bkf2020 website mirrored here.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>bkf2020 visualizer: visualize the problems I solved using three.js</title>
<meta name="HandheldFriendly" content="true" />
<meta name="MobileOptimized" content="320" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="style.css">
<style>
#info {
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
</style>
</head>
<body>
<script type="module">
import * as THREE from 'https://cdn.skypack.dev/three';
//import { ConvexGeometry } from 'https://cdn.skypack.dev/three/examples/jsm/geometries/ConvexGeometry.js';
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set( 0, 0, 100 );
camera.lookAt( 0, 0, 0 );
const scene = new THREE.Scene();
scene.background = new THREE.Color ( 0x200027 );
const points = [];
const pointsConvex = [];
var problemsSolved = 117;
for(var i = 0; i < problemsSolved; i++) {
// random points on 25 by 25 by 25 cube
var x = Math.random() * 50 - 25;
var y = Math.random() * 50 - 25;
var z = Math.random() * 50 - 25;
points.push(x, y, z);
pointsConvex.push(new THREE.Vector3(x, y, z));
}
const colors = [];
for(var i = 0; i < problemsSolved; i++) {
var r = Math.random();
var g = Math.random();
var b = Math.random();
colors.push(r, g, b);
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute(points, 3) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute(colors, 3) );
const material = new THREE.PointsMaterial( { vertexColors: true } );
const pointscollection = new THREE.Points( geometry, material );
//const convexGeometry = new ConvexGeometry( pointsConvex );
//const materialMesh = new THREE.MeshBasicMaterial( { color: 0x00ff00, opacity: 0.1, transparent: true } );
//const mesh = new THREE.Mesh( convexGeometry, materialMesh );
scene.add( pointscollection );
//scene.add( mesh );
function animate() {
requestAnimationFrame( animate );
pointscollection.rotation.y += 0.004;
//mesh.rotation.y += 0.005;
renderer.render( scene, camera );
};
animate();
</script>
<div id="info">
<h1>bkf2020 visualizer</h1>
<p>each dot represents a time I solved a problem in the cslog or mathlog; made with THREE.js</p>
<a href="visualcredits">credits</a> | <a href="/">home</a>
<details>
<summary>MIT License notice for three.js</summary>
<p>The MIT License</p>
<p>Copyright © 2010-2021 three.js authors</p>
<p>Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:</p>
<p>The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.</p>
</details>
<details>
<summary>MIT License for this file <code>visual.html</code></summary>
<p>The MIT License</p>
<p>Copyright © 2021 bkf2020</p>
<p>Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:</p>
<p>The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.</p>
</details>
</div>
</body>
</html>