• Player Movement

    0 Open
    1 Closed

    Provide an athletic player movement system with that allows for quicker traversal of the world terrain based on skillful and fun techniques. A player should walk, run, slide, jump, crouch, mantle ride a disk and perform special moves (e.g. edge jumps).

  • World Generation

    2 Open
    1 Closed

    Achieve the generic creation of a world that is functional enough to host a battle royale game with notable landscape changes from game to game.