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Juan Linietsky 1aa7e22b67 Clear up eof_reached function, fixes #16919 4 hours ago
core Merge pull request #25680 from Chaosus/random_fix 18 hours ago
doc Clear up eof_reached function, fixes #16919 4 hours ago
drivers Fix skeleton not being updated in shader, closes #25911 18 hours ago
editor Merge pull request #25954 from AlexHolly/fix-android-jarsigner-duplicate-file 18 hours ago
main Drivers, main, servers: Ensure classes match their header filename 5 days ago
misc New export options iOS 1 day ago
modules Merge pull request #25715 from hpvb/fix-25598 1 day ago
platform Merge pull request #25851 from BastiaanOlij/ios_export_capabilities 1 day ago
scene Updat polygons when skeleton setup changes, fixes #25949 17 hours ago
servers Skip disabled shape when getting rest info. Fixes #25941 21 hours ago
thirdparty theora: Add upstream patch to fix UB warning 3 weeks ago
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 1 month ago
.clang-format clang-format: Set standard for ObjC++ 1 week ago
.editorconfig Update zstd to 1.3.8 1 month ago
.gitattributes Initial version of VS natvis file 5 months ago
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 3 months ago
.mailmap Disable colored output and progress bar when building outside of a TTY 1 year ago
.travis.yml Travis: Use pip to install SCons on OSX 1 month ago doc: Sync classref with current source + AUTHORS edit 1 month ago Update the changelog with new features added in 3.1 2 weeks ago
CODEOWNERS Fix and improve code owners 3 weeks ago Add some links to 2 months ago
COPYRIGHT.txt Update copyright statements to 2019 1 month ago Update DONORS list 1 week ago Issue template: Remove checkbox and reword some comments 1 year ago
LICENSE.txt Update copyright statements to 2019 1 month ago Improve documentation of thirdparty code snippets 1 year ago doc: Use HTTPS for and point to latest branch 3 months ago
SConstruct Merge pull request #25764 from akien-mga/scons-relative-import 1 week ago fixed building using scons with python3 8 months ago Remove trailing whitespace 2 months ago
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 months ago
icon.svg Use new Godot icon consistently everywhere 1 year ago
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 months ago
logo.svg Use new Godot icon consistently everywhere 1 year ago Get Git commit hash when Godot is a submodule 1 week ago Fixed short circuiting on non-Windows platforms 6 months ago Bump version to 3.1-beta 1 month ago

Godot Engine logo

Godot Engine


2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users’ games are theirs, down to the last line of engine code. Godot’s development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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