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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Area2D",
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"class": "Scrap",
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"language": "GDScript",
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"path": "res://scripts/Scrap.gd"
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} ]
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_global_script_class_icons={
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"Scrap": ""
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}
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[application]
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config/name="GGJ2020"
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run/main_scene="res://scenes/levels/World.tscn"
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boot_splash/image="res://assets/images/splah_imgae.png"
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config/icon="res://assets/images/scrap.png"
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[autoload]
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Game="*res://scripts/Game.gd"
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_select={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_cancel={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_focus_next={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_focus_prev={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_left={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_page_up={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_page_down={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_home={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_end={
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"deadzone": 0.5,
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"events": [ ]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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use={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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next_tool={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
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]
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}
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prev_tool={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Player"
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2d_physics/layer_2="Objects"
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2d_physics/layer_3="World"
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[rendering]
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environment/default_environment="res://default_env.tres"
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