A free/libre fast-paced arcade collection of mini-games. https://yeldham.itch.io/librerama
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Michael Alexsander 99b44153a3 Save shared resources as TRES files for some nanogames 14 hours ago
arcade_machine Rename the "Screen" input type for nanogames to "Drag and Drop" 1 week ago
dialogs Make some scripts use the class directly when calling static methods 2 weeks ago
export Add 'display_length' tag to freedesktop metadata file 1 month ago
fastlane Add fastlane metadata files 9 months ago
fonts Remove emoji support 7 months ago
managers Enable pause on focus loss in mobile 2 months ago
nanogame_player Rename the "Screen" input type for nanogames to "Drag and Drop" 1 week ago
nanogames Save shared resources as TRES files for some nanogames 14 hours ago
shaders Add "Garden Thyme" nanogame 4 months ago
tools Update resource IDs in 'NanogameDebugger' scene file 6 months ago
translations Change some strings in Brazilian Portuguese translation 6 months ago
.gitignore Add "export_presets.cfg" file 9 months ago
CHANGELOG.md Rename the "Screen" input type for nanogames to "Drag and Drop" 1 week ago
LICENSE Initial commit 2 years ago
README.md Add "Community" section to "README" file 4 weeks ago
default_bus_layout.tres Initial commit 2 years ago
export_presets.cfg Use VRAM compression for desktop instead of mobile on the browser 2 weeks ago
icon.png Tweak and enhance icon files 7 months ago
icon.png.import Initial commit 2 years ago
project.godot Add "Controls" section to settings dialog 7 months ago


The Librerama logo.

Libre (from French, meaning freedom); rama (end half of fliperama, from Portuguese, meaning arcade).

Librerama: A free/libre fast-paced arcade collection of mini-games


Librerama is an arcade compilation of small, fast-paced games, with the overall objective being to play a series of mini-games (here referred as "nanogames") which progressively increase in speed and difficulty.

While the game itself comes with its own collection of nanogames, custom ones can also be played.

This game is a work-in-progress! Which means that a lot of things are missing, and what is present can change at any moment.

Editing and Exporting

The game is made using the Godot Engine, and it's the only tool needed to both edit the project and to export binaries to be played across multiple platforms. Suffice to say, knowledge in how to use it is necessary.

The minimum engine version expected is 3.2.3, but it's recommended to use the latest 3.3.* version if possible.


Information on how to make custom nanogames (including some designing tips) and how to help with translating the game to other languages can be found in the repository's internal wiki.


An official Matrix chat room can be found and entered using this invitation link, where general discussion about the game and nanogame-making can happen.


Librerama is not just free as in freedom, but also free as in free of charge, so monetary contributions are very much welcomed!

Donations can be made to me via Liberapay. The money will be used to help me put more work not just into this game, but also my general work in free/libre gaming.


The nanogame "Punchbag Wallop". The nanogame "Carnival Shootout". The nanogame "Rope Hop". The nanogame "Neo Highway". The nanogame "Anagogic Clock". The nanogame "Void Avoider".


Source code

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.


All assets (those being files of images or sounds) are under the CC BY-SA 4.0 license, unless otherwise specified.


Librerama is developed using the Godot Engine, under the MIT license.

Godot Engine, and therefore Librerama itself makes use of FreeType for font rendering, under the FTL license.

Librerama also uses Google's Noto family of fonts, all under the OFL-1.1 license.

For the licenses of the third-party components used by the nanogames themselves (all under free culture licenses), check their individual "nanogame.json" files.