Global Game Jam 2020 Game
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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Area2D",
  11. "class": "Scrap",
  12. "language": "GDScript",
  13. "path": "res://scripts/Scrap.gd"
  14. } ]
  15. _global_script_class_icons={
  16. "Scrap": ""
  17. }
  18. [application]
  19. config/name="GGJ2020"
  20. run/main_scene="res://scenes/levels/World.tscn"
  21. boot_splash/image="res://assets/images/splah_imgae.png"
  22. config/icon="res://assets/images/scrap.png"
  23. [autoload]
  24. Game="*res://scripts/Game.gd"
  25. [input]
  26. ui_accept={
  27. "deadzone": 0.5,
  28. "events": [ ]
  29. }
  30. ui_select={
  31. "deadzone": 0.5,
  32. "events": [ ]
  33. }
  34. ui_cancel={
  35. "deadzone": 0.5,
  36. "events": [ ]
  37. }
  38. ui_focus_next={
  39. "deadzone": 0.5,
  40. "events": [ ]
  41. }
  42. ui_focus_prev={
  43. "deadzone": 0.5,
  44. "events": [ ]
  45. }
  46. ui_left={
  47. "deadzone": 0.5,
  48. "events": [ ]
  49. }
  50. ui_right={
  51. "deadzone": 0.5,
  52. "events": [ ]
  53. }
  54. ui_up={
  55. "deadzone": 0.5,
  56. "events": [ ]
  57. }
  58. ui_down={
  59. "deadzone": 0.5,
  60. "events": [ ]
  61. }
  62. ui_page_up={
  63. "deadzone": 0.5,
  64. "events": [ ]
  65. }
  66. ui_page_down={
  67. "deadzone": 0.5,
  68. "events": [ ]
  69. }
  70. ui_home={
  71. "deadzone": 0.5,
  72. "events": [ ]
  73. }
  74. ui_end={
  75. "deadzone": 0.5,
  76. "events": [ ]
  77. }
  78. jump={
  79. "deadzone": 0.5,
  80. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  81. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  82. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  83. ]
  84. }
  85. use={
  86. "deadzone": 0.5,
  87. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
  88. ]
  89. }
  90. move_left={
  91. "deadzone": 0.5,
  92. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  93. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  94. ]
  95. }
  96. move_right={
  97. "deadzone": 0.5,
  98. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  99. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  100. ]
  101. }
  102. next_tool={
  103. "deadzone": 0.5,
  104. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
  105. ]
  106. }
  107. prev_tool={
  108. "deadzone": 0.5,
  109. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
  110. ]
  111. }
  112. [layer_names]
  113. 2d_physics/layer_1="Player"
  114. 2d_physics/layer_2="Objects"
  115. 2d_physics/layer_3="World"
  116. [rendering]
  117. environment/default_environment="res://default_env.tres"