Feature request: Short HowTo on first game play #4

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opened 3 months ago by fnetX · 2 comments
fnetX commented 3 months ago

Hey,

there are some mini games that I find / found confusing at first. Sometimes the short names are descriptive enough, but for some games it took me some rounds to figure out what I have to do.

Examples:

  • "validate" means "click everything that doesn't match",
  • "input flow" means "click the arrow buttons or space"
  • etc

What about adding a more descriptive tip when you play the game for the first time explaining better what to do ... yes, I know you can already read that information somewhere, but when playing the game and you encounter a game, you're somehow lost ...

Well, if such a tooltip is too annoying for every game (because the first round would effectively display it for every game and interrupt the gameplay), you could either add a tutorial mode (like when opening the game for the first time you have to choice to skip or play a round where you play every mode once and get this explanation)
or: you have a tiny icon in every minigame you can click on and read about the supposed game play ...

anyway, thank you for your work on this. A bit more explanation to the minigames would be helpful imho 😉

Hey, there are some mini games that I find / found confusing at first. Sometimes the short names are descriptive enough, but for some games it took me some rounds to figure out what I have to do. Examples: - "validate" means "click everything that doesn't match", - "input flow" means "click the arrow buttons or space" - etc What about adding a more descriptive tip when you play the game for the first time explaining better what to do ... yes, I know you can already read that information somewhere, but when playing the game and you encounter a game, you're somehow lost ... Well, if such a tooltip is too annoying for every game (because the first round would effectively display it for every game and interrupt the gameplay), you could either add a tutorial mode (like when opening the game for the first time you have to choice to skip or play a round where you play every mode once and get this explanation) or: you have a tiny icon in every minigame you can click on and read about the supposed game play ... anyway, thank you for your work on this. A bit more explanation to the minigames would be helpful imho 😉
Owner

As you said, a more descriptive information can already be found in the "About Nanogame" dialog, and more than that would start to be disruptive and interfere in the gameplay. Keep in mind that an icon indicating the input that should be used also appears at the beginning.

One thing that could be done is making the full description of the current nanogame appear in the pause screen. In that way, the player could gather more info whenever they want.

As you said, a more descriptive information can already be found in the "About Nanogame" dialog, and more than that would start to be disruptive and interfere in the gameplay. Keep in mind that an icon indicating the input that should be used also appears at the beginning. One thing that could be done is making the full description of the current nanogame appear in the pause screen. In that way, the player could gather more info whenever they want.
Yeldham added the
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labels 3 months ago
Poster

Well yeah, I agree that just popping up won't improve the situation ...

I like the description in the pause menu, and I think that a tutorial mode where you can play the games with a description would also be an idea, although I also like that it takes you some rounds until you discover the different nanogames instead of just reading a complete introduction first.

Well, I leave this up to you if you want to change anything. Thanks for considering, though.

Well yeah, I agree that just popping up won't improve the situation ... I like the description in the pause menu, and I think that a tutorial mode where you can play the games with a description would also be an idea, although I also like that it takes you some rounds until you discover the different nanogames instead of just reading a complete introduction first. Well, I leave this up to you if you want to change anything. Thanks for considering, though.
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