DefineButton({
Pos = 8, Level = 0, Icon = "icon-stop", Action = "stop",
Hint = "SET ~!CANCEL UNIT TARGET",
ForUnit = {"unit-vault", "unit-camp"}})
DefineButton({
Pos = 9, Level = 0, Icon = "icon-attack", Action = "attack",
Hint = "UN~!IT ATTACK",
ForUnit = {"unit-vault", "unit-camp"}})
-- spells ----------------------------------------------------------
DefineButton({
Pos = 3, Level = 0, Icon = "icon-attack",
Action = "cast-spell", Value = "spell-nuke",
Allowed = "check-true", Hint = "~!NUKE EM",
ForUnit = {"unit-msilo"}})