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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://shaders/water.shader" type="Shader" id=1]
[sub_resource type="OpenSimplexNoise" id=1]
[sub_resource type="NoiseTexture" id=2]
noise = SubResource( 1 )
[resource]
shader = ExtResource( 1 )
shader_param/main_color = Color( 0.0196078, 0.219608, 0.290196, 0.941176 )
shader_param/intersection_color = Color( 1, 1, 1, 1 )
shader_param/intersection_max_threshold = 5.0
shader_param/displ_amount = 0.6
shader_param/displ_time = 10.0
shader_param/near = 0.15
shader_param/far = 1000.0
shader_param/displ_tex = SubResource( 2 )