A free/libre fast-paced arcade collection of mini-games. https://yeldham.itch.io/librerama
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The Librerama logo.

Libre (from French, meaning freedom); rama (end half of fliperama, from Portuguese, meaning arcade).

Librerama: A free/libre fast-paced arcade collection of mini-games


Librerama is an arcade compilation of small, fast-paced games, with the overall objective being to play a series of mini-games (here referred as “nanogames”) which progressively increase in speed and difficulty.

While the game itself comes with its own collection of nanogames, custom ones can also be played.

This game is a work-in-progress! Which means that a lot of things are missing, and what is present can change at any moment.


Information on how to make custom nanogames (including design tips) and how to help with translating the game to other languages can be found in the repository’s internal wiki.


Librerama is not just free as in freedom, but also free as in free of charge, so monetary contributions are very much welcomed!

Donations can be made to me via Liberapay. The money will be used to help me put more work not just into this game, but also my general work in free/libre gaming.


The nanogame "Punchbag Wallop". The nanogame "Carnival Shootout". The nanogame "Rope Hop". The nanogame "Neo Highway". The nanogame "Anagogic Clock". The nanogame "Void Avoider".


Source code

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.


All assets (those being files of images or sounds) are under the CC BY-SA 4.0 license, unless otherwise specified.


Librerama is developed using the Godot Engine, under the MIT license.

Godot Engine, and therefore Librerama itself makes use of FreeType for font rendering, under the FTL license.

Librerama also uses Google’s Noto family of fonts, all under the OFL-1.1 license.

For the licenses of the third-party components used by the nanogames themselves (all under free culture licenses), check their individual “nanogame.json” files.