56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
-- ____ _ __
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-- / __ )____ _____ | | / /___ ___________
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-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
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-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
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-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
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--
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-- A futuristic real-time strategy game.
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-- This file is part of Bos Wars.
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--
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-- anim.lua - The unit animation definitions.
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--
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-- (c) Copyright 2000-2005 by Josh Cogliati, Lutz Sammer, Crestez Leonard
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--
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation; either version 2 of the License, or
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-- (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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--
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---------------------------------------
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-- Misc.
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DefineAnimations("animations-building", {
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Still = {"frame 0", "wait 4", "frame 0", "wait 1"},
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})
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---------------------------------------
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-- Dead Body
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DefineAnimations("animations-dead-body", {
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Death = {"unbreakable begin", "frame 5", "wait 200", "frame 10", "wait 200",
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"frame 15", "wait 200", "frame 20", "wait 200", "frame 25", "wait 200",
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"frame 25", "unbreakable end", "wait 1", },
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})
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---------------------------------------
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-- Destroyed *x* Place
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DefineAnimations("animations-destroyed-place", {
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Death = {"unbreakable begin", "frame 0", "wait 200", "frame 1", "wait 200",
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"frame 1", "unbreakable end", "wait 1", },
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})
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