397 lines
21 KiB
Plaintext
397 lines
21 KiB
Plaintext
Change log for Bos Wars
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-----------------------
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- Run custom maps in the user directory (François Beerten)
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- Editor saves map in the user directory (François Beerten)
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- Fix music playback during games (François Beerten)
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- Remove OpenGL support (François Beerten)
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- Man page from boswars help and version options (François Beerten)
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- Add command line option to display version info (François Beerten)
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- Command line video mode option uses '-V' instead of '-v' (François Beerten)
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- Missile silo can fire once before reloading (François Beerten)
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- Rename STRATAGUS_LIB_PATH to DEFAULT_DATA_PATH (François Beerten)
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- Data path relative to the executable location (François Beerten)
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- Add version and copyright info to main menu (Andy Alt)
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- Selection rectangle a mix of mobile units, only select attackers (François Beerten)
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- Migrate to SDL 2.0 (François Beerten)
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- Add existing tutorial to main menu (Andy Alt)
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- Set Timeout for opening title screen (Andy Alt)
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- Replace camp selection sound (Andy Alt);
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sfx created by nuncaconoci <https://freesound.org/people/nuncaconoci/>
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- Remove DefineVariables() (François Beerten)
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Version 2.8 (2023 06 26):
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- Add install targets to make.py. See PackagingTips on the wiki for more
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information. (François Beerten)
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- Treat _("string") as format string only if needed (Kalle Olavi Niemitalo)
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- Fix byte size returned by ConvertToStereo32() (François Beerten)
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- Remove broken and unmaintained SCons support (François Beerten)
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- Python tools and scripts uses python3 by default (Francois Beerten)
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- Migrated repositories to Git (Francois Beerten)
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- Fix PNGs with iCCP: known incorrect sRGB profile (Francois Beerten)
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- Work around warnings "dereferencing type-punned pointer" (Francois Beerten)
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- Fix make.py strace dependency tracking (Francois Beerten)
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- Remove unused and broken SaveReplay() (Francois Beerten)
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- Fix fabricate.py/make.py "--keep" option (Francois Beerten)
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- Work around GL_GLEXT_VERSION redefinition in SDL (Francois Beerten)
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- Fix map Antarticum terrain.png file (Francois Beerten)
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- Make builds with make.py the same across builds (Michiel van der Wulp)
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- Remove deprecated auto_ptr (Francois Beerten)
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- Rename Mana to Charge (Francois Beerten)
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- Pass options for commands of make.py via seperate "option=value" pairs. (Francois Beerten)
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- Escape key unselects units (Francois Beerten)
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- Fix save games with too many units. bug 35623, patch 8125 (James McCulloch)
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- Patch #8319: Fast-forward Through Command Line Option (Douglas Krofcheck)
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- Fixed command line speed option (Francois Beerten)
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- Added the Cornered map (Iwan Gabovitch)
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- Fixed bug #37854: Objectives screen broken: missing text and
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freeze (Francois Beerten)
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- Fixed bug #37861: "Set new units target" makes engineers harvest
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buildings (Francois Beerten)
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- Added the Ringway map (Michiel van der Wulp)
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- Added the Wormroads map (Iwan Gabovitch)
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- Added 10 "oasis" maps - pick one at random to play (Michiel van der Wulp)
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Version 2.7 (2013 06 16):
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- Added the Boxland map (Iwan Gabovitch)
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- Added the islands campaign (Connor MacKay)
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- Extended the swindler campaign (Michiel van der Wulp)
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- Added sounds for aircraftfactory, artil, destroyer and shipyard (Iwan Gabovitch)
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- Do not show waypoints for enemy units when SHIFT key is pressed down (Pali Rohar)
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- Added support for 1024x600 and 1366x768 video modes (Kalle Olavi Niemitalo)
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- Updated the development documentation (Kalle Olavi Niemitalo)
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- Added maps: zombies, cannons, smalland, the small ring (Michiel van der Wulp)
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- Improved the clover map (Michiel van der Wulp)
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- Added 5 maps from the overpopulation series (Michiel van der Wulp)
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- Added goshgeom patches (Michiel van der Wulp)
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- Added Lithuanian translation (Vytautas Raškevičius)
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- Fixed bug "uncontrollable with Wacom tablet when in full-screen mode"
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as reported at http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=559615
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(Kalle Olavi Niemitalo)
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- Added Swamp Dwellers map (Michiel van der Wulp)
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- Added Hungarian translation (Ur Balazs)
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- Added the trenches map (Michiel van der Wulp)
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- Partially fixed bug #30994: Make AI work with naval units (Kalle Olavi Niemitalo)
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- Fixed bug #30971: Units attack buildings too stubbornly (Kalle Olavi Niemitalo)
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- Fixed bug #30856: Workers swich to other resourse type after one deposit complete (Kalle Olavi Niemitalo)
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- New arrow and cross cursor graphics (Leonid Gutmann)
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- Added "terrain" build restriction (Kalle Olavi Niemitalo)
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- Added the Tokelau map (Michiel van der Wulp)
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- Added the Volcanic Grounds map (Michiel van der Wulp)
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- Added the Chilka map (Michiel van der Wulp)
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- Added undo groups to the map editor (Kalle Olavi Niemitalo)
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- Added ctrl-shift-t hotkey in the editor to tile the selected patch (Jimmy Salmon)
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- Added patch themes (Jimmy Salmon)
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- Fixed bug #30173: Map editor should require at least one player type to be a person (Jimmy Salmon)
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- Fixed bug #29740: Map editor adds units even if dragging began in the sidebar (Jimmy Salmon)
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- Fixed bug #30164: Map editor doesn't close terrain file (Jimmy Salmon)
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- Fixed bug #30244: Crash with some map sizes in minimap (Francois Beerten)
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- Added Clover map (Michiel van der Wulp)
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- Fixed bug #30112: How to set the default for "Fog of War" in "Start Game" is not obvious (Kalle Olavi Niemitalo)
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- Added AllowTerrain* flags in DefineUnitType (Kalle Olavi Niemitalo)
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- Distinguish between shallow and deep water (Kalle Olavi Niemitalo)
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- Added Gosh patches (Tejay Penfold)
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- Added Shipyard (Tejay Penfold and Francois Beerten)
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- Added "Show Terrain Attributes" to the map editor (Kalle Olavi Niemitalo)
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- Fixed bug #29731: Replacing patches in the map editor discards CMapField::Flags set because of units (Kalle Olavi Niemitalo)
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- Added Multiple Fronts map (Michiel van der Wulp)
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- Added a file browser and a size suggestion to Create New Patch (Kalle Olavi Niemitalo)
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- Added Atoll Walk map (Michiel van der Wulp)
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- Added destroyer ship (Tejay Penfold and Francois Beerten)
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- Added water scout unit (Tejay Penfold and Francois Beerten)
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- Fixed TextField crash on shift+arrow after backspace (Kalle Olavi Niemitalo)
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- Fixed bug #28951: Undo/redo in the editor now supports patches (Jimmy Salmon)
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- Added unit-rocksfield to the map editor (Kalle Olavi Niemitalo)
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- Updated tolua++ to 1.0.93 (Jimmy Salmon)
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- Fixed bug #22211: Arrow keys don't work right when selecting maps (Jimmy Salmon)
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- Fixed bug #29096: Adjacent air units flicker in z-order (Jimmy Salmon)
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- Fixed bug #29533: No way to exit the campaign in the briefing screen (Jimmy Salmon)
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- Fixed bug #29389: Save/recall map position not preserved during save/reload of game (Jimmy Salmon)
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- Fixed bug #29284: Custom patches aren't completely cleaned (Jimmy Salmon)
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- Build static binary without requiring apg++ from autopackage (Francois Beerten)
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- Fixed bug #29100: Cannot translate resource names shown in map editor (Jimmy Salmon)
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- Add build script using fabricate (Francois Beerten)
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- Add moon patches (Tejay Penfold)
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- Fixed bug #29274: Disabling command log crashes and doesn't always work as expected (Jimmy Salmon)
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- Fixed bug #29579: KillUnitAt takes 5 parameters (Jimmy Salmon)
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Version 2.6.1 (2010 04 18):
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- Fix the position of the morels (Kalle Olavi Niemitalo)
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- Correct the draw level of some unit types (Kalle Olavi Niemitalo)
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- Update the documentation of the scripting API (Francois Beerten)
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- On Windows, use the application directory to save user data (Nehal Mistry)
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- Fix crash at the end of the Tutorial campaign (Francois Beerten)
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Version 2.6 (2010 04 11):
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- Fix crash on exit in Windows (Francois Beerten, Nehal Mistry, Jimmy Salmon)
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- Fix bug map editor places magma pump next to hotspot. (Kalle Olavi Niemitalo)
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- Support libpng 1.4 (Francois Beerten)
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- Fix resource consumption and production issues when rescueing units
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(Kalle Olavi Niemitalo)
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- Add portuguese (pt-pt) translation (Tiago Faria)
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- Add the 4on4 map (Michiel van der Wulp)
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- Add the hospitality map (Kyran Jackson)
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- Add italian translation (Simone Rucci)
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- Fix bug #29110 "Fatal error 'bad player' when loading map to editor"
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(Francois Beerten)
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- Discard NewOrder if it refers to destroyed unit (Kalle Olavi Niemitalo)
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- Recover map specific triggers and settings when loading a saved game (Francois Beerten)
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- Add the bottleneck map (Kyran Jackson)
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- Make GLMaxTextureSize configurable for systems where the value reported
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by OpenGL causes slow displays (Kalle Olavi Niemitalo)
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- Add the Go-East map (Michiel van der Wulp)
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- Added a new background image for the swindler campaign (Johannes Engelhardt, Francois Beerten)
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- Add the lava-river map (Michiel van der Wulp)
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- Add the Swindler campaign (Francois Beerten and Ruben Diaz)
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- Fix teams in UnSelectUnit (Kalle Olavi Niemitalo)
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- Removed broken elites campaign and maps (Francois Beerten)
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- Add code for dumping all received SDL events to stdout
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(Kalle Olavi Niemitalo)
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- Work around bug #27982 mouse centered when clicking in the window after
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having left. (Kalle Olavi Niemitalo and Francois Beerten)
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- Fix bug #25178 in patch editor; mouse placement confusion (Jimmy Salmon)
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- Nukes target the center of the target. (Jann Horn)
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- Fix use of settings from pkg-config in SCons. (Francois Beerten)
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- Replace the deprecated SCons Options class by Variables.
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This requires SCons 0.98.1 or higher. (Francois Beerten)
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- Replace the deprecated SCons calls to env.Copy by calls to env.Clone.
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This requires SCons 0.96.93 or higher. (Francois Beerten)
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- Remove incomplete Dorcoz unit (Francois Beerten)
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- Fix header includes for GCC 4.4 (Francois Beerten)
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- Add the "grass" set of patches (Johannes Engelhardt)
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- Added undo and redo to the editor (Jimmy Salmon)
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- Add new defeat background graphic (Johannes Engelhardt)
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- Quick drawing in the main menus (Jimmy Salmon)
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- Added patch support to the editor (Jimmy Salmon)
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- Add the heli unit (Johannes Engelhardt and Francois Beerten)
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- Add the big gun turret (Johannes Engelhardt and Francois Beerten)
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- Support lua 5.1 only (Jimmy Salmon and Francois Beerten)
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- New patch based map system (Jimmy Salmon)
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Version 2.5.1:
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- Fixed crash in savegames with destroyed buildings seen by other players (Jimmy Salmon)
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Version 2.5.0 (2008 3 1):
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- Free OpenGL textures before changing video mode since not all platforms
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destroy the OpenGL context (Jimmy Salmon)
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- Fix crash where graphics were loaded before the video subsystem was
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started (Francois Beerten)
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- Remove runtime libraries from the repository (Francois Beerten)
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- Don't let an engineer build on top of itself (Jimmy Salmon)
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- Allow recycling buildings under construction (Jimmy Salmon)
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- Set the start position in campaign level 5 (Jimmy Salmon)
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- Fix engineer build icons. (Francois Beerten)
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Version 2.5.0 prerelease (2008 1 26):
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- Replace magnifying glass cursor by a variant of the elites claw cursor.
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(Francois Beerten)
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- Fix screenshots at 16bpp (Jimmy Salmon)
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- Show if the user cheated on the results screen (Jimmy Salmon)
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- Add wetlands02 map (Lois Taulelle and llearch n'n'daCorna)
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- Make the particle based explosions configureable (Francois Beerten)
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- Fixed bug selecting a map in a subdir (Jimmy Salmon)
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- Fix unload button on the APC unit (llearch n'n'daCorna)
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- Auto repair while patrolling (Jimmy Salmon)
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- Added patrol button for engineer (Jimmy Salmon)
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- Enable auto repair for engineers (Jimmy Salmon)
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- Check for queued orders after harvesting a resource (Jimmy Salmon)
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- Don't flush orders when repairing a building under construction (Jimmy Salmon)
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- Don't create unnecessary flip images, saves a lot of mem (Jimmy Salmon and Francois Beerten)
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- Camps can train engineers (Francois Beerten)
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- Fix crash when killing a rafflesia (Francois Beerten)
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- Added Swedish translation (Olov Gustavsson)
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- Made message font and scroll speed configurable (Jimmy Salmon)
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- Fixed rounding bug in minimap (Jimmy Salmon)
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- Added Dutch translation (Foppe Benedictus, Eric Kok)
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- Fixed hot keys in different languages (Jimmy Salmon)
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- Added gimme cheat (Jimmy Salmon)
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- Enable starting a map from the command line (Francois Beerten)
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- Added StretchImage option to TitleScreen (Jimmy Salmon)
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- Fixed crash disabling fog of war (Jimmy Salmon)
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- Display the Bos Wars logo image by default instead of the video
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(Sébastien Kerguen, Francois Beerten)
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- Add missing const specifiers to fix compilation with
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GCC 4.2 (Loïs Taulelle, Forjan Frederic)
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- Fix compilation error in focushandler.cpp (Francois Beerten)
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- Fixed attack range off by 1 bug (Jimmy Salmon)
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- Updated nuclear missile graphic (Tejay Penfold)
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- Added guerilla map (Tejay Penfold)
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- Added random-frame to animations (Jimmy Salmon)
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- Added particle system explosions (Jimmy Salmon)
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- Increase the damage of nuke missiles (Francois Beerten)
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- Abort with an error when using an unknown unittype in ai scripts (Francois Beerten)
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- Fix bug with buildings under construction that could attack (Francois Beerten)
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- Allow recycling of friendly and ennemy buildings (Francois Beerten)
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- Replaced fire and explosion graphics (Tejay Penfold)
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- Add "A Bridge Too Far" map (Tejay Penfold, Francois Beerten)
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- Fix crash with non-square maps (Francois Beerten)
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- Escape lua strings when saving (Jimmy Salmon)
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- Added popups for button panel buttons (Jimmy Salmon)
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- Morels and antharus are harvestable (Francois Beerten)
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- Localized tips and keystroke help menus (Jimmy Salmon)
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- Faster map drawing when using an image map (Jimmy Salmon)
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- Convert some images to display format for faster drawing (Jimmy Salmon)
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Version 2.4.1 (2007 9 2):
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- Fixed load/save bug (Jimmy Salmon)
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- Move to new map layout (Francois Beerten)
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- Added Portuguese translation (Giovanni Oliveira)
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- Made the language options menu more dynamic (Francois Beerten)
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- Added the ability to change directories in the file browser (Jimmy Salmon)
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- Using OpenGL is a run-time option (Jimmy Salmon)
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- Fixed compilation on OS X (Francois Beerten)
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Version 2.4.0 (2007 8 6):
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- Fixed bug loading a save game where a unit contains a unit that hasn't been loaded yet (Jimmy Salmon)
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- Add Czech translation (Radim Luža)
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- Fix building of static builds (Francois Beerten)
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- New introduction video (Sébastien Kerguen)
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- Added new tutorial (Jimmy Salmon)
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- Fixed clipped rectangle drawing with OpenGL (Jimmy Salmon)
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- Highlight selected listbox item so it's easier to see (Nehal Mistry)
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- Improve the detection of lua in SConstruct (Francois Beerten)
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- Add detection of strnlen in SConstruct (Francois Beerten)
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Version 2.4.0 prerelease (2007 7 3):
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- Added game types (Jimmy Salmon)
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- Added support for widescreen resolutions (Jimmy Salmon)
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- Update maps for the new economy (Francois Beerten)
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- Play a sound when receiving a chat message (Jimmy Salmon)
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- Fix attacks that could be shortened (Francois Beerten)
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- Add Spanish translation (Xavier Paz)
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- Renamed Development Yard into Aircraft Factory, with new voices (Loïs Taulelle)
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- Added ProductionEfficiency for hotspots (Jimmy Salmon)
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- Fixed starting resources game option (Jimmy Salmon)
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- Fixed several editor bugs (Jimmy Salmon)
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- Add Pitcher and Rafflesia plants (Xavier Paz, François Beerten)
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- Rebalanced unit characteristics (François Beerten)
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- Removed the crystals (François Beerten)
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- Make trees harvestable (Francois Beerten)
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- Added support for compressed textures with OpenGL (Jimmy Salmon)
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- Added EditorNeutralTypes for unit types that should always be assigned to
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the neutral player (Jimmy Salmon)
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- Removed GetPlayerData and SetPlayerData, use tolua instead (Jimmy Salmon)
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- New resource based economy (Jimmy Salmon, Francois Beerten)
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- Fix SConstruct for lua 5.1 (Francois Beerten)
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- Add unitstats.py tool that parses all unit stats and generates CSV file
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with all important stats or regenerates the scripts (Francois Beerten)
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- Add mingw cross-compiling build variant in SConstruct (Francois Beerten)
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- Add support for build variants in SConstruct (Francois Beerten)
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- Added turkish translation (Murat Senel)
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Version 2.3.0 (2007 3 4):
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- Fixed default trigger to correctly check for enemy units (Jimmy Salmon)
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- Added a script that generates all the distribution packages (Francois
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Beerten)
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- Added static building option (Francois Beerten)
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- Added autopackage configuration files (Francois Beerten)
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- Fixed network incompatibility between different architectures (Jimmy Salmon)
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- Renamed the project into Bos Wars (Francois Beerten)
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- Initialize the replay log when loading a saved game (Jimmy Salmon)
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- Support Lua 5.1 (Francois Beerten, Jimmy Salmon)
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- Don't count units under construction in GetNumUnitsAt (Jimmy Salmon)
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- Removed 'Do it now' message (Jimmy Salmon)
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- In SConstruct, seperate user build options from detection of libs and alike.
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This way, when SConstruct changes, the user build options are not lost
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any more. (Francois Beerten)
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- Fixed off by 1 preventing units from walking along the bottom and right
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edges of the map (Jimmy Salmon)
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- Changed PlayerMax to 8 (Jimmy Salmon)
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- Engine source code cleanups (Jimmy Salmon, Francois Beerten)
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- Removed features and dependencies in the engine not needed for Bos Wars
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(Jimmy Salmon, Francois Beerten)
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- Fixed crash when the ai builds a large, non-square building (Jimmy Salmon)
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- Make the engine use the current dir as the data dir (Francois Beerten)
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- Merged the Stratagus Engine into the project (Francois Beerten)
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- Show map size in the menus (Frank Loeffler)
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- Added danish translation (Bent Jakobsen)
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- Fix map lake.smp (Francois Beerten)
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- Fix extra OK button in sound options menu (Francois Beerten)
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The Stratagus engine got merged into Bos Wars.
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The file doc/stratagus-changeLog.html contains the list of changes
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made in Stratagus before the merge.
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Change log for Invasion: Battle of Survival
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-------------------------------------------
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"Invasion: Battle of Survival" was the old name of Bos Wars.
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Version 2.0.1 (2006 12 17):
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- Updated french and "english" stratagus translations (Francois Beerten)
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- Fix allowed units in the elites campaign (Francois Beerten)
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Version 2.0 (2006 12 9):
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- Improved exit buttons and menu layout (Encolpe Degoute, Francois Beerten)
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- Updated french and german translations (Encolpe Degoute, Frank Loeffler)
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- Engineers cannot repair aircraft (Francois Beerten)
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- Speed up player leaving in multiplayer games (Francois Beerten)
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- Fixed bug #18333: Can't scroll to north-east using mouse cursor (Francois Beerten)
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- Added a tutorial campaign (Francois Beerten)
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- Added "help" messages in the tutorial (Francois Beerten and Rob Dawson)
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- Many bug fixes
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Version 2.0 Alpha (2006 11 2):
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- New map WetLands01 (Lois Taulelle)
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- Added new voices for new units (Lois Taulelle)
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- New Tutorial Base Map (Francois Beerten)
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- New Briefing screens (Francois Beerten)
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- New in-game menus (Jimmy Salmon, Francois Beerten)
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- Added translations (various authors)
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- New Victory and Defeat screens (Tejay Penfold, Francois Beerten)
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- New Multiplayer menus (Francois Beerten)
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- New background images (Tejay Penfold, p0ng)
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- Added completly new guichan based menus (Francois Beerten, Jimmy Salmon)
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- Added New Button Format (Tejay Penfold)
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- Added Nuclear Power Plant (Tejay Penfold, p0ng)
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- Added new building corpses (Tejay Penfold)
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- New graphics for the power generator unit (p0ng, Tejay Penfold)
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- New graphics for the dev yard (Tejay Penfold)
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- Add Jet and Bomber units (Tejay Penfold, Francois Beerten)
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- Add Cannon unit (Tejay Penfold, Francois Beerten)
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- Add Chopper unit (Tejay Penfold, Francois Beerten)
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- Add Antharus unit (Francois Beerten)
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- New Vehicle factory graphics (p0ng, Tejay Penfold)
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- New Vault graphics (p0ng, Tejay Penfold)
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- New Bridge map (Tejay Penfold, Francois Beerten)
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- New Missile Silo graphics (p0ng, Tejay Penfold)
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- New Research Factory graphics (p0ng, Tejay Penfold)
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- Added extra trees (Tejay Penfold, Francois Beerten)
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- Add sounds for Gun Turret unit (Lois Taulelle)
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- New Gun Turret graphics (Lois Taulelle, Francois Beerten, Tejay Penfold)
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- New hospital graphics (p0ng, Tejay Penfold)
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- Added Island map with roads and of course water (Tejay Penfold, Francois Beerten)
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- Added River image-based map. (Tejay Penfold, Francois Beerten)
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- Added Battlefield image-based map. (Francois Beerten)
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- Added a helper function for image-based maps. (Francois Beerten)
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- New units directory with automatic loading of the units. (Francois Beerten)
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- Added new map Antarticum. (Francois Beerten)
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- List all available campaigns in the campaigns directory automatically. (Francois Beerten)
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- Added the elites campaign. (Lois Taulelle)
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- Improved the graphical look of the in-game interface. (Francois Beerten)
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- Moved init and exit functions from DefineMenuItem
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to DefineMenu. (Francois Beerten)
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- Use GetNumOpponents instead of IfOpponents. (Francois Beerten)
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- Removed attack sound entry in unit definitions. (Francois Beerten)
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- Conversion of all animations to the new format. (Lois Taulelle)
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- Added artil unit. (Tejay Penfold, Lois Taulelle, Francois Beerten)
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- Added rocket tank unit. (Tejay Penfold, Lois Taulelle, Francois Beerten)
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- Added tank unit. (Tejay Penfold, Lois Taulelle, Francois Beerten)
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- Added sounds for the camera and radar unit. (micahf)
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- Replaced assault attack sound with a bearable one. (micahf)
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- Added tree unit. (Tejay Penfold, Francois Beerten)
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- Playlist created dynamically with music files found in
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the music subdirectory. (Francois Beerten)
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- Added radar unit. (Francois Beerten)
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- Added camera unit. (Frank Loeffler)
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- Make ingame text fit nicely in panels. (Francois Beerten)
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- Updated scripts to use DefineButtonStyle as required by newer
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Stratagus engine. (Jimmy Salmon, Francois Beerten)
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- Fixed maximum width for chat on the status line. (Francois Beerten)
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- Made the sound of the attacking assault unit weaker.
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The sound is bearable now. (Francois Beerten)
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- Fixed bug #8880 where an APC could load another APC. (Francois Beerten)
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For changes up to version 1.1 see the CVS repository
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at https://savannah.nongnu.org/cvs/?group=stratagus-bos.
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