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112 lines
4.7 KiB
112 lines
4.7 KiB
//===== Athena Doc ======================================== |
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//= eAthena Monster Modes Reference |
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//===== By ================================================ |
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//= Developers |
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//===== Version =========================================== |
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//= 1.0 |
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//========================================================= |
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//= 1.0 - Standardized doc file |
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//===== Description ======================================= |
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//= A reference description of eA's mob_db 'mode' field |
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//========================================================= |
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Bit Legend: |
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------------------------------------------------------------------------------- |
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MD_CANMOVE | 0x0001 | 1 |
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MD_LOOTER | 0x0002 | 2 |
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MD_AGGRESSIVE | 0x0004 | 4 |
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MD_ASSIST | 0x0008 | 8 |
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MD_CASTSENSOR_IDLE | 0x0010 | 16 |
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MD_BOSS | 0x0020 | 32 |
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MD_PLANT | 0x0040 | 64 |
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MD_CANATTACK | 0x0080 | 128 |
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MD_DETECTOR | 0x0100 | 256 |
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MD_CASTSENSOR_CHASE | 0x0200 | 512 |
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MD_CHANGECHASE | 0x0400 | 1024 |
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MD_ANGRY | 0x0800 | 2048 |
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MD_CHANGETARGET_MELEE | 0x1000 | 4096 |
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MD_CHANGETARGET_CHASE | 0x2000 | 8192 |
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MD_TARGETWEAK | 0x4000 | 16384 |
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MD_RANDOMTARGET | 0x8000 | 32768 (not implemented) |
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Explanation for modes: |
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------------------------------------------------------------------------------- |
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CanMove: Enables the mob to move/chase characters. |
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CanAttack: Enables the mob to attack/retaliate when you are within attack |
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range. Note that this only enables them to use normal attacks, skills are |
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always allowed. |
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Looter: The mob will loot up nearby items on the ground when it's on idle state. |
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Aggressive: normal aggressive mob, will look for a close-by player to attack. |
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Assist: When a nearby mob of the same class attacks, assist types will join them. |
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Cast Sensor Idle: Will go after characters who start casting on them if idle |
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or walking (without a target). |
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Cast Sensor Chase: Will go after characters who start casting on them if idle |
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or chasing other players (they switch chase targets) |
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Boss: Special flag which makes mobs immune to certain status changes and skills. |
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Plant: Always receives 1 damage from attacks. |
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Detector: Enables mob to detect and attack characters who are in hiding/cloak. |
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ChangeChase: Allows chasing mobs to switch targets if another player happens |
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to be within attack range (handy on ranged attackers, for example) |
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Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have |
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the states "follow"/"angry". Once hit, they stop using these states and use |
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the normal ones. The new states are used to determine a different skill-set |
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for their "before attacked" and "after attacked" states. Also, when |
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"following", they automatically switch to whoever character is closest. |
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Change Target Melee: Enables a mob to switch targets when attacked while |
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attacking someone else. |
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Change Target Chase: Enables a mob to switch targets when attacked while |
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chasing another character. |
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Target Weak: Allows aggressive monsters to only be aggressive against |
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characters that are five levels below it's own level. |
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For example, a monster of level 104 will not pick fights with a level 99. |
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Random Target: Picks a new random target in range on each attack / skill. |
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(not implemented) |
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Aegis Mob Types: |
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------------------------------------------------------------------------------- |
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What Aegis has are mob-types, where each type represents an AI behavior that |
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is mimicked by a group of eA mode bits. This is the table to convert from one |
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to another: |
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Aegis/eA (description) |
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01: 0x0081 (passive) |
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02: 0x0083 (passive, looter) |
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03: 0x1089 (passive, assist and change-target melee) |
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04: 0x3885 (angry, change-target melee/chase) |
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05: 0x2085 (aggressive, change-target chase) |
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06: 0x0000 (passive, immobile, can't attack) [plants] |
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07: 0x108B (passive, looter, assist, change-target melee) |
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08: 0x6085 (aggressive, change-target chase, target weak enemies) |
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09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] |
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10: 0x0084 (aggressive, immobile) |
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11: 0x0084 (aggressive, immobile) [Guardian] |
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12: 0x2085 (aggressive, change-target chase) [Guardian] |
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13: 0x308D (aggressive, change-target melee/chase, assist) |
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17: 0x0091 (passive, cast sensor idle) |
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19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) |
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20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) |
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21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) |
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25: 0x0001 (passive, can't attack) [Pet] |
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26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) |
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27: 0x8084 (aggressive, immobile, random target) |
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- Note that the detector bit due to being Insect/Demon, plant and Boss mode |
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bits need to be added independently of this list.
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