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NIMI Adventure is a home-brew SEGA Mega Drive game created during Christmas holiday by Nina and Andreas Shimokawa, mainly out of curiosity without any prior knowledge of the system.
It is a two player competitive game and consists of three mini games.
Mini Game 1: Sweets Catcher
The player who first reaches 250 or more points wins.
- LEFT: Move left
- RIGHT: Move right
- A: Jump
The following items exist:
- Candy = 1 point
- Cookie = 2 points
- Gummy bear = 3 points
- Ice cream = 4 points
- Bad cookie = -2 points
There is one special item that occurs every 60 seconds (Rainbow Drink), this will boost the player's movements for 10 seconds.
Mini Game 2: Rope jumping
The player who fails to jump over the rope three times, loses.
- A: Jump
There are 6 speed levels, the game starts at level 1 and will go to the next lever after each full twirl. Once at speed level 6 the movement will stay at a constant rate.
Mini Game 3: Sushi speed eating
The game runs for 30 seconds, players just have to mash the A button as many times as possible. The player who managed to eat the most sushi, wins.
- A: Eat sushi
The game was created on Linux with SGDK
To build the SDK for Linux the gendev was used
NIMI Adventure 1.00 was compiled with a self-compiled gendev with patches to bring to up to SGDK 1.60
The current main branch needs gendev 0.7.1 (SGDK 1.62), which makes it much easier to build on Debian x86_64, since there is a deb package already available on the gendev release page.
We are playing the game on a Raspberry Pi 4 running RetroPie 4.7.1 (using lr-picodrive)
On Linux we found BlastEm to run very well (BlastEm is included in Debian, Ubuntu and other distributions)
The following sounds were converted from SuperTux sounds: