boswars/scripts/anim.lua

56 lines
1.9 KiB
Lua

-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- anim.lua - The unit animation definitions.
--
-- (c) Copyright 2000-2005 by Josh Cogliati, Lutz Sammer, Crestez Leonard
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
---------------------------------------
-- Misc.
DefineAnimations("animations-building", {
Still = {"frame 0", "wait 4", "frame 0", "wait 1"},
})
---------------------------------------
-- Dead Body
DefineAnimations("animations-dead-body", {
Death = {"unbreakable begin", "frame 5", "wait 200", "frame 10", "wait 200",
"frame 15", "wait 200", "frame 20", "wait 200", "frame 25", "wait 200",
"frame 25", "unbreakable end", "wait 1", },
})
---------------------------------------
-- Destroyed *x* Place
DefineAnimations("animations-destroyed-place", {
Death = {"unbreakable begin", "frame 0", "wait 200", "frame 1", "wait 200",
"frame 1", "unbreakable end", "wait 1", },
})